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Forums - Sony - 18 Minutes Of Killzone Shadow Fall’s Spectacular Single Player Gameplay

Somini said:
Luck said:
At 14 minutes, why is the enemy not facing Hero when 2 of comrades just got killed beside him ? Is Next-gen all about graphics ? What about AI ? Anybody care about that ?


It's a game and it's not a finished product yet.

Yes, I have to agree that it's a game, the highest profile PS4 launch game to be precise; but how does that make AI less important ?

Yes, It's not a finished product, although it is only about a month away from being released; so maybe it's an old built or they can simply fine-tune the AI in a couple of weeks ?

It just seems a bit weird to me that 95% of Next-gen talk is graphics and never about the AI. 



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Luck said:
Somini said:
Luck said:
At 14 minutes, why is the enemy not facing Hero when 2 of comrades just got killed beside him ? Is Next-gen all about graphics ? What about AI ? Anybody care about that ?


It's a game and it's not a finished product yet.

Yes, I have to agree that it's a game, the highest profile PS4 launch game to be precise; but how does that make AI less important ?

Yes, It's not a finished product, although it is only about a month away from being released; so maybe it's an old built or they can simply fine-tune the AI in a couple of weeks ?

It just seems a bit weird to me that 95% of Next-gen talk is graphics and never about the AI. 


Ai doesn't sell... KZ always had great AI, SF won't be any different. Taking one instance and branding the game has having bad AI is you having an agenda. Every game has AI hiccups, AI is hard to replicate.



Luck said:
Somini said:
Luck said:
At 14 minutes, why is the enemy not facing Hero when 2 of comrades just got killed beside him ? Is Next-gen all about graphics ? What about AI ? Anybody care about that ?


It's a game and it's not a finished product yet.

Yes, I have to agree that it's a game, the highest profile PS4 launch game to be precise; but how does that make AI less important ?

Yes, It's not a finished product, although it is only about a month away from being released; so maybe it's an old built or they can simply fine-tune the AI in a couple of weeks ?

It just seems a bit weird to me that 95% of Next-gen talk is graphics and never about the AI. 

You'll see that in time, when the novelty wears off. Kinda like how you're so careful with your brand new gadget and don't want to even leave your finger prints on it lol. But after a year you're throwing it on the sofa :P (I hope i explained that right haha)



shoot shoot shoot hide shoot shoot shoot hide. What is the impressive thing about this?



cbarroso09 said:
shoot shoot shoot hide shoot shoot shoot hide. What is the impressive thing about this?


Is someone forcing you to look/buy it? Hurry, call the police before they come back!!



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Looks pretty but is too much of a shooter fest for my taste, wish it had more of a stealthy aspect to the gameplay



Looks really good, but i hope the voiceacting in the mission briefing is just a placeholder. It sounded a bit off. But it could be just me, i dunno.



iamdeath said:

Have you ever looked direclty at the sun??? Yeah it's blinding in real life too.

You don't say ¬_¬

Just because something is a certain way in real life, doesn't mean it works well in a video game. While having excessive lenses flare sure is pretty, having half my screen made useless whenever the sun is on my screen is irritating as hell, and does nothing to add to the games "realism" (i'd argue it actually pulls you out of it).

This is about the most i think the sun should interfere with your screen (screenshot i took from FF14 earlier today :P)

It gets the "LOOK THIS THING IS BRIGHT" message across fine, without being intrusive. Other than the sun i have no complaints with SF's visuals at all ^^



cbarroso09 said:
shoot shoot shoot hide shoot shoot shoot hide. What is the impressive thing about this?


Jump, swing, bash, jump swing bash, what's so impressive about that? Works for any game no?>



feels like been there, done that to me.



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