J_Allard said:
I never felt any less of a sense of triump in those games, don't think I will in this one either. |
I'm not sure on most of those games but God of War and Dynasty Warriors atleast have some kind of a combo system.
Im refering to the whole square, triangle. Or square square, triangle. Or Square square square, triangle (in DW). Then there's them new EX attacks or whatever with a bunch of other different weapons that are all kind of have some fantasy moveset going on. Despite this though, the game is generally not that positively regarded so...
God of War on the other hand has an insane depth for those that look into it and it becomes truly apparant when you play on the hardest difficulty.
The issue with Ryse is that its grounded on reality with the same kind of gameplay. You'll pick it up, kill three people and then you're just.. done. I can't imagine if the game actually continues like that throughout the whole game with little variation. The colosseum/arena demo I played had my character run around and do objectives like.. turn oil/fire and burn up some stuff. Like GI said, it was somehow even less exciting than the tedious swordplay. Sometimes realism just isn't fun.















