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Forums - Nintendo - Does the Gamepad make a big difference in TW101 and Wind Waker HD?

happydolphin said:
fatslob-:O said:

How do you know that nintendo understand where its success came from. BTW the WII U is marketed to the hardcore so you can forget about it being a family console as evidenced by nintendo rereleasing wind waker hd on the wiiu. Nintendo knew that the mass market didn't want to be associated with the gamecube or gamecube games since they were mostly trash as evidenced by the mass market not buying them. Nintendo knew from the beginning but instead they keep flopping because they don't have the same views as the consumer. 

@bold. When did I say they did? Regardless, they do, since they are releasing the right games for it in the near future to build on the success of the Wii, and their image has barely changes since their rebrading of the Wii/DS days.

The WiiU is not marketed to the hardcore only, Nintendo was clear about catering to casuals and core alike. And if their strategy was leaning more towards core at first, that is largely changing this holiday season, the games line-up proves it. WW HD is definitely family-friendly, so your point falls short.

Yes, the cube failed, but the Wii did not. So that proves Nintendo stopped flopping, and there's nothing saying they can't prolongue that Wii success on the U. Your arguments fail.

@Bold Hahahaha that was too funny. On a serious note no since wind waker ain't exactly going off shelfs, now is it ? 

We all know the wii did not flop infact it's one of my favourite consoles this generation but it's sad to see them revert back too gamecube philosophy. 



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Gamecube philosophy you say? That the Local Multiplayer Philosophy?
http://www.nintendo.com/wiiu



Dr.EisDrachenJaeger said:
Gamecube philosophy you say? That the Local Multiplayer Philosophy?
http://www.nintendo.com/wiiu

I mean that in terms of games, not multiplayer. Nintendo makes games that the mass market doesn't want and what's more they make a console that the mass market doesn't want. Seriously, you should go and check out sean malstrom for more insights on this issue. ;)



And what games are those? I see mass market written out all over the site.

Shit half of the core games Nintendo had going after the core market got canceled before launch when LucasArts/THQ and went down. Then EA dropped out for a year.

 

You know what the mass market needs software wise from Nintendo? A Call of Duty or a Pokemon Something that captures that fun,groundbreaking, approachable yet deeper gameplay( COD not to deep anymore unfortunately) that will beckon people towards them.

 

Wii Sports was a Tetris.



TruckOSaurus said:

For Wind Waker, it's absolutely marvellous. The gamepad greatly improves the flow of the game since you're not constantly bringing up the menu to either switch items or look at the map.

Flames are conjuring under your post, so I'll discuss this with you.  I've been finding it more of a hassle to use the gamepad.  I mean, I have to stop just as much as bringing up a menu.  On top of that, I have to look up and down quite often as opposed to keeping my head straight and waiting the split second for the menu to come (Which is faster than looking down btw).  Plus you still have to stop while you're looking at your map/inventory.  Thoughts?



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Dr.EisDrachenJaeger said:

And what games are those? I see mass market written out all over the site.

Shit half of the core games Nintendo had going after the core market got canceled before launch when LucasArts/THQ and went down. Then EA dropped out for a year.

 

You know what the mass market needs software wise from Nintendo? A Call of Duty or a Pokemon Something that captures that fun,groundbreaking, approachable yet deeper gameplay( COD not to deep anymore unfortunately) that will beckon people towards them.


Wii Sports was a Tetris.

Every nintendo game that they made for the gamecube ofcourse. 

@Bold Agreed. 



You dont need to look down at all. and you can just hold the gamepad higher if you need too.(its a quite casual maneuver)



fatslob-:O said:
Dr.EisDrachenJaeger said:

And what games are those? I see mass market written out all over the site.

Shit half of the core games Nintendo had going after the core market got canceled before launch when LucasArts/THQ and went down. Then EA dropped out for a year.

 

You know what the mass market needs software wise from Nintendo? A Call of Duty or a Pokemon Something that captures that fun,groundbreaking, approachable yet deeper gameplay( COD not to deep anymore unfortunately) that will beckon people towards them.


Wii Sports was a Tetris.

Every nintendo game that they made for the gamecube ofcourse. 

@Bold Agreed. 

Well Nintendo themselves have told their investors they're quite confident that they can do this. So I'll be watching 2014 to see if they;re absolutely delusional or not.



darkknightkryta said:
TruckOSaurus said:

For Wind Waker, it's absolutely marvellous. The gamepad greatly improves the flow of the game since you're not constantly bringing up the menu to either switch items or look at the map.

Flames are conjuring under your post, so I'll discuss this with you.  I've been finding it more of a hassle to use the gamepad.  I mean, I have to stop just as much as bringing up a menu.  On top of that, I have to look up and down quite often as opposed to keeping my head straight and waiting the split second for the menu to come (Which is faster than looking down btw).  Plus you still have to stop while you're looking at your map/inventory.  Thoughts?

Can't speak for TruckOSaurus and his experiences or preferences naturally, but to me personally pausing the game to look at the menu has just become cumbersome.

It just takes longer to; press start to pause, get over to the item select screen, scrolling item for item towards the item you want with your cursor, tapping the button you want the item to be set on, press start again to un-pause; than to; look down to the GamePad where everything's already in front of you, swiping your item to the desired slot, looking back up towards the screen. It's now seamless, more fluent, more natural. If that makes sense as an answer, I know it's hard to explain a feeling. The same applies to the map really, which is also easier to look at because it's now right in front of your face. Though I admit that last part could be because I need glasses to see things far away decently. Even with those, my glasses-less natural eye-sight for things close-by is still better.

I've found that I actually have to get used to using the menus again when I play the game in off-tv mode, because it's not as intuitive. It's funny how fast you're (well, 'I'm', anyway) accustomed to something that you think feels more natural and un-learn something you've been doing for 20 years.

I can understand why someone would want to stay with the 'traditional' way though. I recognize you can often control stuff... 'mindlessly' in the tradional way, it could probably be more relaxing. Besides, my opinion is somewhat biased anyway because I usually prefer the un-orthodox control schemes. I don't have a mouse for my PC for example, I have a track-ball. I also found, to use another Zelda game, that the stylus-control in Phantom Hourglass was the way to control a game on the DS and should have been the way to control any 3D game on a handheld after that for that matter. I'm actually slightly bummed newer games (including the upcoming A Link Between Worlds) never used such a control scheme anymore .



Dr.EisDrachenJaeger said:
fatslob-:O said:
Dr.EisDrachenJaeger said:

And what games are those? I see mass market written out all over the site.

Shit half of the core games Nintendo had going after the core market got canceled before launch when LucasArts/THQ and went down. Then EA dropped out for a year.

 

You know what the mass market needs software wise from Nintendo? A Call of Duty or a Pokemon Something that captures that fun,groundbreaking, approachable yet deeper gameplay( COD not to deep anymore unfortunately) that will beckon people towards them.


Wii Sports was a Tetris.

Every nintendo game that they made for the gamecube ofcourse. 

@Bold Agreed. 

Well Nintendo themselves have told their investors they're quite confident that they can do this. So I'll be watching 2014 to see if they;re absolutely delusional or not.

If they want their wii u to start flying off the shelf they need something on the lines of a vita tv and now or otherwise this thing is going to be even more doomed than a vita. No joke.