mZuzek said: I haven't finished it yet either besides my first playthrough back in 2012 and it's already made its way up there. If I would make a ranking right now it'd be #3. It's going to take a long time of internal debate for me to decide whether it makes it to #2 ahead of A Link to the Past, as that's a game I consider to be nearly perfect, I've played it dozens of times and it's my only childhood nostalgia Zelda.
Well I always heard great things about this Anju and Kafei sidequest and for years it's been a mystery to me... I want to play it before finishing the game, but I guess I'll do that after being done with the last dungeon - that said, I have no idea how to even begin that thing (I did see Anju walking around the city and got to talk with her, but never realized what I was supposed to do). But don't give me any advice, I'll probably figure it out once I actually put some effort into it. As for the seahorses... I don't even know what you're talking about 
Edit: oh and about it looking tedious on the N64... it didn't. It's just that I think it takes quite a while for one to really get into Majora's Mask. You have to set yourself in the right mentality to play the game (which is to just explore the hell out of everything and never care about progression) and if you can't do it it just won't click. While I could see why people thought it was special after my first playthrough, I never managed to get in the right mood to truly enjoy the game because I like to just play through the main stuff on first playthroughs (especially on Zelda), so the fact that I had to constantly stop to do random stuff annoyed me quite a lot.
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I tried (and failed) to do the Anju quest like three times before realizing all the stuff I needed. It's a big quest. I just completed it before the Great Bay Temple. But yeah, I won't give you any hints. Needless to say, it's really special and heartwarming. As for the seahorses, that's in Great Bay. You get something important for doing that one.
I can see that. I'm the complete opposite. I love just doing random shit in any game. I absolutely love side quests, especially in Zelda games. I see them as a sort of breather after dungeons, and they allow me to get to know the characters better. The only reason why I would say MM on the N64 seems tedious is because you literally have to wait around for everything, while in MM3D the Song of Double Time is a life saver. But I guess that's what makes it perfect for a handheld game. Not trying to knock the original though, it's an incredibly remarkable game that did so many things right and probably messed with the Zelda formula the most (while being successful).