S.Peelman said:
I have glasses . Anyway, the explanation is in the next sentence. |
The explanation doesn't match your first point. You admit an obvious difference, contradicting yourself.
The polycounts are different. I can't remember who posted it, maybe CGI (it was about different polygon counts, not this particular game), but since the models are already quite high, the additional ones are difficult to discern. So higher polycounts are almost a fruitless way of analyzing differences. Lighting and other effects are much better metrics and visually easily to see (as you admit).