Dr.EisDrachenJaeger said:
Hahahahaha no, that's now how Pokemon is balanced at all. See the metagame revolves around strategy. Pokemon with bad stats are perfectly usable due to utility and making use of various strategies. Its actually balanced far better. But if you take it on the surface that's what it looks like. The competititve community has also balanced competitive play themselves with the various clauses, that eliminate any sort of randomness from the games.
And why are you wasting all that time making a perfect team? You're just wasting your time making a bad team. Try some in game mock battles (virtual simulation) or use a battle simulator to test out your teams. But making a perfect IV"d team is pointless without a clear strategy. Shit I only tend to max our 4 IV's in a mon and then Im done. My strategies are too good for the common folk.
XY are the best games in the series. HG SS is the second best.
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Perfect IVs don't necessarily mean all max. Escavalier with the worst speed IV and having Gyro Ball as one of the four attacks. If he's going to go last anyways, what's the point in increasing his speed when there's more of a benefit to keep it reduced?
That being said. Got bored of it after the fact, so quit.
orniletter said:
But hey, Balance: 2/10 I guess
Hahaha
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If you've read my other reviews, I've stated that balance is the games balance and weight. Gameplay takes priority for this title so the score is going to replicate that of gameplay, adding or losing a further point depending on how well the balance is. Pokemon is not exclusively a multiplayer game. There is also a single player experience packaged in, so the score shows as such. Then again, we have these "competitive Pokemon players" who probably suck compared to the real competitive players mocking the review.