fordy said:
but everyone can agree that art on the right is a much more impressive accomplishment of getting the idea from head to work. It's not as impressive of an accomplishment if it's done with skeletal suits and motion cameras. This is my point. This is what your analogy fails to pick up. An individual cel shaded 2D game may have had a LOT more visual effort put into it than say, a 3D based game on a HD console... |
Surely you're comparing two different art forms again?
Motion capture and and skeletal suits take just as much effort if not more, but not in terms of an animator getting the animation to look crisp. Mo-cap is closer to theatre or acting which are both considered performing arts. This is then combined with the animators skills, but this process in no way diminishes the performance and artistic merits of the actors in performing the animations, the director in guiding the performance or the animator in bringing them together in a functional form for the game.
When a game has used mo-cap for animation, you're seeing the culmination of multiple performers and artists; that in itself is as impressive as a single animator working away on a game.









