fatslob-:O said:
Chrizum said:
fatslob-:O said:
Viper1 said:
fatslob-:O said:
Viper1 said:
I'm sorry but if we are talking flamebait, your bait is that neon sign in the window coupled with the analog arrow sign out front with the plastic lettering all topped off with the guy in the funny costume near the road side dancing with the arrow sign pointing toward your 'store'.
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These so called "flamebaits" just so happen to have facts to back them.
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What you call 'facts' are often referrred to as opinion by others. Coupled with far too many data inputs that are most certanly not facts.
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Fact: The 3DS is weaker than the gamecube.
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Fact: When you present a fact, provide evidence to support your claim, otherwise you're better off saying nothing.
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Fact: It has less shaders than the gamecube and a lower clock.
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You've got to be kidding me. First of all, Gamecube's GPU didn't even had any "shaders"(by saying that, you must mean pixel/vertex shader units, otherwise your comment wouldn't even make sense), it's an old 2001 fixed-function GPU. 3DS's GPU, on the other hand, does support vertex and pixel shader functionality compilant with OpenGL ES 1.0 standard, even though it does have fixed-function units.
And all that MHz myth talk is getting tiring. I thought we all had understood that MHz meant nothing back there in 2000, when the high-clocked Pentium 4 processors went against lower-clocked Athlon XP processors and the Athlon XP's actually performed better despite a much lower clock speed. More MHz doesn't always equal better performance, processor architecture does. Within a same architecture, clock speed matters, otherwise, it's useless comparing it.
Aside from all the nonsense you said, you are somewhat right about one thing: 3DS is, indeed, weaker than Gamecube. By saying weaker, I mean that 3DS's GPU outputs less polygons and the dual ARM11 processor is worse than Gamecube's Gekko. Now, compare anything else other than CPU and polygon count and the 3DS will be better, by a fair margin, when compared to the Gamecube.