SxyxS said: well- do you know wether developers will start to work in a more efficient way this gen? eg. Sony has several hundreds of high detailed gran tourismo cars . Those cars can be also used for drive club and vice versa. It makes no sense to code the same car twice for two different games. The same with human npc's. You can use the same npc's in different games.Just change the hair+ skin colour + the shape of the head(oval instead of round).99% gamers won't realise it. (the same with textures,furnitures etcetc) |
That already happens a lot between first party's but with assets that won't be visually similar by default, shader code, modifications to SDK, hacks and so on are pooled and shared quite often, not major chunks though, visual assets are shared a lot between games of the same franchise, though that's getting less and less common because people throw a fit when they for example, see the same building in two different call of duty games.
There is one franchise with over 4 games under its belt and at least 10% of the models are reused without any mesh modification what so ever across all 4 games, despite them claiming otherwise at one point, not naming names though.