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Machiavellian said:
Exactly where are you getting your information on the PS4 OS. I totally agree with your statement that running apps on the GPU is not happening. GPU acceleration is used more like a co-processor where parallel task are key to performance than anything else.
As far as what the PS4 OS does and does not do, where is this info.
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First it is clear that PS4 UI didn't use GPU... you already used Compiz in Linux? It uses GPU hardware accelaration (turn it on and off to see)... you know the difference because the UI effects are different from a flat UI... you can check the UI video at Gamescom... there are no UI effect using GPU.
If you want a better way to understand... compare Windows Seven to Windows XP... os disable the hardware accelaration on Seven (the effects will look like XP)... Metro UI uses GPU and the videos from MS cleary shows that.
Now about Kinect... Kinect is always on even when your are running a game... so it needs processing even when you are playing... The PS Eye funtions are just on when you are not playing or the game uses it... no GPU processing is reserved unless the game needs to use it.
That's the difference.
PS4 have 100% the GPU to developer choose to use... if they didn't use the PS Eye then they can use 100% for game.
Xbone not... but in the future MS will change that... they will free up 100% of the GPU for game like PS4.