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Forums - Sony - David Cage: No one should be allowed to define what a game is

WiiBox3 said:
Wright said:
Th3PANO said:
he says that because he never made one with worthwhile gameplay


The Nomad Soul, Fahrenheit and Heavy Rain would like a word with you.


I wouldn't use Fahrenheit as an example of "worthwhile gameplay".


I loved the Simon Says thing, so I guess "worthwhile gameplay" is purely subjective.



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True, but only if I were to pay less for movie-like games.



Wright said:
WiiBox3 said:
Wright said:
Th3PANO said:
he says that because he never made one with worthwhile gameplay


The Nomad Soul, Fahrenheit and Heavy Rain would like a word with you.


I wouldn't use Fahrenheit as an example of "worthwhile gameplay".


I loved the Simon Says thing, so I guess "worthwhile gameplay" is purely subjective.

Good point. But then again, I loved Asura's Wrath and I don't know how many people would call the gameplay in that game quality.



Well, here are 2 definitions that I find quite good at defining wide variety of what might be called game:

"At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome."

"To play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make possible such activity."


So, I really don't think he has to worry that much about labeling. However, whether "modern" audience will accept his approach to designing games is entirely different matter...tbh, I would like to see him go back to Omikron game design, and build upon that in the future, rather than to continue this, somewhat diluted, Fahrenheit route.



Azerth said:

http://static.giantbomb.com/uploads/original/0/2840/2496288-beyond-two-souls_2013_06-11-13_020.jpg

So if thats not a gun what is it?

Oh I can say wwhata game is to me cuz its my opinion

Wow... what the fuck are you even talking about? Not like you will play the game to know what its like but you are clearly talking from your rear right niow



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Zappykins said:
I haven't seen anyone saying it's not a game. Just some reviews do not enjoy playing it.

Go into the Beyond review thread and you will see a good amount



kowenicki said:
Including you Mr Gruttola.

he isnt saying what games should be, he is saying what games could be. 



impertinence said:
The problem here of course is that the concept of a game is already a defined concept, and David Cage is trying to make something that is not a game (or just very loosely could be called a game) fit into a definition of what he wants it to be. A game is a game Cage, the word has an actual meaning, and you don't have the right to say that it doesn't.

He has left the path of making games and is now pushing down the path of interactive art. Good for him, but don't get all butthurt when people point out that your product doesn't have the properties required for something to be a game.

The quotes from David Cage makes as much sense as someone saying that no one has the right to say what a sandwich is, and more people should be open to try his soupwich and not be so set in their ways of what makes something a sandwich.


What required properties are missing from Beyond? please enlighten me



So, is it a game, or not? Considering nobody is allowed to define it.



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I cant stand David Cage. He re-made Dragon's Lair now everyone thinks he's Jesus.

This video never gets old.