darkknightkryta said:
TruckOSaurus said:
For Wind Waker, it's absolutely marvellous. The gamepad greatly improves the flow of the game since you're not constantly bringing up the menu to either switch items or look at the map.
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Flames are conjuring under your post, so I'll discuss this with you. I've been finding it more of a hassle to use the gamepad. I mean, I have to stop just as much as bringing up a menu. On top of that, I have to look up and down quite often as opposed to keeping my head straight and waiting the split second for the menu to come (Which is faster than looking down btw). Plus you still have to stop while you're looking at your map/inventory. Thoughts?
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Can't speak for TruckOSaurus and his experiences or preferences naturally, but to me personally pausing the game to look at the menu has just become cumbersome.
It just takes longer to; press start to pause, get over to the item select screen, scrolling item for item towards the item you want with your cursor, tapping the button you want the item to be set on, press start again to un-pause; than to; look down to the GamePad where everything's already in front of you, swiping your item to the desired slot, looking back up towards the screen. It's now seamless, more fluent, more natural. If that makes sense as an answer, I know it's hard to explain a feeling. The same applies to the map really, which is also easier to look at because it's now right in front of your face. Though I admit that last part could be because I need glasses to see things far away decently. Even with those, my glasses-less natural eye-sight for things close-by is still better.
I've found that I actually have to get used to using the menus again when I play the game in off-tv mode, because it's not as intuitive. It's funny how fast you're (well, 'I'm', anyway) accustomed to something that you think feels more natural and un-learn something you've been doing for 20 years.
I can understand why someone would want to stay with the 'traditional' way though. I recognize you can often control stuff... 'mindlessly' in the tradional way, it could probably be more relaxing. Besides, my opinion is somewhat biased anyway because I usually prefer the un-orthodox control schemes. I don't have a mouse for my PC for example, I have a track-ball. I also found, to use another Zelda game, that the stylus-control in Phantom Hourglass was the way to control a game on the DS and should have been the way to control any 3D game on a handheld after that for that matter. I'm actually slightly bummed newer games (including the upcoming A Link Between Worlds) never used such a control scheme anymore
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