dsage01 said:
eyeofcore said:
Ashadian said:
eyeofcore said: Main and primary reason why a lot of games on Xbox One are below 1080p and even 720p is because of eSRAM that is used for GPU since developers need to learn to work with it and when they do then Xbox One will have a chance to outshine PlayStation 4 and since eSRAM is 28nm like the GPU then Microsoft most likely embedded it into GPU thus it will have way higher bandwidth than PlayStation 4 so it will be more efficient and more complex things can be done, since Xbox One has a weaker GPU I think that eSRAM will help to make it neck to neck and DDR3 RAM is fast enough and better for the CPU. Also don't trust Sony fanboys, Sony was going to do the same thing as Microsoft and MIcrosoft was the sucker who went first and Sony said "O shit!" when they saw the negative reaction, I would not be surprised if some hackers/homebrews decide to not update PlayStation 4 and hack it and maybe they find out that Sony planned DRM. Sony is a cocky company, that is why their fanbase is so dumb... They ruined gaming and they are worth only shit right now since 3rd party games are not as good as before nor those games are exclusives anymore form 3rd party. |
This is a hilarious post!
Please come back when the X1 is neck and neck with the PS4!
It will never performance wise be neck and neck with the PS4
3 multipats show this
COD Ghosts,BF4 and NFS Rivals
The graphics arms race is over!
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Yet my post is not hilarious because your post is hilarious since there is only 50% gap and that is small, it is not like 100% also there is no such leaps anymore like it was with Super Nintendo to Nintendo 64 or from PlayStation 1 to PlayStation 2 or from Xbox to Xbox 360. Your claim that it will never have performance of PlayStation 4 is laughable, remember when Xbox 360 was always ahead and there were Xbox fans saying that PlayStation 3 can't catch up yet it did and outperform... So... Yea.
First of all PlayStation 4 uses GDDR5 memory as primary and only memory so it is easier to program for it compared to Xbox One that has two memory types, DDR3 that does what it is suppose to do and eSRAM as VRAM that is cheaper and faster than GDDR5, but harder to work with and that is reason why games on Xbox One has couple of multi plats that are 720p and not 900p or 1080p. Xbox One has 32MB of eSRAM that is ultra fast and it only needs 16MB to achieve 1080p in single pass and rest can be used for AA's and other things.
As time goes on, developers will learn to handle eSRAM like they learned how to handle eDRAM in Xbox 360.
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Xbox to Xbox 360? When Halo 3 first launched it specs were almost on par with Halo 2 just barely edging it out. And Halo 2 was a 2004 game and Halo 3 was 2007.
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Are you trolling? >_>
First of all Halo is that type of game that you don't see much leap at first, but when you look better then you see the real difference like lightning, texture details, effects, amount of polygons and other things. Original Xbox is way simpler than Xbox 360 when came for developing for, eDRAM as eSRAM is a pain to handle and use it properly and we really saw games shine on Xbox 360 in 2008-2009 when Microsoft finally was able to know every flaw and trait of it and tricks to use.
Xbox 360 and PlayStation 3... To be honest were clusterfucks to develop for... Sony and Microsoft design teams really did a poor job, 32-40 stage pipelines, in order, silly amount of cache that made these worthless in CPU tasks compared to some GPU tasks that they could do. They should had a simpler CPU, a single Wii core matched to single Xbox 360 core LMAO in CPU tasks.