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Forums - Microsoft - Gamescom 2013: “It’s Not Pay to Win.” Ryse’s Microtransactions Explained in Detail

One of the big news from Gamescom is that Crytek’s Xbox One exclusive Ryse: Son of Rome will have microtransactions. I just walked out from a lengthy behind closed doors presentation of the game, and I was lucky enough to pick one that wasn’t crowded, with just me and Brian Crecente from Polygon ( so you’ll probably going to hear his side of the story soon as well) given the chance to bombard both the CryTek and the Microsoft side of the team with questions on the dreaded monetization of the game.

The details we got are definitely interesting, and whether you’re for or against microtransactions, they’ll probably help you get a clearer picture of how it’s all going to work.

First of all the folks at Microsoft were very quick to specify that Ryse is not a “pay to win” game.  There will be two methods of progression, through gold, that allows to purchase equipment and with experience.

Experience is in place to “gate” the ability of players to pay to win. Basically you can use real currency to purchase booster packs (that are also available with in-game money, that unfortunately won’t be called “Sesterzi” for the Roman purists between us, as the team intends to go with something more accessible). That said, even if you purchase all the gold booster packs your monthly wage allows, and each kind of pack has a guaranteed number of rare items in them (gold packs will have three), you won’t be able to buy high tier items until you gain enough experience to reach that tier.

This enforces the necessity of actually playing the game in order to wear the most powerful items, whatever currency you buy them with.

And this mechanism is actually quite needed: while balance is not finalized yet, the team is shooting for a roughly 2 to 1 difference in power between a player fully decked out in top tier rare armor and a new player wearing just his starting rags.

Of course this may not be relevant for many, as the multiplayer coliseum of the game is mostly cooperative. Players aren’t given the option to kill or harm each other, so meeting a decked out player will mostly help you, even if he will most probably beat you in the score-based competitive aspect.

The only category of items that won’t be available through in-game currency is entirely cosmetic, and will simply allow players to look more unique in the multiplayer coliseum. If you want to look sharp (or at least sharper than those that don’t pay), you’ll have to reach for your real world wallet.

Another mitigating element for microtransactions is that players will carry the executions unlocked in single player into multiplayer, allowing them to walk the sands of the arena for the first time with a certain advantage if they played through the single player.

Microsoft was really cautious about adding this feature, but in the end they decided in favor of doing it in a way that is “very optional” and not required at all in order to progress and enjoy the game (at least according to them). It’s a way to trade real world money for gameplay time, but still gated through the experience system, but again they were very explicit in explaining that if you completely ignore the microtransactions system you’ll still be able to fully enjoy every aspect of the game.

To use their own explanation:

The Way it’s designed is, you progress in tiers through the gear. When you start off you can only buy tier 1. As you play the game and earn experience you’ll be able to buy tier 2 gear. The way we balanced the timing, you’ll probably reach tier 3 before you bought all the tier 2 [Items]. Some completionists are going to buy more tier 2 items to have them all.

The whole idea of the microtransactions is really to add convenience for the player. It’s not about trying to give anybody a bigger shot at winning. It’s all about giving somebody who would rather trade a couple of bucks for a couple of hours the option to do that.

http://www.dualshockers.com/2013/08/23/gamescom-2013-its-not-pay-to-win-ryses-microtransactions-explained-in-detail/



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All games that implement microtransactions say this at one time or another. Most gamers know better though than believing carefully constructed PR statements like this!



Let's the hate begin.... if I can get everything beside cosmetic gears grinding it is not pay to win end of story.... especially in co op games..... I'll suck up the paying ones to get xp faster... it's a win win situation for me....

Now keep going with the hate... especially for the one that won't be getting an xb1 or ryse any time soon.... it just increases Nsanity follow up count :)... so at least you have a purpose you can truly feel good about...



Nsanity said:
..

Of course this may not be relevant for many, as the multiplayer coliseum of the game is mostly cooperative. Players aren’t given the option to kill or harm each other, so meeting a decked out player will mostly help you, even if he will most probably beat you in the score-based competitive aspect.

..

 the only part that will make this instance of pay-to-win tolerable is that multiplayer is cooperative.

..but every detail of this still defines a pay-to-win model.  the even acknowledge it right in that second line...



Somini said:
All games that implement microtransactions say this at one time or another. Most gamers know better though than believing carefully constructed PR statements like this!


Except that it doesnt matter if another player has the best gear since youll be working with him that alone means there is no pay to win



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endimion said:
Let's the hate begin.... if I can get everything beside cosmetic gears grinding it is not pay to win end of story.... especially in co op games..... I'll suck up the paying ones to get xp faster... it's a win win situation for me....

Now keep going with the hate... especially for the one that won't be getting an xb1 or ryse any time soon.... it just increases Nsanity follow up count :)... so at least you have a purpose you can truly feel good about...

In a PvP environment based on grinding, microtransaction ARE pay-to-win, as those decked out with better gear keep those trying to progress naturally from ... winning.  Since winning is almost always linked to gaining Exp at a faster rate, this acts like a lead weight on the player who did not pay.

However, though I still don't care for the system, a lot of my objections are mitigated if there is no PvP.  I wasn't aware of that.  If it's all co-op then that's a lot more acceptable.



"It's pay to have an unfair advantage over others. If you win or lose is still up to you."



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

Sounds almost similar to ds3 in terms of microtransactions



Talal said:
I will permaban myself if the game releases in 2014.

in reference to KH3 release date

pokoko said:
endimion said:
Let's the hate begin.... if I can get everything beside cosmetic gears grinding it is not pay to win end of story.... especially in co op games..... I'll suck up the paying ones to get xp faster... it's a win win situation for me....

Now keep going with the hate... especially for the one that won't be getting an xb1 or ryse any time soon.... it just increases Nsanity follow up count :)... so at least you have a purpose you can truly feel good about...

In a PvP environment based on grinding, microtransaction ARE pay-to-win, as those decked out with better gear keep those trying to progress naturally from ... winning.  Since winning is almost always linked to gaining Exp at a faster rate, this acts like a lead weight on the player who did not pay.

However, though I still don't care for the system, a lot of my objections are mitigated if there is no PvP.  I wasn't aware of that.  If it's all co-op then that's a lot more acceptable.

LOL... I have played enough games with microtransaction MMO since the late 90's early 00's to know the difference.... if I can grind to access it there isn't a single game with my insomniac nature and the shit load of time I had back then that would prevent me to access the gears quite fast to not care about people paying to access them.... If I want to I'll grind faster than they can enter their CC number and click enter.... so maybe for some it will suck.... but no paying player will prevent me to access to the top ranking if I want to and put the time and effort into it.... never happened never will.... best exemple are the mobile games I play right now.... I'm still ranked over most paying players (top 10 in my country) yeah it's time consuming but it's doable....



It was a ridiculous accusation in the first place. Ryse is nothing like Fifa.