prayformojo said:
Adinnieken said:
First, try a hard reboot of your console.
Hold the power button down for 15 seconds, it'll shut off. Wait 30 seconds, then turn the Xbox One back on.
Next, make sure there is nothing on top of or above your Kinect. Such as a shelf. The Kinect sensor should be open to the room.
Next, recalibrate your Kinect with the volume of your TV up high.
Finally, make sure you use a normal conversational voice when speaking to your Xbox One. Consider the Xbox One tempermental, but it does not appreciate you shouting at it. It's right there in the room. It can hear you loud and clear (if you calibrate it properly), just talk to it. I know this sounds funny, but it's true.
Xbox One is tempermental about what you say, so make sure you do use the correct phrase for commands, but also the proper cadence. It's Xbox Help, not Xbox help or worse, Xboxhelp.
To turn the Xbox One off, Xbox: Turn Off. Not Xbox: Off.
I'm not saying you haven't done that, I'm just saying make sure you do it this way.
If a hard boot fixes the problems you were having without any other effort, it's a well known issue. The OS may need a hard boot every now and again to resolve issues, hopefully until Microsoft gets things fixed.
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Doesn't all of that sort of negate the whole point of HAVING Kinect? I'm not bashing the system, as I think it's pretty cool, but Kinect is suppose to exist for causals and people who don't know how to use a TV remote. If people have to memorize commands, AND learn how to properly space words and overly pronounce things, they're just going to give up all together. |
Yes, and no.
Item #1 is clearly a bug. The system was not designed so that you hard reset the console every so often. If you have to hard reset the console to clear the memory or refresh applications, then something is wrong. Bugs can be fixed, and this one likely will be a priority.
Item #2 is by design. The accoustics of something closely above or on top of Kinect can have a negative impact.
Item #3 is an issue that results from the realworld. The accoustics of different environments means that how sounds are absorbed or reflected may not be picked up at a low or normal volume. Thus, turning up the volume and then calibrating is necessary.
Item #4 is the difference between natural language and what can be accomplished with the software of today, as well as design choices. Xbox Off versus Xbox Turn Off may be a design decision, or it could be that Kinect can get other words confused with "Off". Consider if you will, every dialect of every language. There are, in a nation of roughly 60 million people in the UK, 32 different dialects of English. That doesn't even include Scotland (6), Wales (3), or Northern Ireland (5).
Have you heard Glaswegian? In the UK, Scottish TV shows get subtitled when rebroadcast in England because they can't even understand Scots Englishs! The original home release of Trainspotting for Scotland doesn't include any subtitles. The US/UK release does because there are parts spoken in a night club that most normal, non-Scots speaking people can't understand except the end when they both say "Football!"
My point is, while Xbox Off may work it may not work perfectly. Therefore, Xbox Turn Off may be necessary to ensure Kinect understands what people really want to do. Kinect is capable of natural language, and the system does use natural language searching, but for some reason system command prompts are far more rigid. Game launching being the most obvious one where you have to know and pronounce properly the full game name. You can't shorthand it.
It'll be interesting to see how "Cortana" (discussion in another thread) works out, if it evolves everything currently on the Xbox One into natural language.