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Forums - Sony - Sony: Vita was designed for a different world, but changes are afoot

badgenome said:
SxyxS said:

if there was no market for the vita nintendo would have never paid 100 mio + plus to capcom to prevent psp's most important game to be released on its successor.Nintendo underestimated the psp and monopolised the gamechanging game to prevent another success.

It's not that the Vita itself was always "doomed". There is a market for the Vita, or at least for what the Vita could have been: a PSP2. But just as Nintendo's audience is more price sensitive and thus more susceptible to mobile, Sony's audience is more game sensitive and Monster Hunter jumping ship struck Sony's handheld weak spot for massive damage.

I doubt Nintendo had to pay anything of the sort to get Monster Hunter. They're not really known for moneyhats, and although it wouldn't surprise me if they were willing to splash out some money to get Mario + Pokemon + Dragon Quest + Monster Hunter all under one roof to keep Japan on lockdown permanently, I can just as easily see Capcom wanting to keep PSP level graphics for another generation and possibly reach a larger and more mainstream audience than they had on the PSP. So it may not have taken them much convincing. And let's not forget that Monster Hunter had already jumped from PS3 to Wii.

I'm 100% sure Nintendo is moneyhatting,i'll try to explain why.

Capcom was able to sell ca. 5-7 million units of monster hunter in the last 4-5 years without any problems,just by porting the existing versions of monster hunter to the other plattforms.

Until now Capcom never wasted a single chance to make fast and cheap money(remember the 546 different parts of street fighter2)why should they do it now?And why Monster Hunter of all games.I'm no economist and I don't like Capcoms ripp off Agenda,but the first thing i'd port to other platforms would be monster hunter.A port is cheap and on handhelds some lower level graphics are usually more tolerated than on home console and especially because of the smaller handheld screen.You just have to add antialiasing and high res textures(which(i guess) already exist ,as most games are coded with high res textures on pc which are lowered than)BTW I'm pretty sure Capcom don't care wether the Vita owners complain about graphics as long as they buy the game-and they know they will.

Another thing is:Even if capcom was trying keep psp graphics for another 3 years they would keep releasing  monster hunter for psp-why the hell have they stopped releasing this game for psp.l?

A further indicator:Monster Hunter was released for the 360 in Japan,but not for the other two consoles.Why?It can't be because of graphics and not because of the 3-man-okinawa-US Army-install base.Moneyhatting is the reason.Considering that a superior graphic version already exists(the 360 version) that is even better than a theoretical ps vita version and can easily be ported and modified to make it look like a sequel keeping a low level psp graphic standard is not really working as excuse.Another one is Resident Evil Relevations.Graphics can't be the reason.It's the best looking game on 3ds,ported to home consoles after a while but not for vita.

If we take a look at dragon quest,though it's not from capcom:Best Selling part is the ps2 version,but since than no more dragon quest for Sony Systems .From an economical perspective this makes zero sense.

IMO-the reason is moneyhatting and the money you have to pay to keep those ip's exclusiv is so much that there would be an outcry because of that and nintendo wants to keep their clean hands image clean therefore they make non disclosure agreements about these deals with Capcom and SE.

Nintendo lost their home console monopole because of Sony,they lost market shares to the psp and after the ps3 burried the Wii in the long run because of superior hardware though wii dominated extremly in the beginning they decided to do what they can to make this not happen with their handheld.

 

btw-you have a vita and you frequently visit the vita thread.You know that 80% of them would instantly buy monster hunter with sub-3ds graphics without ever complaining(except kyliedog and le frog)I guess Capcom and SE have extremly well paid and very smart IQ 150+ economists and they know that too

 

amen



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Runa216 said:
you know, I understand the cost can be prohibitive (doubly so thanks to the overpriced memory cards), but I really don't understand why the vita is doing as poorly as it is. I mean, look at its exclusives list:

1 - Assassin's creed (Spin-off)
2 - Gravity Rush (New IP, and it did well for the system)
3 - LittlebigPlanet 
4 - Lumines
5 - Killzone
6 - Ragnarok Odyssey
7 - Soul Sacrifice
8 - Tearaway (soon)
9 - Uncharted (Spin-off)
10 - Unit 13
11 - Wipeout

Then it has the ports and upgrades:

1 - Disgaea 3 (Niche)
2 - Dragon's Crown
3 - Mortal kombat
4 - Persona 4 (Did well for the system)
5 - Rayman Origins and soon LEgends (Origins much delayed port)
6 - Playstation All-Stars (New IP)
7 - Sly cooper

As well as a tonne of indies. Like, a TONNE!. SO MANY INDIES!

Its biggest strength is also its greatest weakness: its exclusives list is GOOD, but most of its releases are ports of PS3 games and indies. It really is a great system, I have almost 30 games for it already not including the downloads, but I admit that its future outside of Killzone and TearAway doesn't look good. Ah well, it's been worth the money to me.

I just listed some things to help show why sales aren't as good as the 3DS.  The 3DS has the advantage of having access to much bigger IP's (much of which are already established and didn't have to be created on an already low userbase) and relies less on ports.



SxyxS said:


The game gear was huge(not really portable),expensive and only able to run a very short time on batteries-that's the difference.

 

If there was no market for the vita nintendo would have never paid 100 mio + plus to capcom to prevent psp's most important game to be released on its successor.Nintendo underestimated the psp and monopolised the gamechanging game to prevent another success.

 

but i'm pretty sure you see a market for the (similar to the vita)struggeling wii u .

Where did you get this information.



Dgc1808 said:
gigantor21 said:

Seriously. Sony MAKES smartphones and tablets. They really didn't see how a $250 device with memory that expensive wouldn't go over well? Even after Nintendo had to do their own price cut?

The Vita was designed for a handheld market that doesn't exist anymore. Even the 3DS, as well as it's doing, likely won't sell anywhere near as well as the DS.


Different division of the company. Those two segments work completely independantly.

So there's really no communication at all between the different segments, then? Find that hard to believe, considering how the UMD and Blu-Ray were pushed on past consoles and how the Xperia Play phone played PS1 titles. Plus upper management should be able to divine larger trends across different parts of the company.



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D

Runa216 said:
you know, I understand the cost can be prohibitive (doubly so thanks to the overpriced memory cards), but I really don't understand why the vita is doing as poorly as it is. I mean, look at its exclusives list:

1 - Assassin's creed
2 - Gravity Rush
3 - LittlebigPlanet
4 - Lumines
5 - Killzone
6 - Ragnarok Odyssey
7 - Soul Sacrifice
8 - Tearaway (soon)
9 - Uncharted
10 - Unit 13
11 - Wipeout

Then it has the ports and upgrades:

1 - Disgaea 3
2 - Dragon's Crown
3 - Mortal kombat
4 - Persona 4
5 - Rayman Origins and soon LEgends
6 - Playstation All-Stars
7 - Sly cooper

As well as a tonne of indies. Like, a TONNE!. SO MANY INDIES!

Its biggest strength is also its greatest weakness: its exclusives list is GOOD, but most of its releases are ports of PS3 games and indies. It really is a great system, I have almost 30 games for it already not including the downloads, but I admit that its future outside of Killzone and TearAway doesn't look good. Ah well, it's been worth the money to me.

Can I post a harsh but honest response to these games?

1 - Assassin's creed  
hald decent game cannabalised by being released the same day as its superior console  brother.

2 - Gravity Rush
unique and charming, but still avaerage. As its not a system seller being released in isolation (away from other big exclusives means it has little to no effect on hardware sale)

3 - LittlebigPlanet
Brilliant entry in a twindling franchise, but 1 game cant sell  system unless that one game is final fantasy, metal gear solid, Mario, pokemon...

4 - Lumines
lol

5 - Killzone
 Not out. appeals mainly to core sony fans. Probably those who already have a system

6 - Ragnarok Odyssey
below average game.

7 - Soul Sacrifice
Niche, arena styled RPG. They do not sell in the west. Was also released during a software drought

8 - Tearaway (soon)  
Not out.

9 - Uncharted
Luke warm imitaion of console gaming. Franchise isnt suited for the handheld (where is the spectacle and set pieces)

10 - Unit 13
No.

11 - Wipeout
The studio has been shut down, I think that says enough about the popularity of that franchise in modern times.



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SxyxS said:

I'm 100% sure Nintendo is moneyhatting,i'll try to explain why.

Oh, I'm not saying they're not. There have been some pretty convincing rumors that there's a two year exclusivity deal. I just don't think it had to be anywhere near $100 million because there are valid reasons for Capcom to want to work with Nintendo more than Sony.

Capcom has always wanted Monster Hunter to catch on in the west. I don't think it ever really will as a handheld game, and their only chance is probably to bring it to home consoles and hope it becomes a hot online game for people who don't get off on shooting other people. But Nintendo has been helping them push the series in the west, which Sony never did. In fact, it wasn't that long ago that they and SCEA had it out over the Monster Hunter PSP->PS3 port, and SCEA ultimately didn't let them do it.

I don't believe the lack of a Resident Evil: Revelaitons port has anything to do with moneyhatting, though. Capcom really seems genuinely leery of the Vita.



The whole mobile thing is rubbish, its reduced the market but thats not why the Vita isnt selling. The Vita has had a mediocre software line up since the weeks that followed its launch, its never had the perfect storm of quality games which allows a console to really start selling well. You cannot cure a drought with a few sprinkles of water.



I guess they also missed the point where Nintendo kind of dominates the category.



NiKKoM said:Share

The PlayStation Vita was designed for a market where smartphones, tablets and freemium games were not the driving force.

So they had never received any market study about smartphones? I hope the changes include more games...



axumblade said:

In fairness, the 3DS was struggling at the bottom of the weekly hardware sales for months until the price cut happened and it turned the 3DS into the weekly champ that it is now.

We don't talk about those times, Axum. The dark times.