Max King of the Wild said:
Whats the point of this comment? Seriously, stick to relevant posts. |
Cool with me.
Max King of the Wild said:
Whats the point of this comment? Seriously, stick to relevant posts. |
Cool with me.
TheSting said:
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Actually, I wear Acuvue contact lense and Fossil glasses, and they've served me very well. I paid for them separately. Sony glasses? Never heard of them. I do have a PlayStation skullcap and a Nintendo skullcap. I also have a Donkey Kong t-shirt that needs to be replaced soon. I once had Donkey Kong shoestrings that I won out of a box of Donkey Kong cereal back in the early 80's. But Sony glasses, maybe you can send me a link to check them out, please.
Pemalite said:
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Well of course it isn't exactly stretching it, but at most it just fills it in with missing pixels with guesswork which can result in some serious artifacts. It is just converting it to a bigger pixel count, but not re-rendering anything...
Sources: http://www.engadget.com/topics/hd/2007/10/05/just-say-no-to-stretch-o-vision/
http://www.tvweek.com/news/2007/01/tnt_stretches_for_hd.php
http://www.hometoys.com/news_detail.php?id=15006671
I'm a good guy... so I will shows some example of UPSCALING.
720p NATIVE
1080p NATIVE
720p UPSCALLED 1080p Lanczos3 Sharper Filter
You will need do open in your PC to see the diferences because the forum DOWNSCALE all prictures
in fairness to mn/penello etc, all they have to do is point out the average joe probably wont notice any difference between ps4/x1 versions of games when actually running on tv, to defend their stance that the difference is slim. Power users may notice, but not the masses.
not saying i agree, but saying there's their out.
allblue 1 day ago:
"Reported for plagiarism, you obviously copied that from MisterxMedia".
Who is MisterxMedia? Where can I find him?
I assume you are kidding - I made it up as I went along
Kyuu said:
This is nothing like how PS3 was to Xbox 360.. 1) PS3 used a unique/unfriendly approach in its structure. The CPU, GPU and RAM were extremely different from 360's. The Cell was far harder to develop for yet it had amazing potential. It had 2 smaller RAMs compared to one, larger unified RAM for X360, making the console struggle to maintain the quality of ported games. Whereas now, the architecture is pretty much one and the same. 2) The PS3 came out an entire year after X360. The consequences were massively harmful for Sony, which was apparently too arrogant to see it coming. Again, this isn't the case with the coming generation. We wont have a "leading platform" scenario like we had this gen. 3) The difference on paper between X360 and PS3 was never that big to begin with. The superior Cell was largely a mystery but everthing else was arguably inferior to X360's.. The GPU was downright worse and the split RAM caused problems with ported, multiplatorm titles.
None of these issues are present with X1/PS4. |
It was a fact that launch ps3 multi plats were down ported from the 360 thus didn't look as good. so.....whats your problem with me using the word?
http://imageshack.com/a/img801/6426/f7pc.gif
^Yes that's me ripping it up in the GIF. :)
Kyuu said:
This is nothing like how PS3 was to Xbox 360.. 1) PS3 used a unique/unfriendly approach in its structure. The CPU, GPU and RAM were extremely different from 360's. The Cell was far harder to develop for yet it had amazing potential. It had 2 smaller RAMs compared to one, larger unified RAM for X360, making the console struggle to maintain the quality of ported games. Whereas now, the architecture is pretty much one and the same. 2) The PS3 came out an entire year after X360. The consequences were massively harmful for Sony, which was apparently too arrogant to see it coming. Again, this isn't the case with the coming generation. We wont have a "leading platform" scenario like we had this gen. 3) The difference on paper between X360 and PS3 was never that big to begin with. The superior Cell was largely a mystery but everthing else was arguably inferior to X360's.. The GPU was downright worse and the split RAM caused problems with ported, multiplatorm titles.
None of these issues are present with X1/PS4. |
Yep, exactly.....Good post.
Main and primary reason why a lot of games on Xbox One are below 1080p and even 720p is because of eSRAM that is used for GPU since developers need to learn to work with it and when they do then Xbox One will have a chance to outshine PlayStation 4 and since eSRAM is 28nm like the GPU then Microsoft most likely embedded it into GPU thus it will have way higher bandwidth than PlayStation 4 so it will be more efficient and more complex things can be done, since Xbox One has a weaker GPU I think that eSRAM will help to make it neck to neck and DDR3 RAM is fast enough and better for the CPU.
Also don't trust Sony fanboys, Sony was going to do the same thing as Microsoft and MIcrosoft was the sucker who went first and Sony said "O shit!" when they saw the negative reaction, I would not be surprised if some hackers/homebrews decide to not update PlayStation 4 and hack it and maybe they find out that Sony planned DRM.
Sony is a cocky company, that is why their fanbase is so dumb... They ruined gaming and they are worth only shit right now since 3rd party games are not as good as before nor those games are exclusives anymore form 3rd party.
Moderated,
-Mr Khan