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Forums - Nintendo Discussion - FAST Racing NEO powered by 2nd generation engine for Wii U supports and uses 4k-8k textures

curl-6 said:
These Wii U tech threads never fail to blow up into multi-hundred-post monsters, haha.

Especially when Wyrdness comes too LOL. 



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fatslob-:O said:

Once again go school yourself on this issue. Take the argument up to pemalite if you don't agree with my assessment. 


Is this guy your dad or something, when ever you're being beat up in the street do you call him then as well or ask him for advice on how to talk to girls? Every thread I see you in you're always harping on about him like he's the head of your village who sits on a throne and marries all your women while you get the scraps, I seem to remember this guy arguing that consoles aren't efficient in using specs in another thread so despite him being god in yours and your village's eyes don't expect us to believe his word is gospel. Mind you he seems more clued up then you so I'll give him that.



fatslob-:O said:
megafenix said:

well, i would like to think the way you do, but 2ghz for the edram is unlikely, nec reported 40nm edra at a maxiu of 800mhz in 2007

http://www.techpowerup.com/44979/nec-introduces-40nm-embedded-dram.html

"

Tuesday, November 20th 2007

NEC Introduces 40nm Embedded DRAM

Jimmy 2004

NEC Electronics Corporation today introduced two new technologies for the manufacture of 40-nanometer (nm) system-on-chip (SoC) devices with embedded dynamic random access memory (eDRAM). The UX8GD eDRAM technology boasts clock speeds up to 800 megahertz and low operating power, making it optimal for use in consumer electronics products such as digital video cameras and game consoles. The UX8LD eDRAM technology features low leakage-current levels that reduce power consumption by as much two-thirds compared to equivalent SRAM, making it ideal for use in mobile handsets and other portable devices that require low standby power.

"

 

besides, i am not sure if the edram can have more clock speed than the gpu clock speed. i mean, just look at gamecube, the main 1tsram had about 324mhz of speed, yet the mebedded 1tsram in teh gpu had to downclock the sp'eed to the flipper 162mhz,so its pretty unlikely what you say , unless you have a good example to tell otherwise

 

here, this should be interesting, going back to the past

http://www.segatech.com/gamecube/overview/

 

 

 

Specifications

First released by Nintendo at Nintendo's Spaceworld on August 24th, 2000 in Tokyo, Japan. New specs announced by Nintendo on it's website on May 15th, 2001, during the 2001 E3 show in LA. "Gekko" CPU upgraded from 400 MHz to 485 MHz, and "Flipper" GPU downgraded from 202.5 MHz to 162 MHz. 

Texture Cache 

Here is any interesting article from AsiaBizTech that provides some information on the number of simultaneous accesses that can occur with the texture cache:

Parallel Processing of 32 Access Transactions

The Flipper LSI has two units of the 1T-SRAM memory integrated, namely, 2.1MB for a frame-buffer and Z-buffer and 1MB for a texture cache. NEC Corp. manufactures the LSI. 

It was necessary to enhance random access performance of 1T-SRAM applied to a texture cache which will be frequently accessed, thus making it faster than that used for the frame-buffer and Z-buffer. To meet this need, the entire bank was divided into 512 pieces. Fu-Chien Hsu, chairman and CEO of MoSys said, "Of those component banks, 32 banks can be accessed simultaneously." On the other hand, the frame and Z buffer was designed to have 128 banks, since there was no strong need to offer high operation with this buffer. 

The main memory of the Gamecube consists of two sets of 96Mbits 1T-SRAM. As it can drive a 64-bit data-bus at 400MHz*, the machine transfers data at up to 3.2GB* per second, which is the same rate the PlayStation2 has achieved through the Direct Rambus interface consisting of two channels.

However, latency on random access to the main memory is slower than that of the 1T-SRAM being embedded in the Flipper LSI, which results from a configuration of the main memory being externally attached. Nonetheless, the memory access is completed in less than 10ns, sufficiently faster than multi-purpose DRAM.

**Note: Data bus transfer is now 2.6 GB/sec due to revised specs, and the external 64-bit data-bus runs at 324 MHz now.

 

More info on the internal bandwidth of the caches from here:

Both internal memory buffers have a sustained latency of under 5 nanoseconds. The frame and z-buffer memory is capable of 7.68 Gbytes/second of bandwidth. The texture buffer boasts an even faster bandwidth of 10.4 Gbytes/s because it's divided into 32 independent macros, each 16 bits wide for a total I/O of 512 bits. This gives each macro its own address bus, so that all 32 macros can be accessed simultaneously, said Mark-Eric Jones, vice president of marketing for Mosys. 
"

Gee you really don't know anything about tech, eh ? 

http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3

Why does intel iris pro graphics have an eDRAM clock of 1.6 ghz ?! 

Something tells me you got yourself in this trap. 


well, bravo for them, to bad is not nec or renesas

besides, as i said, i am not aware that embedded edram can have superior clock speed than the gpu clock speed

just look at gaecube

main ram 324mhz

embedded 1tsram 162mhz

seems they did it to have coherency with the gpu, so i suppose the sae is for the wiiu gpu



fatslob-:O said:
curl-6 said:
These Wii U tech threads never fail to blow up into multi-hundred-post monsters, haha.

Especially when Wyrdness comes too LOL. 


Funny it's you who has the most posts in this thread and others, something for you to contemplate.



megafenix said:
Pemalite said:
megafenix said:

well, i would like to think the way you do, but 2ghz for the edram is unlikely, nec reported 40nm edra at a maxiu of 800mhz in 2007


You're getting yourself confused.
I never stated the actuall eDRAM runs at 2ghz.


sorry, is just that you got many things fixed here and there and i couoldnt get what you tried to mean

could you simplify it and make your point?

what has that abything to do with the wii u edra anyway?

gamecube was capable of 512 bits, why wii u would bottleneck with more than 1024bits anyway?

and isnt that like saying that nintendo selected the worse edram instead of the best likie the 8192bits or 4096bits?

isnt 1024 bits for wiiu edram to short compared to main ram ddr3 ram of 51.2gb/s of current standard pcs or even the xbox one esram of 200gb/s?

That was simplified.

And you brought up the Xbox.

As for the eDRAM in the Wii U, it's not the best and it's also not the worst, if Nintendo wanted the best, they would have paid allot of cash for it and it wouldn't have been only 32Mb, the cost of the console could have gone up as a result, same with TDP and Power requirements.
It is however *good enough* for everything the Wii U currently needs.

As for the rest, I explained all that in my last couple of posts, I don't feel inclined to explain that all again, nor do I have the time currently. (I.E. I'll get back to you in 3-4 hours if need be.)



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EricFabian said:
I always have fun with Mr. Red Dead brother

Red Dead is Red Dead now. ;)

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Wyrdness said:
fatslob-:O said:

Once again go school yourself on this issue. Take the argument up to pemalite if you don't agree with my assessment. 


Is this guy your dad or something, when ever you're being beat up in the street do you call him then as well or ask him for advice on how to talk to girls? Every thread I see you in you're always harping on about him like he's the head of your village who sits on a thron and marries all your women while you get the scraps, I seem to remember this guy arguing that consoles aren't efficient in using specs in another thread so despite him being god in yours and your village's eyes don't expect us to believe his word is gospel. Mind you he seems more clued up then you so I'll give him that.

He knows alot more than these clowns in this thread including you and plus last time I checked weren't tech heads the minority ? Got to stick together when facing peas ... I mean ignorance from alot of people like you. Shouldn't you be playing your system of own choice instead of arguing with me in this thread ? I guess your more interested in discussing about the WII Us power than your blockbuster hit 3D World LOL. 

BTW there's others too like VicktorBKK and drkohler but I don't mention them since their not here very often.

Why don't you fight his claim that consoles are more inefficient. Remember what happened to Hynad trying ? 



Pemalite said:
megafenix said:
Pemalite said:
megafenix said:

well, i would like to think the way you do, but 2ghz for the edram is unlikely, nec reported 40nm edra at a maxiu of 800mhz in 2007


You're getting yourself confused.
I never stated the actuall eDRAM runs at 2ghz.


sorry, is just that you got many things fixed here and there and i couoldnt get what you tried to mean

could you simplify it and make your point?

what has that abything to do with the wii u edra anyway?

gamecube was capable of 512 bits, why wii u would bottleneck with more than 1024bits anyway?

and isnt that like saying that nintendo selected the worse edram instead of the best likie the 8192bits or 4096bits?

isnt 1024 bits for wiiu edram to short compared to main ram ddr3 ram of 51.2gb/s of current standard pcs or even the xbox one esram of 200gb/s?

That was simplified.

And you brought up the Xbox.

As for the eDRAM in the Wii U, it's not the best and it's also not the worst, if Nintendo wanted the best, they would have paid allot of cash for it and it wouldn't have been only 32Mb, the cost of the console could have gone up as a result, same with TDP and Power requirements.
It is however *good enough* for everything the Wii U currently needs.

As for the rest, I explained all that in my last couple of posts, I don't feel inclined to explain that all again, nor do I have the time currently. (I.E. I'll get back to you in 3-4 hours if need be.)


pathetic, so you like to mess up things so only you can undesrtand tourself and saying that others who dont get what you say are fools?

yea right

i was being sarcastic lol

sandy bridge and your blabla bla, just To go off on a tangent

just look at gaecube, 512 bits dude, why after more than a decade you suggest only double of that

yea, i brought tje xbox, so what?

is the wii u edram on a separatye die like xbox gpu was with its edram?

no dude, is in teh same die as the gpu, just like gamecube flipper, just that this time we have lots of megabytes this time and a newer edram design

 

dont joke around dude, thats a lot illogical

and again, renesas says best edram, which is 8192 bits

shinen says lotys of bandwidth on teh edram

1024bits will give you just 35gb/s since the clock speed with teh gpu is 550mhz, obviosuly is to have coherency just like gamnecube did with its ebedded memory

you cant get 70gb/s when you dont have the 2048bits option ,a nd even that is very few

choice is 8192 bits, 563gb/s

the gpu is able to handle that



curl-6 said:
EricFabian said:
I always have fun with Mr. Red Dead brother

Red Dead is Red Dead now. ;)

Perma banned. (And about time)

I'm sad now =(



Click HERE and be happy