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Forums - Microsoft - Ryse: Son Of Rome Is As Fun As Dialing Phone Numbers

Lock if old!

 

"I spent two hours with the Xbox One title, but it felt like I was entering random numbers into a computer rather than actually playing a video game.

After a painfully generic story intro, the game began teaching me similarly uninspired combat mechanics. While it tries to sound like an in-depth action game with familiar elements like perfectly-timed blocks and focus meters, the actual experience is anything but deep.

With my left hand completely off the controller, I was able to slice and dice through tons of enemies simply by inputting the same sequence ad nauseum. On a couple of occasions, the game would shift to sequences that involved me defending an area with crossbow stations or ordering my men to block arrows with their shields. These were somehow even less exciting than the tedious swordplay."

Source = http://www.gameinformer.com/games/ryse_son_of_rome/b/xboxone/archive/2013/11/06/ryse-son-of-rome-is-as-fun-as-dialing-phone-numbers.aspx

 

Also from Joystiq:

"Ryse: Son of Rome feels like all sizzle and no steak. It's a procession of CPU-controlled warriors lining up to fall on protagonist Marius' sword in a stylish slow-mo ballet of blood and dismemberment. Killing enemies feels less and less triumphant with each strike, which is kind of a problem when the main focus of the game is seeing just how high you can stack the corpses."

Source = http://www.joystiq.com/2013/11/06/ryse-son-of-rome-and-its-low-slung-combat-ceiling/#continued

 

Also from Destructoid:

"Ryse needs more time in the oven, I think. It's probably a worthwhile play to enjoy the production quality Crytek pumped into it if nothing else (again, it's gorgeous), and it would be a fun co-op romp with a buddy. But it's also a mess, and your $60 might be better spent on another launch game."

"It's not that the battle system is poor. It's just that there's no flexibility to it, and that the lack of options and freedom begins to wear on you after awhile. In playing for almost three hours over five levels, I can tell you that I wanted to put the controller down and play something else. "

Source => http://www.destructoid.com/ryse-son-of-rome-a-time-of-great-unrest-265037.phtml

 



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Aldro said:

"Ryse: Son of Rome feels like all sizzle and no steak. It's a procession of CPU-controlled warriors lining up to fall on protagonist Marius' sword in a stylish slow-mo ballet of blood and dismemberment. Killing enemies feels less and less triumphant with each strike, which is kind of a problem when the main focus of the game is seeing just how high you can stack the corpses."


He/she is entitled to their opinion but I just don't understand it given the genre. This is the type of game where I want to slice and dice through mindless enemy after mindless enemy. Just like God of War, Conan, Dynasty Warriors, Dead Rising, Dante's Inferno, Darksiders, etc etc. It's about the slo mo ballet of blood and dismemberment and the stack of killed enemies.

I never felt any less of a sense of triump in those games, don't think I will in this one either.



For some people, Bayoneta was one of the best rack and slash, with the most advanced combat mechanics of this generation... Or you could play it with one hand.

You can play Arkhan games pressing only Y during combats.

Well, the moral is "If you are not interested in high combat scores and executions, those are not games for you".



...Well I guess I should wait Ryse: Dialing Numbers Android app.



 

 

Take my love, take my land..

Dark_Feanor said:
For some people, Bayoneta was one of the best rack and slash, with the most advanced combat mechanics of this generation... Or you could play it with one hand.

You can play Arkhan games pressing only Y during combats.


Well, the moral is "If you are not interested in high combat scores and executions, those are not games for you".

Ha! These are both amazing points that I never even considered.



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J_Allard said:
Aldro said:

"Ryse: Son of Rome feels like all sizzle and no steak. It's a procession of CPU-controlled warriors lining up to fall on protagonist Marius' sword in a stylish slow-mo ballet of blood and dismemberment. Killing enemies feels less and less triumphant with each strike, which is kind of a problem when the main focus of the game is seeing just how high you can stack the corpses."


He/she is entitled to their opinion but I just don't understand it given the genre. This is the type of game where I want to slice and dice through mindless enemy after mindless enemy. Just like God of War, Conan, Dynasty Warriors, Dead Rising, Dante's Inferno, Darksiders, etc etc. It's about the slo mo ballet of blood and dismemberment and the stack of killed enemies.

I never felt any less of a sense of triump in those games, don't think I will in this one either.

I'm not sure on most of those games but God of War and Dynasty Warriors atleast have some kind of a combo system.

Im refering to the whole square, triangle. Or square square, triangle. Or Square square square, triangle (in DW). Then there's them new EX attacks or whatever with a bunch of other different weapons that are all kind of have some  fantasy moveset going on. Despite this though, the game is generally not that positively regarded so...

God of War on the other hand has an insane depth for those that look into it and it becomes truly apparant when you play on the hardest difficulty.

The issue with Ryse is that its grounded on reality with the same kind of gameplay. You'll pick it up, kill three people and then you're just.. done. I can't imagine if the game actually continues like that throughout the whole game with little variation. The colosseum/arena demo I played had my character run around and do objectives like.. turn oil/fire and burn up some stuff. Like GI said, it was somehow even less exciting than the tedious swordplay. Sometimes realism just isn't fun.



Dark_Feanor said:
For some people, Bayoneta was one of the best rack and slash, with the most advanced combat mechanics of this generation... Or you could play it with one hand.

You can play Arkhan games pressing only Y during combats.

Well, the moral is "If you are not interested in high combat scores and executions, those are not games for you".


I'd love to see someone play Bayonetta with one hand on normal difficulty



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KylieDog said:
Dark_Feanor said:
For some people, Bayoneta was one of the best rack and slash, with the most advanced combat mechanics of this generation... Or you could play it with one hand.

You can play Arkhan games pressing only Y during combats.

Well, the moral is "If you are not interested in high combat scores and executions, those are not games for you".


Neither of these is true.

Yeah those are just ridiculous statements especially with regards to Bayonetta...



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I always thought this was a gorgeous title with seemingly no substance, the fact that Crytek has a hand in it suggests the same.
This won't be anything for me, I think, there is some much good stuff coming to the One that will kick this game's ass, I don't understand why so many people are excited for this.



Yep, animals and beasts would be a nice adition. Batman Arkhan series has at least some boss battles and others gameplays mechanics.

Ryse is in like a dead end, as all enimies are humans with diferent wapons and armors.