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gmcmen said:
curl-6 said:
gmcmen said:

And do you think nintendo fans really care, sure they argue about te wiiu being  much more powerful then currentgen, just to to feel better out the wiiu purchase but they really don't care, just look at 3d mario world, its a nice looking game by all means, but nothing close to being top tier when you compare it to 360/ps3, yet nintendo fans feels it nextgen cause its mario, finally in HD, now replace mario and put knack in those mario 3d world pics and everybody would be saying how ugly it is.

No, people say Knack is ugly cos it looks bland, while Mario looks colourful and lively.


honestly both look bland as hell, mario 3d environments looks pretty barren, and the heavy use of bloom feels like its 2006 again. I'm not a fan of all the shaders and depth of field they shit on the screen. It screams "we finally have shaders".  sonic generations looks so much better then both that it makes me sad, i expect mario galaxy 3 to match sonic genertions graphically and if they can do it at 60fps then that would be a dream come true.

DOF is actually pretty demanding I remembered alot of PC users having issues of truly maxing out a game because of it. 

Some shaders actually give some pretty neat effects such as order independent transparency and some nice navier-stokes based fluid simulation as well as tesselation. 

http://www.youtube.com/watch?v=IjylP1q5BpU (OIT)

http://www.youtube.com/watch?v=sOsegFI3DUE (Some pretty cool fire there. You have to admit. )

http://www.youtube.com/watch?v=zYweEn6DFcU (Tiled light culling right there. Gives some nice realtime lighting result, no ?) 

http://www.youtube.com/watch?v=sQQpCd_vvGU (Some awesome tesselation that uses geometry shaders.) 

The rest is using a compute shader.