chapset said: Being the superior version with no delay didn't help splinter cell much, what's the excuse now |
Numbers are about what expected. I think the 360 has an install base about 40x the size of the Wii U in the US. About 20X for the PS3. So, it makes sense to expect numbers to be lesser for the Wii U. Maybe not 40x less (since a higher percentage of Wii U owners should be active users), but significantly less. The sales on the Wii U were about 1/20 of the sales of the 360. We'll see how the sales figures play out, but the numbers make sense. Percentagewise about .4% of XBox 360 owners bought the game and about .5% of Wii U owners bought the game. You'd like the Wii U number to be higher (since the XBox 360 install base number is inflated by replacement units and such), but I really don't find the Wii U numbers terrible considering the install base.
Fanbase is also a factor. Naturally, the Wii U's audience skews less towards TPS games than PS360 does or PSOne will. On the other hand, we saw Disney Infinity have a nice opening this week. 33K for the Wii U compared to 88K for the XBox 360 is pretty good considering install bases. So that's about 2.2 of the Wii U audience buying the game as compared to .02% of 360 owners. Hopefully this will bode well for games like Sonic Lost World, Skylanders Swap Force, Yarn Yoshi etc.
Big problem is just the install base. I think Splinter Celll Blacklist sold about as well as it should have considering the amount of systems out there and Nintendo's fan base. The numbers obviously are not great, but I don't think they're horrific either. I think that if the Wii U base expands it will be a viable place for these kinds of ports, and I do think the base will expand significantly over the holiday.