OdinHades said: There's a simple rule in business: The customer is always right. If you don't please your customers, they won't buy your shit. End of story. The customers made it very clear that they don't want a console that is online all the time and they don't want games they can't resell. There is nothing unfair about it. You have to bring to the people the stuff they want, not some stuff you want. The only exception from this is Apple. They can do whatever the fuck they want and get away with it. Don't ask me why. |
You are right on the business front but with Apple it comes with a certain amount of elitism and status. An example is in cars, Ferrari's aren't nessecarily the best cars but if someone said you can either have an Audi R8 or a Ferrari F430 most people will say the Ferrari. Apple has that 'status and elitism', which is why even though tablet computers have existed for way before Apple, it's only Apple that made them popular (it's not like they made them affordable just popular). Yet even Apple have made mistakes, look at the bashing Apple maps got.
MS didn't have the luxury of this and seemingly tried to implement policies it wanted on a market that didn't want them. Taking Apple as case again, when the MP3 market started, Apple gained it's popularity (their computers were never great before then, nor as popular), they used their knowledge of the market and produced the iPod at a reasonable price but the key bit was iTunes. They made it easy for you to not only download new songs but also put the ones you already own on your new MP3 player. This meant that it was by far the best product on the market and took off because of that, leading I'm sure into the success of other Apple products. MS on the other hand with Xbox, they aren't the market leading product, they weren't making buying games easier, they tried to implement 'monopoly' like features on a market they didn't have a monopoly on. It's not like Windows where they can do what they want as they do have a monopoly.