ninjablade said:
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actually it's 2.25x the NUMBER OF PIXELS. we don't know if it would require 2.25x more processing for that.
ninjablade said:
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actually it's 2.25x the NUMBER OF PIXELS. we don't know if it would require 2.25x more processing for that.
the_dengle said: I'm not sure why 1080@60fps is needed to confirm the Wii U's power when so few PS3 / 360 games were able to maintain 720@30fps. Actual 720 at 60 fps is a huge step above 7th gen. |
yeah, and that's while upping the graphics at the same time, not just running ps360 level graphics at 720p 60fps. but 1080p 60fps is already confirmed for some games anyway.
the_dengle said:
I just Googled it, I neither know nor care what DX 11 even means. Though I have some recollection of Square-Enix saying it's the reason FFXV and Kingdom Hearts 3 aren't coming to Wii U. |
nope, square never stated that kh3 wasnt coming to wii u. they never said anything about dx11 being the reason for it not being confirmed yet. they said nothing actually.
forethought14 said:
BOLDED PART Dude, I'm not on here 24/7. I may be logged in, but that doesn't mean I'm browsing the forums. Be patient. Developers have just not have needed to use it much on VLIW considering how it wasn't used extensively on the 360, and it's the opposite need for PS3, where the CPU there is used to aid the RSX (and that had a different architectrue). GPGPU has been used in the 360, though it wasn't needed too much for those tasks, since the CPU had enough float point performance for what they needed. With Wii U, it's likely much easier to use because the architecture is newer. If it's documented well enough ("well" being used here is relative, since I've heard of terrible documentation before launch) then it shouldn't be a problem. And yes, generally there are some things that are best done on the CPU, which I do agree that Nintendo should have at least implimented some more modern SIMD instructions, but don't count out GPGPU. It's not its savior, but it will certainly help, just as PS4/X1 will need to rely on it as well. |
It's just that PS4/X1 will make it easier to do gpgpu compared the WII U becaause it has an even more modernized shaders.
curl-6 said:
And Rogue Squadron III is more technically impressive than Riddick. ;) |
Bad textures and lower resolution is more impressive ?
cheesecake said: btw, i've played their games on the Wii/U, and they look incredible. |
Iridion II on the GBA sold me on Shin'en and their ability to yeild incredible visuals with limited resources. Visual and audible treat!
curl-6 said:
It probably won't be better at everything, but the more modern GPU, more than twice as much RAM vs PS3/360, and more than three times as much as eDRAM as 360 should comfortably make it more powerful overall. |
I wouldn't say that if I were you but I do agree and think that it is more powerful than the ps360.
g911turbo said:
Fatslob = ninjablade. LMAO. Guy probably has multiple accounts. |
Why don't you go check that out with the mods to confirm that we have the same IP address.
JoeTheBro said:
Odd. I've been playing on PS3 and the only major blur/pop in occurs when going super fast. GTAV looks well above X. We don't know X's IQ stuff though, so if it ends up being 1080P 60fps, then it can technically beat GTA while looking worse. |
GTAV looks so much better then X its not even funny. people keep brining up shinen a smalldevelopersthats making exclusives games for wiiu at the moment, of couse they want to make the wiiu look better then it really is, while developers like vigil and black forest games, say its slightly better or on par with current gen hardware, this along with the gpu thread at neogaf and digitail foundry faceoff, it clearly shows that wiiu is very close to current geninterms of performance, people can keep on brining up X but nobody has played it and there isnt even a real gameplay videos to see how it runs, but the trailers clearly shows that lighting looks static and flat, pop up every where and low rez textures, not to mention the models are not even that detailed, and the prerendered foilage, if bayo2,mk8 and x were on 360/ps3 i'm pretty sure nobody would call them the best looking games.
Zero999 said:
wrong on every statement but keep trying. |
whats your proof that i'm wrong, for a game to be called the best looking game on xbox 360 or ps3, they need to look amazing all around, AA, models, high detail, solid frame rate, good lighting, thats how it always been when it was 360 vs ps3, now with games on wiiu its about scope or something , something, when you post direct feed pics of bayo 2 or mario kart 8, you can see the flaws every where.