The Fury said:
Well said, it's one thing I just don't get. Why spend potentially millions on content when that content will come to the console anyway. Why not invest that money on say a team of developers to make games instead. Then instead of having the same stuff as the competition just slightly earlier, you have different content entirely. More games is better than random content slightly early. |
it's really a simple risk and return equation... the cost of a new IP compared to the risk of success or therefor non success is way less appealing than milking a proven IP with huge success.... cause even if you could pull a new IP investing 50 million on a dev team.... hte cost of launching it and supporting it etc is way higher with less return... especially during a launch window where they already will burn money in ad campaigns... and being able to say XXX only on XBox 1 this holliday season for major IPs content is way better than pushing an unknown IP....
really simple business logic here... but yeah I would rather get new IPs too.... but it is not hard to see why MS or any other business would chose commercial logic over unforseeable risk.....











