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Forums - Gaming - Splinter Cell Blacklist Performance Comparison – PS3/Xbox360/Wii U

superchunk said:
Angelv577 said:
DieAppleDie said:
nobody cares about trophies
get real

Maybe not for Wii U only owners but it could care for those multi console owners and yes i do care.

IRL I know almost no one who cares about achievements/trophies. So in general I'd wager most peeps wouldn't make that a decision to buy or not buy a game.

he said nobody care and that's the part where i disagree, aside from that, i also have in my friend list people that really do care, don't put it like if you don't know someone who really care, that means no one care, even if we are the minority, we are still present in the gaming comunit, and i never said it has influence in decision making to buy or not a game, but i believe it could be a factor for multi console owners (360/wii u) or (ps3/wii u) in deciding which version to buy.

it's so hard to post on my vita

 



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digital foundry comparison is up:

http://www.eurogamer.net/articles/digitalfoundry-splinter-cell-blacklist-face-off

seems like they prefer the 360 and ps3 version because of a better performance. 360 with installed hd textures seems to look better as the ps3 version  but ps3 version is little bit better in performance and it's only a question of preference which you will like more.



ListerOfSmeg said:
dsgrue3 said:
Man Wii U continues to struggle to maintain a competitive edge over 7th gen consoles.

Sad, really. Kinda like buying a new PC that can barely keep up with your old one from 7 years ago.



Not if you understand anything about programming which you clearly dont.

If I took a 20 year old PC game and ran it on my current day PC, it wouldnt suddenly have 1080p graphics.

If a game isnt coded properly to take advantage of superior hardware its not going to run any better on superior hardware.

The saddest part is this is obvious to anyone who knows anything about programming, which you clearly do not know anything about, yet you want to act like you do.

I also fail to see how a dev team making a game that was coded for 7 year old hardware superior to that hardware in a quarter of the time it took to make it for that 7 year old hardware is proof its struggling but I know you wont let facts get in the way of your blind hate.

Whats sad is when you don't mind looking misinformed or unintelligent in order to hate on a console you dont like and know nothing about.

Yeah, you're right, they are purposely not taking advantage of the hardware because everyone hates Nintendo. Everyone is out to get you...lol I love this type of argument, so devoid of any thought at all.

My CS degree and employment would beg to differ with your assertions about a lack of understanding of programming. Perhaps it's you who does not understand.

Never said anything about graphics here, maybe learn to comprehend what was said. If you wish to conclude that the Wii U is superior to 7th gen consoles, you need some evidence for which there is next to none. Lower resolution textures in order to achieve less screen tearing is not conducive to your argument either. 

Keep pretending to know something you don't. Got a good laugh out of this one.



The results don't surprise me; multiplats in a system's first year typically don't take good advantage of the hardware. And this is Ubisoft we're talking about.

dsgrue3 said:

If you wish to conclude that the Wii U is superior to 7th gen consoles, you need some evidence for which there is next to none.

Talented devs like Frozenbyte, Shin'en, and Criterion have all gone on record saying it's more powerful.



curl-6 said:
dsgrue3 said:

If you wish to conclude that the Wii U is superior to 7th gen consoles, you need some evidence for which there is next to none.

Talented devs like Frozenbyte, Shin'en, and Criterion have all gone on record saying it's more powerful.

A more powerful console that fails to perform is not better.

You can have two cars, one at 2700 lb, 300 bhp and one at 3700 lb with 400 bhp and they can perform the same. Power that does not translate into results is useless as an argument.



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dsgrue3 said:
curl-6 said:
dsgrue3 said:

If you wish to conclude that the Wii U is superior to 7th gen consoles, you need some evidence for which there is next to none.

Talented devs like Frozenbyte, Shin'en, and Criterion have all gone on record saying it's more powerful.

A more powerful console that fails to perform is not better.

You can have two cars, one at 2700 lb, 300 bhp and one at 3700 lb with 400 bhp and they can perform the same. Power that does not translate into results is useless as an argument.

Here's results; Wii U versions of Need for Speed and Trine 2 are confirmed as being not doable on PS3 or 360.



curl-6 said:
dsgrue3 said:

A more powerful console that fails to perform is not better.

You can have two cars, one at 2700 lb, 300 bhp and one at 3700 lb with 400 bhp and they can perform the same. Power that does not translate into results is useless as an argument.

Here's results; Wii U versions of Need for Speed and Trine 2 are confirmed as being not doable on PS3 or 360.

Amusing. Nothing but PR speak as both of those titles did release on PS3 and 360. Adding a few more entities on screen to push the RAM for PS360 over its limit so you can say things like that is just silly - anyone not blinded by preconceived notions can see through it. 



dsgrue3 said:
curl-6 said:
dsgrue3 said:

A more powerful console that fails to perform is not better.

You can have two cars, one at 2700 lb, 300 bhp and one at 3700 lb with 400 bhp and they can perform the same. Power that does not translate into results is useless as an argument.

Here's results; Wii U versions of Need for Speed and Trine 2 are confirmed as being not doable on PS3 or 360.

Amusing. Nothing but PR speak as both of those titles did release on PS3 and 360. Adding a few more entities on screen to push the RAM for PS360 over its limit so you can say things like that is just silly - anyone not blinded by preconceived notions can see through it. 

Hey, you're the one disregarding the word of proven developers because it doesn't fit your preconceptions.



curl-6 said:
dsgrue3 said:
curl-6 said:

Here's results; Wii U versions of Need for Speed and Trine 2 are confirmed as being not doable on PS3 or 360.

Amusing. Nothing but PR speak as both of those titles did release on PS3 and 360. Adding a few more entities on screen to push the RAM for PS360 over its limit so you can say things like that is just silly - anyone not blinded by preconceived notions can see through it. 

Hey, you're the one disregarding the word of proven developers because it doesn't fit your preconceptions.

Nope, I'm saying they needed to market an old game to a new audience so they had to do something to enhance it. The easiest way to accomplish the task is to simply throw more shit on screen because of the PS360 RAM limits. Then they can throw around PR speak. It's not dishonest, but it's not evidence of power...it's evidence of RAM. 



dsgrue3 said:
curl-6 said:
dsgrue3 said:
curl-6 said:

Here's results; Wii U versions of Need for Speed and Trine 2 are confirmed as being not doable on PS3 or 360.

Amusing. Nothing but PR speak as both of those titles did release on PS3 and 360. Adding a few more entities on screen to push the RAM for PS360 over its limit so you can say things like that is just silly - anyone not blinded by preconceived notions can see through it. 

Hey, you're the one disregarding the word of proven developers because it doesn't fit your preconceptions.

Nope, I'm saying they needed to market an old game to a new audience so they had to do something to enhance it. The easiest way to accomplish the task is to simply throw more shit on screen because of the PS360 RAM limits. Then they can throw around PR speak. It's not dishonest, but it's not evidence of power...it's evidence of RAM. 

RAM is a component of a console's power. And RAM alone doesn't explain all the enhancements made. The GPU still needs to draw all the extra effects, higher fps, higher screen resolution, etc.