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is being invaded at anytime really that good an idea,i like my private time



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zuvuyeay said:
is being invaded at anytime really that good an idea,i like my private time


Play offline



Wright said:

I don't like the time limit on white phantoms. I'm good with their time on your world being reduced for every enemy they kill, though.


It forces players to progress through the area and helps deter gankers.



Wright said:
zuvuyeay said:
is being invaded at anytime really that good an idea,i like my private time


Play offline


no,because i like seeing the spirits

i like the fact you have areas or times you cant be invaded,maybe you can have a ring or some special spell or something if you want the option



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mtu9356 said:
Wright said:

I don't like the time limit on white phantoms. I'm good with their time on your world being reduced for every enemy they kill, though.


It forces players to progress through the area and helps deter gankers.


it also deters co-op.  demon's souls was an amazing co-op games.  dark souls nerfed co-op a lot by making it soo hard to find your friend but me and my friend manage to make it work even if it took 15 minutes to find him each time.

...but adding time limits?!?!   if that time limit is even close to less than or equal to the time it takes to beat and area i'm going to be pissed the fuck off.  i like co-op.  the co-op is a big part of the fun for me.  is it so wrong to want to play with my friend?!?  i could care less about an occasional ganker.  i feel like i'm being punished for a couple of rotten apple's bad behavior..



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kitler53 said:
mtu9356 said:
Wright said:

I don't like the time limit on white phantoms. I'm good with their time on your world being reduced for every enemy they kill, though.


It forces players to progress through the area and helps deter gankers.


it also deters co-op.  demon's souls was an amazing co-op games.  dark souls nerfed co-op a lot by making it soo hard to find your friend but me and my friend manage to make it work even if it took 15 minutes to find him each time.

...but adding time limits?!?!   if that time limit is even close to less than or equal to the time it takes to beat and area i'm going to be pissed the fuck off.  i like co-op.  the co-op is a big part of the fun for me.  is it so wrong to want to play with my friend?!?  i could care less about an occasional ganker.  i feel like i'm being punished for a couple of rotten apple's bad behavior..

time limits are silly in games for me,you can always boot someone annoying out of your game or you should be able to anyway

maybe they should make covenants more specific regarding playing options to give people the choices they want



                                                                                                                                        Above & Beyond

   

zuvuyeay said:
kitler53 said:
mtu9356 said:
Wright said:

I don't like the time limit on white phantoms. I'm good with their time on your world being reduced for every enemy they kill, though.


It forces players to progress through the area and helps deter gankers.


it also deters co-op.  demon's souls was an amazing co-op games.  dark souls nerfed co-op a lot by making it soo hard to find your friend but me and my friend manage to make it work even if it took 15 minutes to find him each time.

...but adding time limits?!?!   if that time limit is even close to less than or equal to the time it takes to beat and area i'm going to be pissed the fuck off.  i like co-op.  the co-op is a big part of the fun for me.  is it so wrong to want to play with my friend?!?  i could care less about an occasional ganker.  i feel like i'm being punished for a couple of rotten apple's bad behavior..

time limits are silly in games for me,you can always boot someone annoying out of your game or you should be able to anyway

maybe they should make covenants more specific regarding playing options to give people the choices they want


What if the time limit is like 20 or 30 minutes?  What limit would be too short, what limit would be long enough?  I'm sure all the covenants will have advantages/disadvantages when it comes to the multiplayer.

They went from a main server in demons souls to many smaller ones in dark souls.  It did suck bc of how hard it was to coop with players u knew.  However, if they had one main server at launch it would have been overflooded with players.  There would have been soul signs everywhere.  Demons souls never had as many players playing at the same time as dark souls.  I'm interested in how they address this in dark souls 2.



Demon's Souls2 on PS4 will be so epic.



mtu9356 said:


What if the time limit is like 20 or 30 minutes?  What limit would be too short, what limit would be long enough?  I'm sure all the covenants will have advantages/disadvantages when it comes to the multiplayer.

They went from a main server in demons souls to many smaller ones in dark souls.  It did suck bc of how hard it was to coop with players u knew.  However, if they had one main server at launch it would have been overflooded with players.  There would have been soul signs everywhere.  Demons souls never had as many players playing at the same time as dark souls.  I'm interested in how they address this in dark souls 2.

yes well i never had friends playing soul games so it never troubled me,why do they need time limits again anyway

i'd prefer equpment/items/covenant that maybe more depth with options how you control online it would be fun and you always have places where people can invade you but i guess they know what they are doing



                                                                                                                                        Above & Beyond

   

mtu9356 said:
zuvuyeay said:
...

time limits are silly in games for me,you can always boot someone annoying out of your game or you should be able to anyway

maybe they should make covenants more specific regarding playing options to give people the choices they want


What if the time limit is like 20 or 30 minutes?  What limit would be too short, what limit would be long enough?  I'm sure all the covenants will have advantages/disadvantages when it comes to the multiplayer.

They went from a main server in demons souls to many smaller ones in dark souls.  It did suck bc of how hard it was to coop with players u knew.  However, if they had one main server at launch it would have been overflooded with players.  There would have been soul signs everywhere.  Demons souls never had as many players playing at the same time as dark souls.  I'm interested in how they address this in dark souls 2.

assuming regions are about the same size as in DS i'd say clear time of about 30 mintues is needed. 

god, if i was co-oping and got kicked during the boss fight i'd fucking fly out to japan just to kick someones ass.