snowdog said: For anyone doubting the dog's bollocks talent of Shin'en I just have 2 words - Jett Rocket. And that was amazingly squeezed into a 40MB compressed file too. |
To be fair, the PICA200 is a series.....i.e. 2006 & 2008 & 2010 & 2012, and sorry if I miss any.
PICA200 2K8 vertex performence is 40.7 million polygons @ 100 MHz (max clock frequency 600 MHz)
PICA200 2006 vertex performence is 15.3 million polygons @ 200 MHz (max clock frequency 400 MHz) with 4 vertex pipelines, if that means anything.
PICA200 2010 is 1 GHz max clock frequency and Won the "Micro GPU of the Year Award" of 2010.
The 2008 model drains far less power then the 2K6 model.
So even PICA200 2008 does 162.8 million polygons when clocked @ 400 MHz for Vertex Performence
Depending on whether they used the 2K8 or 2K10 model, we can be looking at somewhere from 60 to 100 shader cores.
But fitting it all onto 40 MB is mighty impressive, but Nintendo has been working on making their games used less data since GameCube, and has reduce the Pokémon data for original Pokédex 3D when I had move all the extra data out to redownload, plus the Pushmo update only reduce the size of the game for how much data it toke to be on your system (1st party game).
So it might be Nintendo who we have to praise for fitting it all on there, since Nintendo does update 3rd parties on the latest 3D amount of depth each month, so I'm sure Nintendo does something similar for their 3rd party Devs when it comes to how much data it will take up, at least for the eShop for the amount of data.