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Forums - Nintendo - VD-Dev "pushing the 3DS to its limits"

fatslob-:O said:
orniletter said:
Viper1 said:
fatslob-:O said:

Fact: The 3DS is weaker than the gamecube. 

Do you have any idea how correct and incorrect you are at the same time?

With that said, I'm going to ask you (becaue I already know) what specifallay is weaker.  And I'd like you to tell me in CPU calls, Interrupt requsts, shader writes, polygon culls, etc...that give your answer.

Otherwise, bye.


I learned a lot about the GameCube and original XBox a few months ago and it was absolutely fascinating to find out where their different strenghts were !

Great stuff, overall summary: You can´t say that the XBox was the overall stronger console !

There is more to it than that ! (you obviously know your tech stuff....in contrast to ... others )

@Bold Hahaha. You guys keep cracking me up with your ignorance.

Do you people realize how delusional that statement of how xbox is not overall stronger than the cube ?

It wasn´t ! Both were better in different aspects: insane polygon numbers and fillrate, "free" lighting and almost free particle effects on the Cube vs huge memory pool, easily beeing able to pull from the DX effect pool vs having to programm everything yourself.

The highest number on textured Polygons of the 6th Generation was Rouge Squadron 3 on the GameCube, 20 million polygons @ 60fps

No ! XBox game comes close !



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cheesecake said:


looks pretty



orniletter said:
fatslob-:O said:
orniletter said:
Viper1 said:
fatslob-:O said:

Fact: The 3DS is weaker than the gamecube. 

Do you have any idea how correct and incorrect you are at the same time?

With that said, I'm going to ask you (becaue I already know) what specifallay is weaker.  And I'd like you to tell me in CPU calls, Interrupt requsts, shader writes, polygon culls, etc...that give your answer.

Otherwise, bye.


I learned a lot about the GameCube and original XBox a few months ago and it was absolutely fascinating to find out where their different strenghts were !

Great stuff, overall summary: You can´t say that the XBox was the overall stronger console !

There is more to it than that ! (you obviously know your tech stuff....in contrast to ... others )

@Bold Hahaha. You guys keep cracking me up with your ignorance.

Do you people realize how delusional that statement of how xbox is not overall stronger than the cube ?

It wasn´t ! Both were better in different aspects: insane polygon numbers and fillrate, "free" lighting and almost free particle effects on the Cube vs huge memory pool, easily beeing able to pull from the DX effect pool vs having to programm everything yourself.

The highest number on textured Polygons of the 6th Generation was Rouge Squadron 3 on the GameCube, 20 million polygons @ 60fps

No ! XBox game comes close !

@Bold Just so you know xbox shits on the gamecube in terms of outputting polygons, pixels, and textrue according to the specs. 

BTW chronicles of riddick on the xbox along with doom 3 would like a word with that. 



walsufnir said:
fatslob-:O said:
orniletter said:
Viper1 said:
fatslob-:O said:

Fact: The 3DS is weaker than the gamecube. 

Do you have any idea how correct and incorrect you are at the same time?

With that said, I'm going to ask you (becaue I already know) what specifallay is weaker.  And I'd like you to tell me in CPU calls, Interrupt requsts, shader writes, polygon culls, etc...that give your answer.

Otherwise, bye.


I learned a lot about the GameCube and original XBox a few months ago and it was absolutely fascinating to find out where their different strenghts were !

Great stuff, overall summary: You can´t say that the XBox was the overall stronger console !

There is more to it than that ! (you obviously know your tech stuff....in contrast to ... others )

@Bold Hahaha. You guys keep cracking me up with your ignorance.

Do you people realize how delusional that statement of how xbox is not overall stronger than the cube ?


You are really a valuable addition to this community. We can all be happy you made an account here. Please go on and enlighten us further with your shining knowledge and your ability to talk to people in an educated way.

Just doing what I do. ;P



fatslob-:O said:
orniletter said:
fatslob-:O said:
orniletter said:
Viper1 said:
fatslob-:O said:

Fact: The 3DS is weaker than the gamecube. 

Do you have any idea how correct and incorrect you are at the same time?

With that said, I'm going to ask you (becaue I already know) what specifallay is weaker.  And I'd like you to tell me in CPU calls, Interrupt requsts, shader writes, polygon culls, etc...that give your answer.

Otherwise, bye.


I learned a lot about the GameCube and original XBox a few months ago and it was absolutely fascinating to find out where their different strenghts were !

Great stuff, overall summary: You can´t say that the XBox was the overall stronger console !

There is more to it than that ! (you obviously know your tech stuff....in contrast to ... others )

@Bold Hahaha. You guys keep cracking me up with your ignorance.

Do you people realize how delusional that statement of how xbox is not overall stronger than the cube ?

It wasn´t ! Both were better in different aspects: insane polygon numbers and fillrate, "free" lighting and almost free particle effects on the Cube vs huge memory pool, easily beeing able to pull from the DX effect pool vs having to programm everything yourself.

The highest number on textured Polygons of the 6th Generation was Rouge Squadron 3 on the GameCube, 20 million polygons @ 60fps

No ! XBox game comes close !

@Bold Just so you know xbox shits on the gamecube in terms of outputting polygons, pixels, and textrue according to the specs. 

BTW chronicles of riddick on the xbox along with doom 3 would like a word with that. 

You have no idea what you are talking about !



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orniletter said:
fatslob-:O said:

@Bold Just so you know xbox shits on the gamecube in terms of outputting polygons, pixels, and textrue according to the specs. 

BTW chronicles of riddick on the xbox along with doom 3 would like a word with that. 

You have no idea what you are talking about !

You're the one here with no ideas, your just simply a proxy who can do nothing but spout technical jargons without any understanding of them. 

Clearly you refuse the fact that Doom 3 is the most technically impressive game of it's generation in terms of console graphics. 



fatslob-:O said:
orniletter said:
fatslob-:O said:

@Bold Just so you know xbox shits on the gamecube in terms of outputting polygons, pixels, and textrue according to the specs. 

BTW chronicles of riddick on the xbox along with doom 3 would like a word with that. 

You have no idea what you are talking about !

You're the one here with no ideas, your just simply a proxy who can do nothing but spout technical jargons without any understanding of them. 

Clearly you refuse the fact that Doom 3 is the most technically impressive game of it's generation in terms of console graphics. 


Bwahaha ! " your just simply a proxy who can do nothing but spout technical jargons without any understanding of them. " Says the one who points at a game without even highlighting whats so special about your own example !

 

Polygons ? (GC) Textures/amount of RAM  ? (XBox) Fillrate ? (GC)

I´m done, believe what you want to believe !



orniletter said:
fatslob-:O said:
orniletter said:
fatslob-:O said:

@Bold Just so you know xbox shits on the gamecube in terms of outputting polygons, pixels, and textrue according to the specs. 

BTW chronicles of riddick on the xbox along with doom 3 would like a word with that. 

You have no idea what you are talking about !

You're the one here with no ideas, your just simply a proxy who can do nothing but spout technical jargons without any understanding of them. 

Clearly you refuse the fact that Doom 3 is the most technically impressive game of it's generation in terms of console graphics. 


Bwahaha ! " your just simply a proxy who can do nothing but spout technical jargons without any understanding of them. " Says the one who points at a game without even highlighting whats so special about your own example !

 

Polygons ? (GC) Textures/amount of RAM  ? (XBox) Fillrate ? (GC)

I´m done, believe what you want to believe !

The fact that doom 3 has more geometry and light years better textures than what rogue squadron 3 has achieved ? 

Keep living in that fantasy world where gamecube is stronger than xbox LOL. 



fatslob-:O said:
Chrizum said:
fatslob-:O said:
Viper1 said:
fatslob-:O said:
Viper1 said:

I'm sorry but if we are talking flamebait, your bait is that neon sign in the window coupled with the analog arrow sign out front with the plastic lettering all topped off with the guy in the funny costume near the road side dancing with the arrow sign pointing toward your 'store'.

These so called "flamebaits" just so happen to have facts to back them.

What you call 'facts' are often referrred to as opinion by others.  Coupled with far too many data inputs that are most certanly not facts.

Fact: The 3DS is weaker than the gamecube. 

Fact: When you present a fact, provide evidence to support your claim, otherwise you're better off saying nothing.

Fact: It has less shaders than the gamecube and a lower clock. 


You've got to be kidding me. First of all, Gamecube's GPU didn't even had any "shaders"(by saying that, you must mean pixel/vertex shader units, otherwise your comment wouldn't even make sense), it's an old 2001 fixed-function GPU. 3DS's GPU, on the other hand, does support vertex and pixel shader functionality compilant with OpenGL ES 1.0 standard, even though it does have fixed-function units.

And all that MHz myth talk is getting tiring. I thought we all had understood that MHz meant nothing back there in 2000, when the high-clocked Pentium 4 processors went against lower-clocked Athlon XP processors and the Athlon XP's actually performed better despite a much lower clock speed. More MHz doesn't always equal better performance, processor architecture does. Within a same architecture, clock speed matters, otherwise, it's useless comparing it.

Aside from all the nonsense you said, you are somewhat right about one thing: 3DS is, indeed, weaker than Gamecube. By saying weaker, I mean that 3DS's GPU outputs less polygons and the dual ARM11 processor is worse than Gamecube's Gekko. Now, compare anything else other than CPU and polygon count and the 3DS will be better, by a fair margin, when compared to the Gamecube.



Mnementh said:
JoeTheBro said:
 

There's a difference between being a troll and sticking to your guns.

Is Kaizar a troll when he starts bringing out his 3DS specs and saying its games run at 120fps? No, he's just dedicated to his beliefs.

The Curch of Nintendo, LOL.

But yes, you have a point here. Kaizar is in that different to fatslob, as he sticks to what he believes. fatslob seem only to make stuff up to rile people up and seem always to change what he says and means if you want to point him out how he is wrong. So he says first (stereoscopic) 3D is mandatory on 3DS, then changes his opinion to programs mostly use it (what I can agree with) and then changes again to 'every 3DS is going to use it' (what is clearly wrong, as I own 3DS games that don't use the stereoscopic 3D).

In light of recent events, I'd like to retract my original statement.