megafenix said:
could you simplify it and make your point? what has that abything to do with the wii u edra anyway? gamecube was capable of 512 bits, why wii u would bottleneck with more than 1024bits anyway? and isnt that like saying that nintendo selected the worse edram instead of the best likie the 8192bits or 4096bits? isnt 1024 bits for wiiu edram to short compared to main ram ddr3 ram of 51.2gb/s of current standard pcs or even the xbox one esram of 200gb/s? |
That was simplified.
And you brought up the Xbox.
As for the eDRAM in the Wii U, it's not the best and it's also not the worst, if Nintendo wanted the best, they would have paid allot of cash for it and it wouldn't have been only 32Mb, the cost of the console could have gone up as a result, same with TDP and Power requirements.
It is however *good enough* for everything the Wii U currently needs.
As for the rest, I explained all that in my last couple of posts, I don't feel inclined to explain that all again, nor do I have the time currently. (I.E. I'll get back to you in 3-4 hours if need be.)
--::{PC Gaming Master Race}::--