You didnt even know the WiiU had Open GL, you wont be confirming much of anything^
You didnt even know the WiiU had Open GL, you wont be confirming much of anything^
What the WiiU? I've taken mine apart and put it back together, I know a fair bit about the system.
I have reason to believe that in terms of real world performance the console will be able to get comparable performance to the x86 structure architectures since they all appear to have access to the same types of engines and modern feature sets, its a platform that devs will either learn to code for, and get better at it due to the more hands on approach (but still smooth process) of porting games to it, optomizing on it will take an earnest dev though. It wont let you be lazy with it.
It'd take some serious budget to make technical marvels on the PS4 that are clearly above what a maximum optomized build for the WiiU using CryEngine3
The structure type is one thats a little underwhelming to be honest , but Im more interested in what MS/Sony's customizations with it will be able to achieve. X86 has some key glaring issues in terms of performance. The numbers game here doesnt really tell us much.
By what manner of stature? Are you acquainted with a few good folk from Seattle?
Too bad the Mariners lost their game against Kansas.
Well if they win maybe you can get your friends in Chicago to make a spotlight for them to star in on platform of choice.
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