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Forums - Sony - Killzone: Shadow Fall’s Online Multiplayer has Dedicated Servers (aka Cloud)

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pezus said:
J_Allard said:
Subie_Greg said:
The console wars - when rival console fan trys to tell you what is a real dedicated server and what's a fake dedicated server


Actually take a gander at the GAF thread on this, seems everyone enjoys correcting GG not just those of the rival team variety.

GG has been saying some Ken Kuturagi level lulz shit lately.

Like what?

They also said that a game with a solid 60FPS framerate isn't actually better than having the same game that manages to reach 60FPS a lot of the time but also has drops in framerate.

Here's the exact quote from them:

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true."

They also seem to think that people wouldn't be able to notice large framerate drops in their game without Digital Foundry telling them:

"And I challenge anybody to notice, without Digital Foundry looking at it, that there are large drops."

That's just from one interview with them...



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Ps3 games had dedicated servers before MS did,l that's why all I did was laugh when xbox fans kept saying "But xbox games will have dedicated servers'..So will ps4 games. Many on Ps3 did (Mag was one case).



Legend11 said:
pezus said:
J_Allard said:
Subie_Greg said:
The console wars - when rival console fan trys to tell you what is a real dedicated server and what's a fake dedicated server


Actually take a gander at the GAF thread on this, seems everyone enjoys correcting GG not just those of the rival team variety.

GG has been saying some Ken Kuturagi level lulz shit lately.

Like what?

They also said that a game with a solid 60FPS framerate isn't actually better than having the same game that manages to reach 60FPS a lot of the time but also has drops in framerate.

Here's the exact quote from them:

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true."

They also seem to think that people wouldn't be able to notice large framerate drops in their game without Digital Foundry telling them:

"And I challenge anybody to notice, without Digital Foundry looking at it, that there are large drops."

That's just from one interview with them...


?? Game is not out yet..how much you want top bet these so called "Large frame rate drops" won't exist at launch? GG has a long history of graphicallky amazing games that ruin smooth.



LMAO At "Real dedicated servers". It is either dedicated servers or not.. First it was, "MS has dedicated servers'



Ashadian said:
Legend11 said:

Umm, this is basically what every 360 multiplayer game without dedicated servers uses.

http://www.gamedev.net/topic/553269-how-do-peer-to-peer-games-work/

Could you ask MS to use the power of da clouds to improve the 360 graphics too??? Surely the mighty Azure and its 3x power of X180 can help da 360???? You obviously pay Gold subs so utilising da cloud should be no problem?

You seem quite broken coming out with that statement??? What did you expect da cloud to do for the X180????


HAHA banned for telling the truth..



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OdinHades said:
They had it already with Killzone 2. But nobody knew TEH CLOUD back then... :


Dude.  You could host your OWN dedicated servers in counter strike over 10 years ago.  Dedicated servers do not equal cloud, and I hate that buzz word quite frankly.

 

That being said, good news for Killzone that they will be hosting servers on their high speed racks.



But... I thought it was only the Sony guys who went to the "opposing console" threads to ruin them with their negativity...



Hynad said:

But... I thought it was only the Sony guys who went to the "opposing console" threads to ruin them with their negativity...


It seems to be the opposite to me.



pezus said:
Legend11 said:
pezus said:
J_Allard said:
Subie_Greg said:
The console wars - when rival console fan trys to tell you what is a real dedicated server and what's a fake dedicated server


Actually take a gander at the GAF thread on this, seems everyone enjoys correcting GG not just those of the rival team variety.

GG has been saying some Ken Kuturagi level lulz shit lately.

Like what?

They also said that a game with a solid 60FPS framerate isn't actually better than having the same game that manages to reach 60FPS a lot of the time but also has drops in framerate.

Here's the exact quote from them:

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true."

They also seem to think that people wouldn't be able to notice large framerate drops in their game without Digital Foundry telling them:

"And I challenge anybody to notice, without Digital Foundry looking at it, that there are large drops."

That's just from one interview with them...

You forgot this part:

"Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway."

I don't know, sounds kind of important for the point they're making.

What is wrong with that second quote? It's a challenge, are you up for it?

It's hilarious that this is called Ken Kutaragi level lulz shit.

How is it important to the claim that 60FPS isn't better than 60FPS with framerate drops.  Even if the character is dead or near death 90% of the time it wouldn't make his original claim true.

As for the second claim he's basically trying to put large framerate drops in the same class as pixel counting which is ridiculous.  It doesn't take a website like Digital Foundry to point out large framerate drops for people to see them.

I think some of us just find GG annoying because they'll say the most ridiculous things in order to avoid bad press.  They could have just said "We're aiming for a stable 60FPS and even if we don't achieve it the framerate will still be really good." and it would have been cool instead of making the claims they made.



OP being wrong ps4 dedicated servers=/= cloud in the meaning that cloud allows more things then just basic hosting connections



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