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J_Allard said:
Aldro said:

"Ryse: Son of Rome feels like all sizzle and no steak. It's a procession of CPU-controlled warriors lining up to fall on protagonist Marius' sword in a stylish slow-mo ballet of blood and dismemberment. Killing enemies feels less and less triumphant with each strike, which is kind of a problem when the main focus of the game is seeing just how high you can stack the corpses."


He/she is entitled to their opinion but I just don't understand it given the genre. This is the type of game where I want to slice and dice through mindless enemy after mindless enemy. Just like God of War, Conan, Dynasty Warriors, Dead Rising, Dante's Inferno, Darksiders, etc etc. It's about the slo mo ballet of blood and dismemberment and the stack of killed enemies.

I never felt any less of a sense of triump in those games, don't think I will in this one either.

I'm not sure on most of those games but God of War and Dynasty Warriors atleast have some kind of a combo system.

Im refering to the whole square, triangle. Or square square, triangle. Or Square square square, triangle (in DW). Then there's them new EX attacks or whatever with a bunch of other different weapons that are all kind of have some  fantasy moveset going on. Despite this though, the game is generally not that positively regarded so...

God of War on the other hand has an insane depth for those that look into it and it becomes truly apparant when you play on the hardest difficulty.

The issue with Ryse is that its grounded on reality with the same kind of gameplay. You'll pick it up, kill three people and then you're just.. done. I can't imagine if the game actually continues like that throughout the whole game with little variation. The colosseum/arena demo I played had my character run around and do objectives like.. turn oil/fire and burn up some stuff. Like GI said, it was somehow even less exciting than the tedious swordplay. Sometimes realism just isn't fun.