megafenix said:
it5 doesnt really matter how powerful it is if the source code doesnt take profit of the system the port comes fro xbox, so what the source code takes into account? only 1 mega of cache only 10 megas of cache
even if wiiu has triple of that, the source code doesnt use it since its a port of xbox, all what could have been fitted on teh extra cache and edram does directky to main ram sicne the source code tells the system to do so
so, to sollve it, developers have to reallocate the resources, but mmust of them dont mind since are in a hurry
ps4 doesnt have to struggle with this since doesnt have edram, just a big gddr5 main ram, so no matter hopw lazy the developers are, the possibility of making a crap port is very unlikely |
You need to understand that there are more factors to a games performance rather than memory usage!
It is not the usage of memory alone that makes the game performs better. There are other things like fillrate which determine how fast it takes to write textures to a surface and how many pixels it can push out or the processing power required to calculate animations and lighting as well but all of those don't matter if it is under utilizied by low bandwidth either.
The WII U has clearly demonstrated a lack of these elements altogether in some games shown.