| okr said: It's not a handheld, it's a streaming device (if I understood the concept correctly). |
It runs Vita games, it has entrace to vita cartdrige. It cant be a portable device, but it still is an Playstation Vita.
| okr said: It's not a handheld, it's a streaming device (if I understood the concept correctly). |
It runs Vita games, it has entrace to vita cartdrige. It cant be a portable device, but it still is an Playstation Vita.
tbone51 said:
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I think there's a slot on the front for Vita cards. Also isn't the one slot on the back for Vita memory cards?
How about PSV games using the rear touchpad? DS4 has a touchpad, but how will they be played with a DS3 controller on PSVTV?
| Alby_da_Wolf said: How about PSV games using the rear touchpad? DS4 has a touchpad, but how will they be played with a DS3 controller on PSVTV? |
Hold L2 for front touch and R2 for rear touch. While holding one or the other, move the analogue sticks around to simulate fingers.
BasilZero said:
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Confirmed. I don't post theories lol.
BasilZero said:
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In uncharted's case it's probably the camera needed for that one minigame. Also this Jerry rigged technique would really only work for menus. During gameplay it's too impractical.
| PlayMatt said: To me it's a next level concept of a Portable VideoGame Play anywhere if there's a TV... LOL |

BasilZero said:
Ooh.
Sorry for going offtopic but since you seem to be the only one on I'm sure you can help me with this question.. "there appears to be some color wash-out occurring on the off-angle Vitas, which would indicate that we’re looking at a TN screen." ^ What does that mean exactly?
And can you tell me the difference between OLED and LCD (Sorry I'm kind of a noob in this ~-~). |
The bolded part makes no sense since that video was rendered... If true though it just means a run of the mill LCD.
LCD is having a big backlight and then blocking out pixels to create the image. OLED. is instead having every pixel be its own light. This really just means the screen has super dark blacks and usually better viewing angles.
JoeTheBro said:
Hold L2 for front touch and R2 for rear touch. While holding one or the other, move the analogue sticks around to simulate fingers. |
THX for the info. Intelligent and conceptually simple solution, but it looks a little bit awkward practically. Anyway, PC gamers like me will find it quite simple compared to some PC games controls, and in the past I owned a MS Sidewinder Precision Pro joystick (it broke one week after the warranty expired, so I didn't buy MS HW anymore) that had a switch button to double the other buttons functions, a similar concept, and it wasn't too bad as long as the least used controls were assigned to the buttons 2nd functions.
If its not tracked as a Vita we shouldnt have 2ds added to 3DS or PS3 Slim added to PS3 or XBox 360 E added to XBox 360 etc. etc.
Its a part of the Vita family, obviously it will be tracked withe the other 2 Vita models