badgenome said:
It's not that the Vita itself was always "doomed". There is a market for the Vita, or at least for what the Vita could have been: a PSP2. But just as Nintendo's audience is more price sensitive and thus more susceptible to mobile, Sony's audience is more game sensitive and Monster Hunter jumping ship struck Sony's handheld weak spot for massive damage. I doubt Nintendo had to pay anything of the sort to get Monster Hunter. They're not really known for moneyhats, and although it wouldn't surprise me if they were willing to splash out some money to get Mario + Pokemon + Dragon Quest + Monster Hunter all under one roof to keep Japan on lockdown permanently, I can just as easily see Capcom wanting to keep PSP level graphics for another generation and possibly reach a larger and more mainstream audience than they had on the PSP. So it may not have taken them much convincing. And let's not forget that Monster Hunter had already jumped from PS3 to Wii. |
I'm 100% sure Nintendo is moneyhatting,i'll try to explain why.
Capcom was able to sell ca. 5-7 million units of monster hunter in the last 4-5 years without any problems,just by porting the existing versions of monster hunter to the other plattforms.
Until now Capcom never wasted a single chance to make fast and cheap money(remember the 546 different parts of street fighter2)why should they do it now?And why Monster Hunter of all games.I'm no economist and I don't like Capcoms ripp off Agenda,but the first thing i'd port to other platforms would be monster hunter.A port is cheap and on handhelds some lower level graphics are usually more tolerated than on home console and especially because of the smaller handheld screen.You just have to add antialiasing and high res textures(which(i guess) already exist ,as most games are coded with high res textures on pc which are lowered than)BTW I'm pretty sure Capcom don't care wether the Vita owners complain about graphics as long as they buy the game-and they know they will.
Another thing is:Even if capcom was trying keep psp graphics for another 3 years they would keep releasing monster hunter for psp-why the hell have they stopped releasing this game for psp.l?
A further indicator:Monster Hunter was released for the 360 in Japan,but not for the other two consoles.Why?It can't be because of graphics and not because of the 3-man-okinawa-US Army-install base.Moneyhatting is the reason.Considering that a superior graphic version already exists(the 360 version) that is even better than a theoretical ps vita version and can easily be ported and modified to make it look like a sequel keeping a low level psp graphic standard is not really working as excuse.Another one is Resident Evil Relevations.Graphics can't be the reason.It's the best looking game on 3ds,ported to home consoles after a while but not for vita.
If we take a look at dragon quest,though it's not from capcom:Best Selling part is the ps2 version,but since than no more dragon quest for Sony Systems .From an economical perspective this makes zero sense.
IMO-the reason is moneyhatting and the money you have to pay to keep those ip's exclusiv is so much that there would be an outcry because of that and nintendo wants to keep their clean hands image clean therefore they make non disclosure agreements about these deals with Capcom and SE.
Nintendo lost their home console monopole because of Sony,they lost market shares to the psp and after the ps3 burried the Wii in the long run because of superior hardware though wii dominated extremly in the beginning they decided to do what they can to make this not happen with their handheld.
btw-you have a vita and you frequently visit the vita thread.You know that 80% of them would instantly buy monster hunter with sub-3ds graphics without ever complaining(except kyliedog and le frog)I guess Capcom and SE have extremly well paid and very smart IQ 150+ economists and they know that too
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