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Forums - Sony Discussion - Eurogamer: Inside Polyphony's House of Cars (New Interviews ; Confirmed to BGS - I Want Big News)

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BTW Kaz documentary trailer OUT.



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ethomaz said:
DestructorGT said:
How much square km is 20x20 km? 400? If so, is that larger than what was said recently

400km²... before was said 1,000km² and 10,000km²... now it is confirmed 400km²... well it is big.


ha ha ha ha

its huge dude



”The environment where PlayStation wins is best for this industry” (Jack Tretton, 2009)

20x20 km, crazy. I'm building a map in cities in motion 2 atm in a 8x8 km area. My town of 11k people hardly fills a quarter of that. Any news about the editor? I hope I can recreate some of my home town roads :)



ethomaz said:
DestructorGT said:
How much square km is 20x20 km? 400? If so, is that larger than what was said recently

400km²... before was said 1,000km² and 10,000km²... now it is confirmed 400km²... well it is big.


It's huge, IMO it was too big before. Really looking forward to that car builder whenever it comes out, but still my anticipation is biggest for gt on ps4



---------------------------------------------------------------------------------------

''You tend to think that there is a big gap between F1 and everything else. F1 is where all the fantastic drivers are, so you just don't know how good you are until you get there''.                  

 Jean Alesi

DonFerrari said:
Cj2i3 said:
GT6 will have 1,200 cars when I play splitscreen/arcade mode with a friend I fully expect to have acess to all 1,200 automobiles. I hope to see intuitive menu's not counter intuitive menus like it GT5.
If at least 1 on these things occur I will be a very happy boy!


Never had trouble understanding the menu... but I played for more than 600h so can't evaluate if for first-timers its easy... and as far as I played local MP all the cars I had in my garage were usable, but for stock cars there were just a small sample.



I never had trouble in the menu's either, it just felt counter-intuitive compared to other racers I've played.

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Cj2i3 said:
DonFerrari said:
Cj2i3 said:
GT6 will have 1,200 cars when I play splitscreen/arcade mode with a friend I fully expect to have acess to all 1,200 automobiles. I hope to see intuitive menu's not counter intuitive menus like it GT5.
If at least 1 on these things occur I will be a very happy boy!


Never had trouble understanding the menu... but I played for more than 600h so can't evaluate if for first-timers its easy... and as far as I played local MP all the cars I had in my garage were usable, but for stock cars there were just a small sample.



I never had trouble in the menu's either, it just felt counter-intuitive compared to other racers I've played.


Point taken, nothing is perfect and can always be improved... I'm sorry for the ones that think opposite

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Gran Turismo 6 to Include KW Suspension Testing System

After a discussion with Michael Grassi, Head of Motorsport Sales and Technical Support at KW Automotive GmbH, it was revealed that players will be able to fine tune suspension systems using KW’s “7-post” test environment which is as detailed:

The 7-post mode is reserved for the so-called track replay mode. First of all, data has to be collected at the race track which is then evaluated at the test stand. The data record can only be used for identical car constructions.

At the chassis, three solid attachment points have to be created for the three additional hydraulic cylinders which supply lateral inclination, downthrust and other car body movements during the test run.

As you can gather, this level of authenticity will allow players to continually test, tweak, and re-test the cars suspension systems, getting it just right before heading out to the track.

http://www.gtplanet.net/kw-7-post-rig-gt6/



ethomaz said:

Gran Turismo 6 to Include KW Suspension Testing System

After a discussion with Michael Grassi, Head of Motorsport Sales and Technical Support at KW Automotive GmbH, it was revealed that players will be able to fine tune suspension systems using KW’s “7-post” test environment which is as detailed:

The 7-post mode is reserved for the so-called track replay mode. First of all, data has to be collected at the race track which is then evaluated at the test stand. The data record can only be used for identical car constructions.

At the chassis, three solid attachment points have to be created for the three additional hydraulic cylinders which supply lateral inclination, downthrust and other car body movements during the test run.

As you can gather, this level of authenticity will allow players to continually test, tweak, and re-test the cars suspension systems, getting it just right before heading out to the track.

http://www.gtplanet.net/kw-7-post-rig-gt6/


Superb.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Jalopnik Film Festival video interviews out.

 



OMG!!! It is confirmed for Brasil Game Show!

http://blog.br.playstation.com/2013/09/25/experiencia-incrivel-para-fas-do-gt6-durante-a-bgs-2013/

16 cockpits in the PlayStation booth.