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Forums - Politics - Ohio St. professor on role of video games in mass shootings

SlayerRondo said:
Video games are getting the short end of the stick compared to other media nowadays , most likely a result of it being the youngest.

That's a fair point. The generation gap makes a big difference, and older people are naturally more suspicious of those gosh darn videmotronic games than are people who grew up playing them. But I think it's also because of the interactive nature of games that makes them a very different medium.

On the other hand, prescription drugs are the one issue that always seems to be glossed over. Maybe if Activision and Take Two bought ad time on CNN...



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badgenome said:
SlayerRondo said:
Video games are getting the short end of the stick compared to other media nowadays , most likely a result of it being the youngest.

That's a fair point. The generation gap makes a big difference, and older people are naturally more suspicious of those gosh darn videmotronic games than are people who grew up playing them. But I think it's also because of the interactive nature of games that makes them a very different medium.

On the other hand, prescription drugs are the one issue that always seems to be glossed over. Maybe if Activision and Take Two bought ad time on CNN...

Off-topic, but the generation gap is absolutely hilarious when it comes to medicine and the war on drugs. My grandfather reads the newspaper and complains of all the arrests that go on in our area because of all the people "on that dope", but he'll wheedle and whine to his doctors for any drugs they can push his way to solve any and all of his imagined and real ailments.



Monster Hunter: pissing me off since 2010.

cbarroso09 said:
this did not happen when Nintendo and Sega were the only kids on the block!

You can't be serious?

 

21 killed - July 18, 1984 - In San Ysidro, California, 41-year-old James Huberty, armed with a long-barreled Uzi, a pump-action shotgun and a handgun shoots and kills 21 adults and children at a local McDonalds. A police sharpshooter kills Huberty one hour after the rampage begins.

8 killed - September 14, 1989 - In Louisville, Kentucky, 47-year-old Joseph Wesbecker armed with a AK-47 semiautomatic assault rifle, two MAC-11 semiautomatic pistols, a .38 caliber handgun, a 9-millimeter semiautomatic pistol and a bayonet kills eight co-workers at Standard Gravure Corporation and then kills himself. He was placed on disability leave from his job due to mental problems.

8 killed - May 17, 1984 - In Manley Hot Springs, Alaska, 25-year-old drifter Army veteran Michael Silka kills eight people in a three-hour rampage. Two days later, Silka is killed in a shootout with police.

8 killed - August 20, 1982 - In Miami, Florida, 51-year-old history teacher Carl Robert Brown, angry about a repair bill and armed with a shotgun, kills eight people at a machine shop. He flees by bicycle, but is shot on the back by a witness who pursued him. He was on leave from school for psychological treatment.

23 killed - October 16, 1991 - In Killeen, Texas, 35-year-old George Hennard crashes his pickup truck through the wall of a Lubys Cafeteria. After exiting the truck, Hennard shoots and kills 23 people. He then commits suicide.

This stuff has happened all through history. In fact, if you look at the FBI crime statistics MORE people died from gun violence when it WAS only Sega and Nintendo. Murder rates really began declining every year since around the time the PS1 was introduced.



Well he's better than most on this issue.

A much better study would be to have a control group and a playing group. Both groups can't drive for a week. During this week, the playing group plays Sleeping Dogs and just drives around the map on the left side of the road. This is in third person view with a gamepad.

After the week is up they through them in real cars and just have them drive around the block. The test subjects then fill out a simple survey including how they'd rate their desire to drive on the left.

If the test group has a higher tendency to desire driving on the wrong side than the control group, then you have an actual study showing the effects of in game actions on life outside the simulation.



Mr Khan said:

Off-topic, but the generation gap is absolutely hilarious when it comes to medicine and the war on drugs. My grandfather reads the newspaper and complains of all the arrests that go on in our area because of all the people "on that dope", but he'll wheedle and whine to his doctors for any drugs they can push his way to solve any and all of his imagined and real ailments.

I'm not sure if that's a generational thing as much as an indication of how much less stigma there is attached to the use of prescription medication simply because it's not an illegal substance. Overprescription is frighteningly common, and even outright abuse is seen as something more along the lines of "misusing medication". But yeah, the disconnect there is always funny.



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I'd love to see if there are any studies done about people being more violent after reading violent books, because they have been around for ages.



Money can't buy happiness. Just video games, which make me happy.

I'd love to see a study on how someone with a mental illness is allowed to buy a gun in the first place.



badgenome said:
Vetteman94 said:
This is complete bullshit. He even acknowledges that there are millions of cases of people who play violent video games but dismisses it because they come from good household environments, have no mental issues etc. But the minute someone has issues outside of those, its a contributing factor, really?

Yes, really. It can't be ruled out at this point as a contributing factor.

I mean, I think this guy is a douche for saying that society (i.e., gubmint) should do all it can to stop such a travesty from ever happening again even after admitting that millions of people play such games without issue. These incidents are rare enough that we don't need to lose all sense of perspective and have the national freakout every goddamn time, and at a certain point the prescribed cure becomes worse than the disease. But at the same time it's certainly possible that a person with a clinical mental illness could be more likely to commit real acts of violence after playing violent games.

Agreed he is a douche if only for that reason. And of course we shouldnt flip out about them because they are more rare, but only at this size.  It depneds on the definition of mass shootings. How many people need to be shot for it to be a mass shooting?   Because there are alot of shootings in this country. 

When out of an entire group of people that play violent video games, and one of them kills a bunch of people and the difference is that person has a mental illness,  the video games arent the issue.  The mental illness is the issue, because it the the anomoly of the entire situation.  



Vetteman94 said:

When out of an entire group of people that play violent video games, and one of them kills a bunch of people and the difference is that person has a mental illness,  the video games arent the issue.  The mental illness is the issue, because it the the anomoly of the entire situation.  

I largely agree, but it's not a matter of whether or not video games make some sane person shoot people because, of course, they don't. It's more like, can a steady diet of interactive fantasy violence help lead to real violence in mentally troubled people? And it very well could, so we shouldn't dismiss the notion out of hand. But we don't know that conclusively at all, and I think that even if it does it's dwarfed as a contributing factor by untreated or improperly treated mental illness in general to the point that we shouldn't be rushing to "do something about it" like this guy suggests.



Mr Khan said:
What we forget is that mass-shootings take planning, and a LOT of planning, or else its not going to become a mass shooting. You have to pick your venue and arm yourself carefully. This sort of thing does not play into the short-term fight-or-flight high that might be caused by violent games or violent sports or any especially stimulating activity. Mass shootings are an inherently cold-blooded, sociopathic events.

Now could someone with pre-existing sociopathic tendencies play violent video games and be inspired to recreate a particularly gruesome scenario? Probably, but the psychological cause-and-effect isn't there. Violent people may be attracted to violent or faux-violent activities, but such activities don't cause violence, or else we'd have more shooters come from sports like football and hockey.


it really doesnt require much planning.

if i planned on shooting a bunch of people, i would just look up the closest "gun-free" zone. ie school, mall, theatre, etc. just bring a gun and walk in. an easy 10+ kills.