pokoko said:
oniyide said:
they arent saying anything that other devs and publishers have said for years. Hell anyone with a shred of common sense knows this, but yet you'll still get people who will ignore what they said and call them evil anyway. Hell its already started. This isnt about if this dev sucks or that dev sucks. Doesnt make what they are saying any less wrong
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Yeah, you see the standard ad hominem attacks pile up pretty fast. It's a LOT easier to say "Gearbox sucks" or "Bethesda sucks" than it is to speak to their argument. We've seen the same thing recently with small developers who spoke up about Microsoft's indie policies, and before that with anyone who said the Cell processor was hard to work with. Responses like that are usually meaningless and worthless.
Very good Bonus Round, I thought. The DLC portion was also interesting.
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-Nintendo made their box without really consulting 3rd parties, whereas Sony and MS have done so from a very early point of the PS4/One development.
This point is bs because why would Nintendo give a shit what Gearbox or Bethesda think about their system specs if they barely or never supported their systems in the past.
-Nintendo's online is subpar when next gen seems to be focusing more and more on the co-op/competitive experience.
This point is bs because Wii U and 3DS online is just as good as competition. I'm lacking cross game chat on Wii U? Oh my fucking god, Wii U online sucks...
-Wii U not in parity with the PS4/One. Requires additional resources because of architecture and the need to cut stuff out of a game to fit the Wii U hardware.
-Audience is different from what Bathesda/Gearbox makes, which makes them reluctant to spend additional resources.
These are the two main points that aren't bs. This is pretty much all that needed to be said. I have no fucking clue why they try to take a jab at online infrastructure.