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Forums - Nintendo - NintenDomination - Sorry VGC, But Your Thread Is In Another Castle

 

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Captain_Yuri said:

Umm... I never said that gamers cared about CDs or cartridges... I said that third parties cared about CDs and cartridges which is why third parties went for the ps1 instead of the n64 which is where the gamers went too cause of the third parties

The ps1 sold 100 million because it provided the third party with what they wanted which were CDs which provided more space... The Xbox sold badly because it was a new console and they didn't provide anything that the ps2 didn't provide unlike the ps1 which provided the third party something that the n64 didn't

Yes, I do agree that a lot of things factor into the consoles but imo, third party games is what seems to factor the most in the market these days proven by Nintendo's competitors.

Well, by not going after the core... My case still kinda stands since when the casuals being gone, they don't have much left and in order to get more customers (since the casuals ain't coming back), they need to get the core back. And no, the wiiU isn't a great example of trying to get the core back cause of the amount of things wrong with it if u were going to use that example. And they can try new genre's all they like but if the games don't sell, which they wont, then the result is the same because people want games like Cod, GTA and etc and not just clones of each other.

The reason why Nintendo can't make games like Halo, Uncharted and etc is because their developers don't have the experience to do so and they will merely be seens as clones rather than the real thing which will result in selling like clones. I will give you an example. You have two games: a) SSB b) Playstation All Stars. PAS tried to copy the success of SSB and it failed greatly... Why? Cause the developers of SSB wasn't there hence why they didn't have the experience nor the charm of what made SSB so great... Heck, the 3ds version of SSB outsold PAS's combined sales in 3 days... And the samething will happen when Nintendo tries to make a game like Halo and Uncharted and etc. Just that this time, Nintendo is the one that will get the short end of the stick. It really shouldn't be very hard to see why Nintendo won't be able to

No one would buy the two systems even if its bundled for $400... Why? Cause they can save $200 and get the handheld that will have all the games anyway...

See, the issue with your arguements is that you seem to think that Nintendo will succeed no matter what while in reality, it won't be the case at all. You don't seem to factor in the fact that this will essentially be the wiiU levels of graphics vs ps5/x2 levels of graphics and that a "diverse" lineup does not result in more people buying the console because the games they want are still not in the console... Time and time again, the industry has proven that clones do not succeed in terms of sales compared to the game they are trying to clone. I don't see what is so hard to understand about that? Yes, Nintendo are great developers but they have limitations as well and the way that the game market will see them not having the games that people want. Its not about the exclusives... Its about the games that people want... Just because Nintendo makes games does not mean it will be the games that people want because people want Cod, GTA, and etc. Not clones

And the people that care about the home consoles will once again, just buy the ps5/x2 because thats where all the big, well known games will be... And not only that, the performance of the ps5/x2 will outclass it like crazy cause if it has handheld components inside of it, guess what? It will be as powerful as the wiiU which isn't even half as powerful as the ps4/x1

The reason why people will buy a Nintendo console if it has all the third party games is because while Sony and MS may have the better versions of third party games graphically, it will be nullified by Nintendo's exclusives... People are willing to settle for lower graphics just as long as it has the exclusives they want and Nintendo will have the exclusives that people want cause thats what they always do hence why Nintendo exclusives + Third parties are the way to go. What people aren't willing to do is miss out on third party games for Nintendo exclusives even if there are more Nintendo exclusives hence why third party games sell so much every generation...

A console built around third parties will change that because of how well the NES and SNES did back in the day... Those two consoles had plenty of third party games... Heck, look at their handhelds every generation, those also have plenty of third party games and they sell really well compared to their consoles. Them doing a single platform will once again, butcher the sales of one of the platforms which is most likely, the console... The development time of games will decrease with an unified OS anyway because the developers dont have to learn/deal with two types of OS's/Api's so the games output for both platforms will increase regardless... So we should have less draughts with an unified OS/APi alone... You mix that in with third party games and then what you have is a console where third parties that will fill in any gaps that there may be while Nintendo develops their games. And if by the off chance third party gives the middle finger which they won't if Nintendo goes with my plan, then there will still be plenty of games to play from Nintendo due to the unified OS/APi decreasing the development time. Oh and mobile will only have very small teams and I highly doubt that QoL will have any game developers being involved since its not a gaming related thing.

Fusion (popular concept and not my concept) is the worst solution for their issue because it will give even less reason for third party to develop on their platform and it will give less reason for people to get a Nintendo console. It will force them to exit the console market because there won't be any reason to buy it since the games will be avaliable on the handheld and it will sell less than both wiiU+3ds combined...


It's true that Nintendo "helped" 3d parties move to Sony and that helped Sony a lot. But do you think if Sony made Nintendo type of games, had the same strategy, they would succeeded as they did? Why do you think Sony followed Sega's path and MS, Sony's path? That's where the mass market is and that's the type of games 3rd parties want to make end up in.
Xbox didn't fail because it had nothing to offer, just as PS4 hasn't sold almost 10M more consoles than XB1 just because of HW power.
The real reason was that gamers were more than happy with PS2 (a year apart between launche, btw) and didn't care for it's direct competitor even when MS was pushing for online gaming more than anyone else.

Wii U was meant to attract core gamers... at least in theory. The content and strategy were missing, really.

"And they can try new genre's all they like but if the games don't sell, which they wont, then the result is the same because people want games like Cod, GTA and etc and not just clones of each other."
Here, you are being way pessimistic and a bit unfair.
Why should Nintendo's games in those genres fail by default?
Nintendo doesn't have to make clones, but they need to make games of genres gamers love to play. How many 3ps shooters are there like Splatoon? On consoles at least. That's not a clone, is it? And if Nintendo makes a more serious 3ps like Gears or what have you, so much the better.

How do you expect Nintendo to attract 3rd parties if all they have to offer is Mario, Zelda, DK, MK and Smash? That's not the market for their games.
It doesn't matter how many deals Nintendo makes with 3rd parties, how many equal ports they get from them. Gamers will look at the full library and they will see that of the type of games they like, they can get them elsewhere and then some more. And this is what hurts Nintendo:  that MS and Sony offer gamers something that they want and Nintendo doesn't do that.

This, is what Nintendo needs to break the cycle. Getting 3rd parties on board, like they did during the N64 and GC didn't do squat for them or Xbox - even if the big games were lacking on GC and N64.
It's not just having ports on NX that will solve Nintendo's problem.
NES and SNES succeed for the same reason PS has succeeded: in their days, Nintendo games was what gamers most wanted and 3rd parties built their success around those platforms aswell because at that time they also made Nintendo's type of games.

The only way Nintendo can have enough staff to do that is if they just focus on one ecosystem and not too.

I wouldn't count development times decreasing because of a unified OS, when developers, this generation, who are used to that tech, have been delaying their games and have spoken more than once on the increasing costs of development in this new generation.
Not to mention that handheld development will see it's development time increase aswell, even if there's a unified OS.
The real benefit would come if they actually make a game on both platforms. Then it would really help put out more games per year.

What good reason had developers to not develop for Wii U, when Wii U's tech, from what i have read, is nothing new to them?
Do you really believe that if they saw a market on Wii U for their games, they wouldn't actually try and bring their games to Wii U? Why do you think so many simply didn't try when Wii was a success?
The reason is still the same: the market just isn't there. I mean, gamers are, they just don't see Nintendo machines as the place for those games.

If i'm not mistaken, it was Iwata himself that said that QoL had a team taken from HW and SW divisions.

Overall, you don't unify departments, unify OSs, just to get a minor increase in development times, you spend that much resources to get a good boost.
That's why Fusion makes sense.
And how would Fusion spell decrease in overall HW sales? Home consoles sales are so low that the number of people buying both might be a few million.
With Fusion allowing for a better and more diverse line-up and allowing to take your games with you, you offer more reasons for people to at least buy one of your systems than you have now - and is bound to decrease more next gen.

Fusion means more potential consumers, so that's a better argument to convince 3rd parties to take risks.
If it was today, developers wouldn't just have 10M Wii Us (Wii U because western 3rd parties don't make games for handhelds. Or in the case of japanese developers, just switch platforms and you get the same result) to sell their games to, they would have 60M customers to sell their games to.
Want a better argument to convince both western and japanese developers who are afraid of taking risks on home consoles or handhelds?



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DélioPT said:
Captain_Yuri said:
 

Umm... I never said that gamers cared about CDs or cartridges... I said that third parties cared about CDs and cartridges which is why third parties went for the ps1 instead of the n64 which is where the gamers went too cause of the third parties

The ps1 sold 100 million because it provided the third party with what they wanted which were CDs which provided more space... The Xbox sold badly because it was a new console and they didn't provide anything that the ps2 didn't provide unlike the ps1 which provided the third party something that the n64 didn't

Yes, I do agree that a lot of things factor into the consoles but imo, third party games is what seems to factor the most in the market these days proven by Nintendo's competitors.

Well, by not going after the core... My case still kinda stands since when the casuals being gone, they don't have much left and in order to get more customers (since the casuals ain't coming back), they need to get the core back. And no, the wiiU isn't a great example of trying to get the core back cause of the amount of things wrong with it if u were going to use that example. And they can try new genre's all they like but if the games don't sell, which they wont, then the result is the same because people want games like Cod, GTA and etc and not just clones of each other.

The reason why Nintendo can't make games like Halo, Uncharted and etc is because their developers don't have the experience to do so and they will merely be seens as clones rather than the real thing which will result in selling like clones. I will give you an example. You have two games: a) SSB b) Playstation All Stars. PAS tried to copy the success of SSB and it failed greatly... Why? Cause the developers of SSB wasn't there hence why they didn't have the experience nor the charm of what made SSB so great... Heck, the 3ds version of SSB outsold PAS's combined sales in 3 days... And the samething will happen when Nintendo tries to make a game like Halo and Uncharted and etc. Just that this time, Nintendo is the one that will get the short end of the stick. It really shouldn't be very hard to see why Nintendo won't be able to

No one would buy the two systems even if its bundled for $400... Why? Cause they can save $200 and get the handheld that will have all the games anyway...

See, the issue with your arguements is that you seem to think that Nintendo will succeed no matter what while in reality, it won't be the case at all. You don't seem to factor in the fact that this will essentially be the wiiU levels of graphics vs ps5/x2 levels of graphics and that a "diverse" lineup does not result in more people buying the console because the games they want are still not in the console... Time and time again, the industry has proven that clones do not succeed in terms of sales compared to the game they are trying to clone. I don't see what is so hard to understand about that? Yes, Nintendo are great developers but they have limitations as well and the way that the game market will see them not having the games that people want. Its not about the exclusives... Its about the games that people want... Just because Nintendo makes games does not mean it will be the games that people want because people want Cod, GTA, and etc. Not clones

And the people that care about the home consoles will once again, just buy the ps5/x2 because thats where all the big, well known games will be... And not only that, the performance of the ps5/x2 will outclass it like crazy cause if it has handheld components inside of it, guess what? It will be as powerful as the wiiU which isn't even half as powerful as the ps4/x1

The reason why people will buy a Nintendo console if it has all the third party games is because while Sony and MS may have the better versions of third party games graphically, it will be nullified by Nintendo's exclusives... People are willing to settle for lower graphics just as long as it has the exclusives they want and Nintendo will have the exclusives that people want cause thats what they always do hence why Nintendo exclusives + Third parties are the way to go. What people aren't willing to do is miss out on third party games for Nintendo exclusives even if there are more Nintendo exclusives hence why third party games sell so much every generation...

A console built around third parties will change that because of how well the NES and SNES did back in the day... Those two consoles had plenty of third party games... Heck, look at their handhelds every generation, those also have plenty of third party games and they sell really well compared to their consoles. Them doing a single platform will once again, butcher the sales of one of the platforms which is most likely, the console... The development time of games will decrease with an unified OS anyway because the developers dont have to learn/deal with two types of OS's/Api's so the games output for both platforms will increase regardless... So we should have less draughts with an unified OS/APi alone... You mix that in with third party games and then what you have is a console where third parties that will fill in any gaps that there may be while Nintendo develops their games. And if by the off chance third party gives the middle finger which they won't if Nintendo goes with my plan, then there will still be plenty of games to play from Nintendo due to the unified OS/APi decreasing the development time. Oh and mobile will only have very small teams and I highly doubt that QoL will have any game developers being involved since its not a gaming related thing.

Fusion (popular concept and not my concept) is the worst solution for their issue because it will give even less reason for third party to develop on their platform and it will give less reason for people to get a Nintendo console. It will force them to exit the console market because there won't be any reason to buy it since the games will be avaliable on the handheld and it will sell less than both wiiU+3ds combined...


It's true that Nintendo "helped" 3d parties move to Sony and that helped Sony a lot. But do you think if Sony made Nintendo type of games, had the same strategy, they would succeeded as they did? Why do you think Sony followed Sega's path and MS, Sony's path? That's where the mass market is and that's the type of games 3rd parties want to make end up in.
Xbox didn't fail because it had nothing to offer, just as PS4 hasn't sold almost 10M more consoles than XB1 just because of HW power.
The real reason was that gamers were more than happy with PS2 (a year apart between launche, btw) and didn't care for it's direct competitor even when MS was pushing for online gaming more than anyone else.

Wii U was meant to attract core gamers... at least in theory. The content and strategy were missing, really.

"And they can try new genre's all they like but if the games don't sell, which they wont, then the result is the same because people want games like Cod, GTA and etc and not just clones of each other."
Here, you are being way pessimistic and a bit unfair.
Why should Nintendo's games in those genres fail by default?
Nintendo doesn't have to make clones, but they need to make games of genres gamers love to play. How many 3ps shooters are there like Splatoon? On consoles at least. That's not a clone, is it? And if Nintendo makes a more serious 3ps like Gears or what have you, so much the better.

How do you expect Nintendo to attract 3rd parties if all they have to offer is Mario, Zelda, DK, MK and Smash? That's not the market for their games.
It doesn't matter how many deals Nintendo makes with 3rd parties, how many equal ports they get from them. Gamers will look at the full library and they will see that of the type of games they like, they can get them elsewhere and then some more. And this is what hurts Nintendo:  that MS and Sony offer gamers something that they want and Nintendo doesn't do that.

This, is what Nintendo needs to break the cycle. Getting 3rd parties on board, like they did during the N64 and GC didn't do squat for them or Xbox - even if the big games were lacking on GC and N64.
It's not just having ports on NX that will solve Nintendo's problem.
NES and SNES succeed for the same reason PS has succeeded: in their days, Nintendo games was what gamers most wanted and 3rd parties built their success around those platforms aswell because at that time they also made Nintendo's type of games.

The only way Nintendo can have enough staff to do that is if they just focus on one ecosystem and not too.

I wouldn't count development times decreasing because of a unified OS, when developers, this generation, who are used to that tech, have been delaying their games and have spoken more than once on the increasing costs of development in this new generation.
Not to mention that handheld development will see it's development time increase aswell, even if there's a unified OS.
The real benefit would come if they actually make a game on both platforms. Then it would really help put out more games per year.

What good reason had developers to not develop for Wii U, when Wii U's tech, from what i have read, is nothing new to them?
Do you really believe that if they saw a market on Wii U for their games, they wouldn't actually try and bring their games to Wii U? Why do you think so many simply didn't try when Wii was a success?
The reason is still the same: the market just isn't there. I mean, gamers are, they just don't see Nintendo machines as the place for those games.

If i'm not mistaken, it was Iwata himself that said that QoL had a team taken from HW and SW divisions.

Overall, you don't unify departments, unify OSs, just to get a minor increase in development times, you spend that much resources to get a good boost.
That's why Fusion makes sense.
And how would Fusion spell decrease in overall HW sales? Home consoles sales are so low that the number of people buying both might be a few million.
With Fusion allowing for a better and more diverse line-up and allowing to take your games with you, you offer more reasons for people to at least buy one of your systems than you have now - and is bound to decrease more next gen.

Fusion means more potential consumers, so that's a better argument to convince 3rd parties to take risks.
If it was today, developers wouldn't just have 10M Wii Us (Wii U because western 3rd parties don't make games for handhelds. Or in the case of japanese developers, just switch platforms and you get the same result) to sell their games to, they would have 60M customers to sell their games to.
Want a better argument to convince both western and japanese developers who are afraid of taking risks on home consoles or handhelds?


If install base=3rd party support, where's all the crazy support for the 3DS?  There's really not much outside key Japanese companies.  Resident Evil Revelations 2 even skipped the system despite it the first selling the most on it by far.  You really are completely missing the real issue: they are interested in platforms whose public perception is attractive to the demographics they market to.  3DS doesn't have that, so they aren't interested.  This "Fusion" idea won't fix tthat.  If anything, it would be worse, as it would be entirely unknown and completely opposed to what their target, home console audience wants (Fusion would neuter their home console, don't even try to deny it).  And after Vita's colossal failure as a home console on the go, they won't believe for one second they can make money on Fusion off those who buy it for the handheld side.  Fusion wouldn't help.  Nintendo needs to rebuild their public image to one with wider appeal and more targeted at the core.  Segregating their handheld and home console will let their home console division do that rather than this awkward juggling of two identities you propose.  Because handhelds and home consoles are *not* the same, as Sony learned the hard way.



This is for Cone



Soleron said:

This is what I'm working on right now. Should have a playable demo soon!

Wow, that looks awesome Soleron! Looking forward to seeing more, good stuff.



 

Here lies the dearly departed Nintendomination Thread.

Clyde32 said:

This is for Cone

You know me too well. But she looks really old there...



 

Here lies the dearly departed Nintendomination Thread.

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Conegamer said:
Clyde32 said:

This is for Cone

 

You know me too well. But she looks really old there...


Well she is 88 years old.



I've also found the missing piece between linking Xenoblade and Xenoblade X.

vvvvvvvvvvvvvv--------Spoilers for both games below-------------------vvvvvvvvvvvvvv

http://40.media.tumblr.com/f27d8fd85fb2a61b0f3d33f71fbbc65e/tumblr_nkfvtjJzJ21u6bs6bo2_500.jpg

 

If it clicks in your mind, then props to you. It's just a suggestion to throw onto the table.



Soleron said:

This is what I'm working on right now. Should have a playable demo soon!

Woah, what`s this all about?



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

DélioPT said:


It's true that Nintendo "helped" 3d parties move to Sony and that helped Sony a lot. But do you think if Sony made Nintendo type of games, had the same strategy, they would succeeded as they did? Why do you think Sony followed Sega's path and MS, Sony's path? That's where the mass market is and that's the type of games 3rd parties want to make end up in.
Xbox didn't fail because it had nothing to offer, just as PS4 hasn't sold almost 10M more consoles than XB1 just because of HW power.
The real reason was that gamers were more than happy with PS2 (a year apart between launche, btw) and didn't care for it's direct competitor even when MS was pushing for online gaming more than anyone else.

Wii U was meant to attract core gamers... at least in theory. The content and strategy were missing, really.

"And they can try new genre's all they like but if the games don't sell, which they wont, then the result is the same because people want games like Cod, GTA and etc and not just clones of each other."
Here, you are being way pessimistic and a bit unfair.
Why should Nintendo's games in those genres fail by default?
Nintendo doesn't have to make clones, but they need to make games of genres gamers love to play. How many 3ps shooters are there like Splatoon? On consoles at least. That's not a clone, is it? And if Nintendo makes a more serious 3ps like Gears or what have you, so much the better.

How do you expect Nintendo to attract 3rd parties if all they have to offer is Mario, Zelda, DK, MK and Smash? That's not the market for their games.
It doesn't matter how many deals Nintendo makes with 3rd parties, how many equal ports they get from them. Gamers will look at the full library and they will see that of the type of games they like, they can get them elsewhere and then some more. And this is what hurts Nintendo:  that MS and Sony offer gamers something that they want and Nintendo doesn't do that.

This, is what Nintendo needs to break the cycle. Getting 3rd parties on board, like they did during the N64 and GC didn't do squat for them or Xbox - even if the big games were lacking on GC and N64.
It's not just having ports on NX that will solve Nintendo's problem.
NES and SNES succeed for the same reason PS has succeeded: in their days, Nintendo games was what gamers most wanted and 3rd parties built their success around those platforms aswell because at that time they also made Nintendo's type of games.

The only way Nintendo can have enough staff to do that is if they just focus on one ecosystem and not too.

I wouldn't count development times decreasing because of a unified OS, when developers, this generation, who are used to that tech, have been delaying their games and have spoken more than once on the increasing costs of development in this new generation.
Not to mention that handheld development will see it's development time increase aswell, even if there's a unified OS.
The real benefit would come if they actually make a game on both platforms. Then it would really help put out more games per year.

What good reason had developers to not develop for Wii U, when Wii U's tech, from what i have read, is nothing new to them?
Do you really believe that if they saw a market on Wii U for their games, they wouldn't actually try and bring their games to Wii U? Why do you think so many simply didn't try when Wii was a success?
The reason is still the same: the market just isn't there. I mean, gamers are, they just don't see Nintendo machines as the place for those games.

If i'm not mistaken, it was Iwata himself that said that QoL had a team taken from HW and SW divisions.

Overall, you don't unify departments, unify OSs, just to get a minor increase in development times, you spend that much resources to get a good boost.
That's why Fusion makes sense.
And how would Fusion spell decrease in overall HW sales? Home consoles sales are so low that the number of people buying both might be a few million.
With Fusion allowing for a better and more diverse line-up and allowing to take your games with you, you offer more reasons for people to at least buy one of your systems than you have now - and is bound to decrease more next gen.

Fusion means more potential consumers, so that's a better argument to convince 3rd parties to take risks.
If it was today, developers wouldn't just have 10M Wii Us (Wii U because western 3rd parties don't make games for handhelds. Or in the case of japanese developers, just switch platforms and you get the same result) to sell their games to, they would have 60M customers to sell their games to.
Want a better argument to convince both western and japanese developers who are afraid of taking risks on home consoles or handhelds?

Well, if Sony followed Nintendo's strats, they wouldn't have sold 100 million consoles in their first try hence why we need third parties. Third parties go where the money is and they have no issues making games on Nintendo platforms just as long as it costs either the same or less to develop for compared to its competitors. If it costs more, even if its a little more, they won't. Gamers were happy with the ps2, there is no denying that but the reason they were happy with the ps2 was cause it had all the third party games they wanted so they had no reason to look towards the xbox. Gamers will also be happy with the ps5/x2 so they dont need to buy the Nintendo NX if they can play the same games on the handheld.

Those games in those genre's dont have to fail by default but the reality is, they do... And no, there isn't anything like Splatoon but that doesn't matter because it won't sell well regardless of its innovative gameplay. And when they do make clones like ur suggesting with "Nintendo's spin" on it, it will just result the same as every other clone with "their own" spin. Why? Cause it has been proven by countless games like SSB vs PAS or MK vs Mod Nations and etc

Sometimes, I seem to think you arent reading everything... The way they will attract third parties which I will say it for the 3rd or 4th time in this conversation is by making a console that is third party friendly... Have a similar archecture as the ps5/x2 and make sure its performance is close which will make it easy to port and pay some third party developers such as Rockstar to port their games onto the NX. If Nintendo can get all the third parties on their system, then Sony/MS wont have much else to offer the gamers other than a bit better graphics... Nintendo exclusives sell very well, its a proven fact but people aren't willing to trade third party games for that which is also a proven fact. Its not about the exclusives that Sony and MS offers that makes their consoles appealing, its about the third party support that they offer that makes their console appealing and a lack of third party support that Nintendo offers that doesn't make it appealing

Also, I am not sure where you are getting the idea that n64 and GC had great third party support but you really need to stop and do some research... N64 had laughable third party support and GC only had great third party support compared to the n64 and nothing else... Third party did help the xbox because a new console managed to sell almost as much as a brand that had been in the space for generations (Nintendo)... It didn't sell as much as the ps2 because ps2 had all the third party support and the xbox wasn't needed in the eyes of many since it didn't really offer anything and its online was paid

"I wouldn't count development times decreasing because of a unified OS, when developers, this generation, who are used to that tech, have been delaying their games and have spoken more than once on the increasing costs of development in this new generation."

Do you even know what ur talking about with that sentence? An unified OS isn't something that the developers are used to... Specially not Nintendo developers... Nor are they used to the unified APi... The Xbox One and Ps4 and PC all have different OS's with Different APIs where as the Fusion will have the Same OS and Same API. Yes, it takes longer for new games to come out but thats because companies are trying to make more open world games and they are trying to use more power, not because an unified OS doesn't decrease development time. And Nintendo can make games for both platforms, they can make multiple games for both platforms each year with the unified OS and same API alone. It won't be as fast as making games for one platform but it sure as hell won't be as slow as their current structure

There are plenty of good reasons why developers didn't want to develop for the wiiU... x86 is significantly easier to develop for than PowerPC. Not only that but the wiiU super underpowered compared to the ps4/x1. On top of that, most 8th gen games are 50gbs in size... The wiiU's internal hard drive space is 28gbs... And no, the developers cannot rely on the customer to have their own external hard drive because there will be tons of issues with that like refunds and customer dissappointments and etc.

"I mean, gamers are, they just don't see Nintendo machines as the place for those games." Guess why that is... Because the games aren't there... But if Nintendo got the third party on board... Guess what... It will be...

It makes sense if its HW and SW but I doubt its gaming... And no... Gaming =/= SW devision

Again, if you knew what u were talking about, you would realize that it wont just be a minor increase, it would be a significant increase just by Unifying the OS's and APIs... Those aren't little things, they are very big things

And its simple because the media/gamers won't see it that way... They will see the ps4/x1/ps5/x2 getting games from all these developers where as they will see all these developers skipping the Nintendo platform. It will result is less hardware sales because the console devision will be DoA cause it won't even be able to compete against current gen let alone next gen in terms of performance. And most of the wiiU owners are also 3ds owners because there is no reason for non Nintendo fan to buy a wiiU. The wiiU mainly targets Nintendo fans and little else and the 3ds also targets Nintendo fans. And see, you aren't looking through the eyes of what a gamer would think, you are just looking through the eyes of what a Nintendo fan would think. Nintendo fans would love more Nintendo games and games made by Nintendo, no doubt about that but everyone else want those big third party games like Cod, GTA, MGS and etc.

The Hardware sales will decrease because there will no longer be that overlap of people buying the console and handheld. And considering how smartphones are becoming more of a thing everyday, the handhelds will continue to be in decline as well. The NX will continue to target the niche Nintendo only market with ur idea instead of going after the mass market of third party games... And casuals won't buy the system cause they will be playing on their phones instead. So you have a dead console and a declining handheld and even though it has more Nintendo games, without third party games, it will result is less hardware sales due to other consoles + smartphones

And third parties wont take risks proven by their history... And if the NX is as powerful as the wiiU, they won't even bother because the development resources for it would outweigh its gain compared to the ps5/x2 or ps1/x1 where as if the NX is close to being as powerful as the ps5/x2 with it being third party friendly, it doesn't take much effort to port it comparatively... It will be less risks for them because it will be easier to port thus resulting in less development time and resources

And they wouldn't have 60 million because the issues they have with the wiiU will still be present... Infact, it would be even worse cause the power would be similar to the 3ds or the vita at best... If the 3ds has 60 million sales and it still doesn't convinse the western developers to develop games for it, how on earth do you think that a console that is weaker than the 360 (cause it will be using handheld parts) would convinse them?

Now, these chats are getting very boring, very long and I seem to keep on saying the same things over and over again. So the next time you reply... a) Read everything to see if I already covered it or not and b) Do some research before you say anything about the affects of OS's and APIs and etc



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

So anyone know when exactly that Korean Direct is? It should be sometime soon I think. They could announce some interesting things there....