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Forums - Nintendo - Ganbarion (Pandora's Tower dev) owned by Nintendo?

 

http://www.nintendoworldreport.com/news/35640

Wii Fit U Co-Developed by Pandora's Tower Studio

Ganbarion went from action to fitness games.

 

Ganbarion, the team behind Pandora's Tower, is co-developing Wii Fit U according to the title screen shown at a recent demo.

Outside of a One Piece game due out in November, Ganbarion has not had any known developed games since Pandora's Tower, which launched in 2011 in Japan. The studio, created in 1999, also worked on the Jump Super Stars series and a variety of One Piece games. It is not known how long they have been working on Wii Fit U and if they have been there since the start of development. Their name did not appear on any early demo units from the game's first appearance at E3 2012.

Wii Fit U is releasing on the eShop as a month-long trial on November 1. If you buy the Fit Meter, available for $19.99 at retailers, you can turn that free trial into the full game. The retail bundle, coming in different bundles, including one with the game, a Balance Board and a Fit Meter, and one with just the game and a Fit Meter.

 I would like to see a game like Pandora's Tower being developed for Wii U!

 



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Oh shit, Nintendo is pulling a Next Level Games with these guys

 

I love this, they're taking them under their wing and helping them realize their potential



spurgeonryan said:
Reminds me of what happened with Rare when it went to Microsoft eventually. Just on a much smaller scale.





Not a big deal relax. Nintendo always brings outside or inside help to assist on any game. Monolith Soft assisted them for Skyward Sword Graphics. Retro assisted on Mario Kart 7. Not really co developed but assisting. Nintendo has done the same thing with 3rd parties as well. Nothing new for them. Nintendo outsources pretty much all the time and has inside teams assist on games. They are just much more subtle about it.



Didnt Rare start doing stuff for Microsoft before they left? I think thats what he means



spurgeonryan said:
Reminds me of what happened with Rare when it went to Microsoft eventually. Just on a much smaller scale.

Ehhh, I haven't seen Nintendo doing that yet. Rare was first but, they seemed they wanted more of what they could get. Internally they were really hard on their employess. Retro is looking good, that they wante to do a DKC is not bad. Considering the love they put on Metroid selling low (compared to the critics reviews). Monolith Soft keeps getting better. I don't quite remember something like what you are saying.

Refres my memory please.



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Dr.EisDrachenJaeger said:
Didnt Rare start doing stuff for Microsoft before they left? I think thats what he means


It was the other way around. they were doing so bad with Microsoft that Micrsosft let them develop games for the Gameboy Advance and DS. I think. 



....Hah? No I dont think so ^



Dr.EisDrachenJaeger said:
....Hah? No I dont think so ^


i was not sure about the handhelds, but that happened. Look for it. 



Dr.EisDrachenJaeger said:
....Hah? No I dont think so ^

Despite the acquisition, Rare still kept developing games for Nintendo handheld consoles,[14] as Microsoft is currently not participating in the handheld video game console market: In August 2003, Rare and Microsoft made a deal with THQ for Rare to publish games for theGame Boy Advance, which have included Sabre Wulf, a game based on an Ultimate character; Banjo-Kazooie: Grunty's Revenge, an interquel to the two Nintendo 64 games; and It's Mr. Pants!, a puzzle game that was originally developed as "Donkey Kong: Coconut Crackers", and featured the company's unofficial mascot.[15] January 2005 saw the completion of this deal, with the release of Banjo-Pilot, originally known as "Diddy Kong Pilot" before being acquired by Microsoft. Rare also ported and extended the Donkey Kong Countryseries, which was published by Nintendo.



I see. Interesting.