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ethomaz said:

Dark_Feanor said:

As if no game/app would make use of this 10% SO tasks.

If a game uses Kinect it will have no need to compromise anything.

+

Hardware aceleration is a very smart decison to achieve performance gain in OS tasks, even Android (3.0) and iOS are doing it for a while.

I can´t understand why Sony would overload 2 slow CPU cores if they have up to 4 CUs that have no advantages rendering tasks.

Not only Sony... MS is overloading 2 cores for OS.

You know... you need free processing in OS to open apps in multitasking.

I never read anything about any app running better on GPU than CPU... that's a myth... it's only works for parallel processing like video encoder (even so the lack of SSE and others intructions make the result worst than a Intel CPU for example).

Apps/OS runs in CPU... the UI drawing can be use GPU but everything else run over CPU.

The Metro UI uses the GPU... the PS4 OS didn't have these freatures.

Exactly where are you getting your information on the PS4 OS.  I totally agree with your statement that running apps on the GPU is not happening.  GPU acceleration is used more like a co-processor where parallel task are key to performance than anything else.

As far as what the PS4 OS does and does not do, where is this info.