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Forums - Nintendo - NintenDomination - Sorry VGC, But Your Thread Is In Another Castle

 

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can somebody tell me why nintendo ( gamefreak) does not want to make a "real" pokemon for Wii U. I think Pokemon Z would sell very well on WiiU.



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supernihilist said:
lestatdark said:

By the way, has anyone of you played Metroid Prime Trilogy? The graphical differences between Prime and Prime 2 are head scratching.

Not only does Prime have no aliasing whatsoever, the textures had no touches at all and the bloom/lightning enhancements are pretty poor, plus some effects are completely absent, such as the ice crystals forming around your arm cannon when using the Charge Ice Beam, effects that were present in the GC version.

Prime 2 on the other hand, has a very noticeable anti-aliasing, most textures are kicked up a notch on their internal resolution (probably got bumped to 64x64 or 128x128) and the lightning enhancements are pretty noticeable, especially on Dark Aether and it keeps all of the GC version effects intact

It strikes me as odd how there's so many differences between both games when they're part of the same compilation to the point that Prime actually feels like a downgrade from the GC version.

i havent compared Wii and GC versions yet. but one thing i can tell you is that Prime 2 and 3 dont have real time lightning when you charge your standard beam.it doesnt affect the environment at all. whereas Prime did it.

it always baffled me why they removed the lightning thing on the environment from Prime

Now that you mention it, haven't paid attention to the Charge Beam lighting the environment on Prime 2. Will look for it later once I play it again. If so, then it's a really weird decision, especially for Prime 2, as the GC version didn't use more assets than Prime, both texture and memory wise.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

AwakeandAlive said:
can somebody tell me why nintendo ( gamefreak) does not want to make a "real" pokemon for Wii U. I think Pokemon Z would sell very well on WiiU.

I guess it's that it's easier to do on handheld and it sells more.

 

Not sure really. But that doesn't mean they won't do on the Wii U!



 

Here lies the dearly departed Nintendomination Thread.

lestatdark said:
supernihilist said:
lestatdark said:

By the way, has anyone of you played Metroid Prime Trilogy? The graphical differences between Prime and Prime 2 are head scratching.

Not only does Prime have no aliasing whatsoever, the textures had no touches at all and the bloom/lightning enhancements are pretty poor, plus some effects are completely absent, such as the ice crystals forming around your arm cannon when using the Charge Ice Beam, effects that were present in the GC version.

Prime 2 on the other hand, has a very noticeable anti-aliasing, most textures are kicked up a notch on their internal resolution (probably got bumped to 64x64 or 128x128) and the lightning enhancements are pretty noticeable, especially on Dark Aether and it keeps all of the GC version effects intact

It strikes me as odd how there's so many differences between both games when they're part of the same compilation to the point that Prime actually feels like a downgrade from the GC version.

i havent compared Wii and GC versions yet. but one thing i can tell you is that Prime 2 and 3 dont have real time lightning when you charge your standard beam.it doesnt affect the environment at all. whereas Prime did it.

it always baffled me why they removed the lightning thing on the environment from Prime

Now that you mention it, haven't paid attention to the Charge Beam lighting the environment on Prime 2. Will look for it later once I play it again. If so, then it's a really weird decision, especially for Prime 2, as the GC version didn't use more assets than Prime, both texture and memory wise.


sure they sacrificed environment lighting for....?

i dont know in which areas may Prime 2 exceed Prime....maybe poly count as areas and enemies seem to look bigger and more detailed?

the beautiful sand effect of Prime 2 was missing in Prime...i dont know....

thing is is also missing in Prime 3...



AwakeandAlive said:
can somebody tell me why nintendo ( gamefreak) does not want to make a "real" pokemon for Wii U. I think Pokemon Z would sell very well on WiiU.


Japan is Handheld land, handheld games are easier and cheaper to make...there you have it.



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AwakeandAlive said:
can somebody tell me why nintendo ( gamefreak) does not want to make a "real" pokemon for Wii U. I think Pokemon Z would sell very well on WiiU.

The main game pokemon formula is suited to handhelds. You can collect pokemon whenever on the go and since it's portable, the inevitable grind won't be too much of a burden because you can do it anywhere, anytime. 

Now, if they were to make a new Pokemon Stadium, that would be a very good approach, especially if they made it so that both a theoretical Pokemon Stadium 3 and Pokemon X/Y/Z share the same pokemon bank account. That would streamline a lot of the issues that turned off some pokemon fans from the Stadium/Battle Revolution games.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

supernihilist said:
lestatdark said:
supernihilist said:
lestatdark said:

By the way, has anyone of you played Metroid Prime Trilogy? The graphical differences between Prime and Prime 2 are head scratching.

Not only does Prime have no aliasing whatsoever, the textures had no touches at all and the bloom/lightning enhancements are pretty poor, plus some effects are completely absent, such as the ice crystals forming around your arm cannon when using the Charge Ice Beam, effects that were present in the GC version.

Prime 2 on the other hand, has a very noticeable anti-aliasing, most textures are kicked up a notch on their internal resolution (probably got bumped to 64x64 or 128x128) and the lightning enhancements are pretty noticeable, especially on Dark Aether and it keeps all of the GC version effects intact

It strikes me as odd how there's so many differences between both games when they're part of the same compilation to the point that Prime actually feels like a downgrade from the GC version.

i havent compared Wii and GC versions yet. but one thing i can tell you is that Prime 2 and 3 dont have real time lightning when you charge your standard beam.it doesnt affect the environment at all. whereas Prime did it.

it always baffled me why they removed the lightning thing on the environment from Prime

Now that you mention it, haven't paid attention to the Charge Beam lighting the environment on Prime 2. Will look for it later once I play it again. If so, then it's a really weird decision, especially for Prime 2, as the GC version didn't use more assets than Prime, both texture and memory wise.


sure they sacrificed environment lighting for....?

i dont know in which areas may Prime 2 exceed Prime....maybe poly count as areas and enemies seem to look bigger and more detailed?

the beautiful sand effect of Prime 2 was missing in Prime...i dont know....

thing is is also missing in Prime 3...

Texture wise both Prime and Prime 2 GC were about the same, probably Prime 2 had a slightly larger poly count as the power suit seems a bit more detailed. Enemy size was about the same, as you had massive enemies on Prime already, such as Flaaghra, the mother Sheegoth and Thardus. Heck even the first form of Metroid Prime was massive.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
supernihilist said:
lestatdark said:
supernihilist said:
lestatdark said:

By the way, has anyone of you played Metroid Prime Trilogy? The graphical differences between Prime and Prime 2 are head scratching.

Not only does Prime have no aliasing whatsoever, the textures had no touches at all and the bloom/lightning enhancements are pretty poor, plus some effects are completely absent, such as the ice crystals forming around your arm cannon when using the Charge Ice Beam, effects that were present in the GC version.

Prime 2 on the other hand, has a very noticeable anti-aliasing, most textures are kicked up a notch on their internal resolution (probably got bumped to 64x64 or 128x128) and the lightning enhancements are pretty noticeable, especially on Dark Aether and it keeps all of the GC version effects intact

It strikes me as odd how there's so many differences between both games when they're part of the same compilation to the point that Prime actually feels like a downgrade from the GC version.

i havent compared Wii and GC versions yet. but one thing i can tell you is that Prime 2 and 3 dont have real time lightning when you charge your standard beam.it doesnt affect the environment at all. whereas Prime did it.

it always baffled me why they removed the lightning thing on the environment from Prime

Now that you mention it, haven't paid attention to the Charge Beam lighting the environment on Prime 2. Will look for it later once I play it again. If so, then it's a really weird decision, especially for Prime 2, as the GC version didn't use more assets than Prime, both texture and memory wise.


sure they sacrificed environment lighting for....?

i dont know in which areas may Prime 2 exceed Prime....maybe poly count as areas and enemies seem to look bigger and more detailed?

the beautiful sand effect of Prime 2 was missing in Prime...i dont know....

thing is is also missing in Prime 3...

Texture wise both Prime and Prime 2 GC were about the same, probably Prime 2 had a slightly larger poly count as the power suit seems a bit more detailed. Enemy size was about the same, as you had massive enemies on Prime already, such as Flaaghra, the mother Sheegoth and Thardus. Heck even the first form of Metroid Prime was massive.


i think it has to be all that new decoration elements they added to make look Ether unique. you know all that weird stuff sorrounding doors and such.

it has more visual effects going on as well such as transparent plants, sand effects etc.



supernihilist said:
lestatdark said:

Texture wise both Prime and Prime 2 GC were about the same, probably Prime 2 had a slightly larger poly count as the power suit seems a bit more detailed. Enemy size was about the same, as you had massive enemies on Prime already, such as Flaaghra, the mother Sheegoth and Thardus. Heck even the first form of Metroid Prime was massive.


i think it has to be all that new decoration elements they added to make look Ether unique. you know all that weird stuff sorrounding doors and such.

it has more visual effects going on as well such as transparent plants, sand effects etc.

That's probably the main reason. While the environments on Prime were gorgeous, they didn't have as much stuff populating them as the environments on Prime 2 (especially the environemnts of Dark Aether)

They probably sacrificed effects for more variety. Prime was already stretching the capacities of the GC when it came out due to the things it was capable of doing.

Which makes me wonder even more as to why they "downgraded" the game for the Trilogy re-release. I mean, they didn't touch up any of the textures and they removed some of the effects and it makes no sense at all, since Prime 2 has all of those plus graphical enhancements.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
AwakeandAlive said:
can somebody tell me why nintendo ( gamefreak) does not want to make a "real" pokemon for Wii U. I think Pokemon Z would sell very well on WiiU.

The main game pokemon formula is suited to handhelds. You can collect pokemon whenever on the go and since it's portable, the inevitable grind won't be too much of a burden because you can do it anywhere, anytime. 

Now, if they were to make a new Pokemon Stadium, that would be a very good approach, especially if they made it so that both a theoretical Pokemon Stadium 3 and Pokemon X/Y/Z share the same pokemon bank account. That would streamline a lot of the issues that turned off some pokemon fans from the Stadium/Battle Revolution games.


but they could it like capcom with monster hunter 3.   Pokemon Z on WiiU and if you want, you can transfer your pokemon to X Y on 3DS. I would love to see my pokemon team in HD *-*