By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Eurogamer Expo Impressions

Munkeh111 said:
Scoobes said:
Munkeh111 said:

For the PS area, there was the hour long queue to get in, then another 10 to wait to actually play Killzone.

I started queueing for Titanfall, then some woman came up to us and advised us that it was a 2 1/2 queue from where we were.... I was really looking forward to trying the game but not that much

I think the AC demo felt short because there was so much that you could do, as for the combat, i finished it with my pistols, but it is about time they actually made the combat difficult

The queues were insanely long for anything even vaguely popular. I had to wait 1h20m for 5 minutes on Occulus Rift (at least I think it was 5 minutes, difficult to tell with the headset on).

Yeah, that's why I walked away from the Rift, I quite wanted to play it, but the PS4 was the priority and that took forever, so I had no time life afterwards

I was lucky to get the early bird entry, went stright to the PS4 section but I still had to queue for nearly an hour. When I left that section the queue seemed to go on forever!



Around the Network

Nice to hear your thoughts



Scoobes said:

 

 

Occulus Rift- Did you notice if you could see pixels in the viewer? And did it seem like it was real 3d? Where the edges of the screen blurry? Could you even tell where the edge of the screen was?

PS4- How where the L1 and R1 buttons? What about the D pad? How stiff would you say the sticks are?

Xone- Does the gas pedal rumble when you're accelerating or does it just give road feedback for the right side of the car, same question for the left trigger. 

 

 



Mmmfishtacos said:
Scoobes said:

 

 

Occulus Rift- Did you notice if you could see pixels in the viewer? And did it seem like it was real 3d? Where the edges of the screen blurry? Could you even tell where the edge of the screen was?

PS4- How where the L1 and R1 buttons? What about the D pad? How stiff would you say the sticks are?

Xone- Does the gas pedal rumble when you're accelerating or does it just give road feedback for the right side of the car, same question for the left trigger. 

 

 

OR- I did notice some blurring on occasions, but nothing that really took me out of the game. I pretty much felt like I was in the cockpit (so no edge of screen effect). I could look behind me to try and see where I was being shot from. Pixels weren't really noticeable, but considering the screen is so close to your eyes, a higher resolution would probably help reduce blurring.

PS4- I barely used the D-pad but it felt the same as on the DS3 (no real change) when I was testing the controller. Same for R1/L1 although R2/L2 now take priority as the main trigger buttons and my fingers did naturally gravitate towards them unlike the DS3 where I naturally go to R1/L1 first. The sticks worked perfectly for me so I wouldn't say they were particularly stiff or loose, just balanced. The shape of the sticks makes them more ergonomic to use too.

Xone- In Forza the right trigger rumbled to represent wheel spin during acceleration, plus tyre screeching when taking corners quickly (regardless of side) whilst the left rumbled everytime I braked sharply (which was a lot, lol). It felt pretty natural and actually helped... although might have made me a bit too cautious, lol.



Scoobes said:
Mmmfishtacos said:
Scoobes said:

 

 

Occulus Rift- Did you notice if you could see pixels in the viewer? And did it seem like it was real 3d? Where the edges of the screen blurry? Could you even tell where the edge of the screen was?

PS4- How where the L1 and R1 buttons? What about the D pad? How stiff would you say the sticks are?

Xone- Does the gas pedal rumble when you're accelerating or does it just give road feedback for the right side of the car, same question for the left trigger. 

 

 

OR- I did notice some blurring on occasions, but nothing that really took me out of the game. I pretty much felt like I was in the cockpit (so no edge of screen effect). I could look behind me to try and see where I was being shot from. Pixels weren't really noticeable, but considering the screen is so close to your eyes, a higher resolution would probably help reduce blurring.

PS4- I barely used the D-pad but it felt the same as on the DS3 (no real change) when I was testing the controller. Same for R1/L1 although R2/L2 now take priority as the main trigger buttons and my fingers did naturally gravitate towards them unlike the DS3 where I naturally go to R1/L1 first. The sticks worked perfectly for me so I wouldn't say they were particularly stiff or loose, just balanced. The shape of the sticks makes them more ergonomic to use too.

Xone- In Forza the right trigger rumbled to represent wheel spin during acceleration, plus tyre screeching when taking corners quickly (regardless of side) whilst the left rumbled everytime I braked sharply (which was a lot, lol). It felt pretty natural and actually helped... although might have made me a bit too cautious, lol.

Thanks man