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walsufnir said:
How do you measure "low", ethomaz? Please enlighten us. Make a graph, write actual values on the axes and show us how you measure low and how you come to actual values. And now you read even more into her twitter post, this is getting more and more ridiculous.
But again, keep your opinion and I will keep mine.
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You have layers of sofware when you use a API to reach the hardware GPU... this is a example (there are mode layers between App and Hardware)
In old windows it was something like: App > Direct3D > Windows Driver > GPU Driver > Hardware
In new windows everything needs to pass by the OS: App > Direct3D > Windows Driver > GPU Driver > WinOS Control (I'm not sure if this is after or before the GPU driver) > Hardware
So what Mantles try? To remove all the Windows layers.
Mantle: App > Mantle API > Mantle Driver > Hardare
So Mantle have a low access to the driver compared with DirectX or OpenGL. PS4 seems to work directly to the driver level... a level below the Mantle on Windows OS.
PS4, PS3, etc: App > PS4 Driver > Hardware
Yeap... bettween all Driver and Hardware there is another layer with the Hardware firmware/rom but I didn't listed it... Sony changed the AMD driver to have direct access from the Tools... so you can choose to go right close to the metal using the low level API... a step lower than Mantle API.
And she published the bashing to the WinOS in Xbone... not me.