By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - UNITY - Nintendo & Wii U Finish The REVOLUTION

johnlucas said:
What in the world has gone on in this thread since I have been away?
Insanity!

JGarret, the next reply goes to you & then I deal with the others.
John Lucas

    This is going to be fun. Hope this thread never dies......



                
       ---Member of the official Squeezol Fanclub---

Around the Network
zorg1000 said:
JoeTheBro said:

Im not sure what that gif means lol

http://www.gametrailers.com/videos/2m4qao/metal-gear-solid-v--the-phantom-pain-joakim-mogren-interview



AZWification said:
johnlucas said:
What in the world has gone on in this thread since I have been away?
Insanity!

JGarret, the next reply goes to you & then I deal with the others.
John Lucas

    This is going to be fun. Hope this thread never dies......

Should we start making popcorn?



WiiU released in Japan in December .. hence the higher sales.

And November 30th in Europe ect ...

Fair comparison would be US only, as they both launched middle of November there.

And that's

XB1 - 1.5 - 2m
WiiU - 900k.


Now some of the data is in we have some idea how WiiU did over the holiday Q.

450k~ in Japan Oct - Dec. Wonder if Europe was above or below that, US should be about 550k~ so possibly on par. That'd be 1.4m~ + 10% elsewhere so maybe 1.6m!

I wonder if retailers would have allowed excessive stock given some have been burnt and WiiU's situation. They needed to have shipped 2.09m to reach 6m shipped, that'd be 490k stock on shelves plus whatever was on shelves before October, probably not a lot to be fair. 490k could easily supply the first 3 months of 2014 tho ...

Edit - 5.2m front page, lower than I expected given those calculations. Maybe there was a lot of stock on shelves before October started, VGC shows 335k.



 

This thread being examined by the FUD Destroyer board for:
(3) nomination(s) or more
Thank you for your time.



Around the Network
Seece said:

WiiU released in Japan in December .. hence the higher sales.

And November 30th in Europe ect ...

Fair comparison would be US only, as they both launched middle of November there.

And that's

XB1 - 1.5 - 2m
WiiU - 900k.


Now some of the data is in we have some idea how WiiU did over the holiday Q.

450k~ in Japan Oct - Dec. Wonder if Europe was above or below that, US should be about 550k~ so possibly on par. That'd be 1.4m~ + 10% elsewhere so maybe 1.6m!

I wonder if retailers would have allowed excessive stock given some have been burnt and WiiU's situation. They needed to have shipped 2.09m to reach 6m shipped, that'd be 490k stock on shelves plus whatever was on shelves before October, probably not a lot to be fair. 490k could easily supply the first 3 months of 2014 tho ...

As far as the Wii U stock, it actually was harder to find than the XBONE going off stock searchers and online availability. Nothing Nintendo could have done apart from forcing retailers to accept new stock.

Store-Hey what's up?

Nintendo-You only have two systems so we at Nintendo would like to send you 30 more in preparation of the holiday.

Store-Oh no that's not needed. The last wii u we sold was in July.

Nintendo-Oh but Super Mario 3D World is coming out. Plus there is increased demand because of our ad campaigns and the holidays. We predict you need 30 more.

Store-We already ordered 500 XBONEs. Those will sell like hot cakes. We don't want your Wii Us.

Nintendo-But the Wii U just got a price cut...

Store-hangs up

 

Also I didn't think about this till recently, but it's pretty cold in America. When this weeks numbers come in there should be a huge huge drop off week on week in the states. Are you ready for the XBONE doom threads Seece?



JoeTheBro said:
Seece said:

WiiU released in Japan in December .. hence the higher sales.

And November 30th in Europe ect ...

Fair comparison would be US only, as they both launched middle of November there.

And that's

XB1 - 1.5 - 2m
WiiU - 900k.


Now some of the data is in we have some idea how WiiU did over the holiday Q.

450k~ in Japan Oct - Dec. Wonder if Europe was above or below that, US should be about 550k~ so possibly on par. That'd be 1.4m~ + 10% elsewhere so maybe 1.6m!

I wonder if retailers would have allowed excessive stock given some have been burnt and WiiU's situation. They needed to have shipped 2.09m to reach 6m shipped, that'd be 490k stock on shelves plus whatever was on shelves before October, probably not a lot to be fair. 490k could easily supply the first 3 months of 2014 tho ...

As far as the Wii U stock, it actually was harder to find than the XBONE going off stock searchers and online availability. Nothing Nintendo could have done apart from forcing retailers to accept new stock.

Store-Hey what's up?

Nintendo-You only have two systems so we at Nintendo would like to send you 30 more in preparation of the holiday.

Store-Oh no that's not needed. The last wii u we sold was in July.

Nintendo-Oh but Super Mario 3D World is coming out. Plus there is increased demand because of our ad campaigns and the holidays. We predict you need 30 more.

Store-We already ordered 500 XBONEs. Those will sell like hot cakes. We don't want your Wii Us.

Nintendo-But the Wii U just got a price cut...

Store-hangs up

 

Also I didn't think about this till recently, but it's pretty cold in America. When this weeks numbers come in there should be a huge huge drop off week on week in the states. Are you ready for the XBONE doom threads Seece?

Lol, yes I'm expecting low XB1 sales.



 

Seece said:

Lol, yes I'm expecting low XB1 sales.





Mummelmann said:
impertinence said:
 


“I'm not dipping into the ethics black hole, but what you say about the Gamepad, the Wii U in itself and the casuals is a good segue into some of the points that I think is being overlooked.”

The ethics issue is a possible dead end and not something that is interesting for you and me to discuss anyway so that’s fine. It’s nice to hear your opinion on some other things though!

“First of all, the gamepad is often seen as the primary controller for the Wii U, but that is not really the case the way I see it.”

Hmm, it is the primary focus on nearly all picture ads I’ve seen as well as commercials, it is often dominating the console itself in images and to me it looks like Nintendo intends for it to be the main selling point and marketing feature. Not to mention that the Wii-mote isn’t even in the box and is an accessory you have to buy yourself. Surely; if the Wii-mote and Gamepad were equals as intended controllers, the Wii-mote would be getting a lot more advertising attention as well as actually being packed in with the box.

“It's the bundled controller with the system, but I don't see it as a game controller foremost.”

This might be true, you’re probably very fond of the Wii-mote from the Wii days, which is no wonder; it’s a really, really good controller but I still feel that Nintendo are emphasizing the Gamepad as the main character in the ensemble at almost every turn. It is also the primus motor for most of the new features while the Wii-mote is pretty doing what it always did. Besides; it doesn't make much sense to only include a device that wasn't primarily meant to be a controller with a gaming system.

“For many of the Wii U games the Wii Remotes are still the best option.”

I have no trouble believing that, in the same way; the classic controller was the best choice for quite a few Wii games.

“As everyone here knows, the Wii U is fully backward compatible with all controllers for the Wii. This is actually a great selling point for the Wii U to previous Wii owners, but it's not (yet) effectively communicated to the market.”

We all know this but, like you say; most people don’t, there even still seems to be a lot of confusion surrounding the fact that the Wii U is actually the Wii’s successor, to this day. And even if and when this is communicated in full to the market; will it make such a large difference? What is its market anyway? Many variables. Besides; the PS3 and 360 did very well even without proper backwards compatibility and the advent of the digital stores containing past hits on the previous consoles in the line lessens the impact on a disc-driven feature. At least for PS1 and PS2 games on PS4, that is, PS3 games will prove difficult either way since they are two different and largely incompatible architectures and the code is too complex to simply be emulated at low cost.

“When people say that the Wii U is the opposite of the Wii I think they miss what it really is.”

For my part; the main reason for sometimes calling them opposites is the very clear and effective market aim the Wii had as opposed to the somewhat bipolar Wii U concept. The Wii was a homing missile while the Wii U is attempting to be a cluster bomb. I know that John Lucas insists that all Nintendo consoles are built for everyone but even Nintendo themselves admitted to severely changing their demographics chase and focus with the Wii.

“The Wii U is a fully functional Wii, with added capabilities. The failure of the Wii U in the market is not because of a failed concept that people don't want. It's because Nintendo has not been able to show why it's the upgrade path people should take.”

That’s another thing though; the Wii clearly lost its appeal and actually peaked in the second full year on the market and suffered a historical decline. This, to me, would indicate that this is probably not a smart design path to keep following, regardless of added features. On the flipside; the PS3’s design philosophy seems to merit extension into the 8th gen as it provided by far the slowest decline in the 7th gen and is quite obviously still a viable route, for how long is hard to say though. And many of the upgrades revolve around features and implementation that the competition has as well. I believe the Wii concept and name ran its course in the 7th gen, the same with most of the system driving software from the Wii (Wii Sports, Wii Fit etc.). For me, I have yet to see any reason to assume that the main problem lies anywhere besides the core design and appeal of the concept, there weren’t a whole lot of big games for quite some time, granted, but baseline weekly numbers as low as the ones we saw in 2013 must have a deeper explanation. I firmly believe that continuing along the Wii road is catching an elevator heading down at this point.

“The way I see it, the issues facing the Wii U are not related to unappealing hardware or features. After all, according to what Nintendo has said, their market research shows that people who have a Wii U are overwhelmingly happy with it.”

I don’t doubt that at all, who are these people though? I also enjoy a lot of things that most others don’t, that doesn’t really help the overall perceived value of them.

“The issue is that the value of the hardware is much more difficult to communicate than it was for the Wii.”

I can understand and appreciate that, but doesn’t that imply some fairly poor planning? It’s not a good idea to attempt to rekindle the Wii spark by presenting a product that is overly hard to present in a favorable light, especially if you want to entice the less informed market segments.

“Anecdotal as it is, I sort of see this first hand as a Wii U owner. Some of the things I enjoy the most about the machine are the things I didn't really care much about before getting it. Off TV play for example sounds pretty bland and firmly in the 'nice to have' category. Turns out it's a HUGE thing in our household.”

That’s pretty interesting, kind of ties in with what I said above though; it will be hard to convince consumers to go for a product with an uneven surface sporting some actually good features that are apparent only after the investment and some time spent with the hardware.

“In comparison, the main selling point for me, the move to HD has (so far) proved to be pretty much a non-factor.”

Not overly surprising. Personally, I’ve had high resolution games for a very long time on the PC and I’m more fond of high frame rates, to be honest, I feel it’s a more important aspect of game design overall. That said; the Nintendo 1st parties do look pretty damn sweet on the improved hardware and I’m sure most people agree with that.

“Anyway, the nature of the Wii U means that people have to use it and feel it to get the appeal of it. When people do, I have no doubt that they many people will love what is on offer.”

Again, though, I’m wondering how one would go about managing the sale in the first place? If all these things aren’t eye catching and apparent from the get-go, you are very unlikely to have someone leave the store carrying a Wii U. I do think it will be a great console for Nintendo fans though, the added functions are certainly not a minus.

“For this reason, I think the Wii U will turn out to be a much slower burner than what people are used to and what many people predict for the console. I think it has huge 'word of mouth potential' and that it has the ability to go much higher than current sales would seem to indicate.”

“Much higher” is a matter of definition though; a 100% yoy increase is a significant improvement but in this case would still net mediocre-to low sales. Personally, I think that the Wii U will mostly thrive on the informed customer, the likes of you and me. I just don’t see the vast potential in the Wii U outside of that inner circle. You should note that I have never stated that I think the Wii U is a bad console; my issue is with Nintendo’s current market strategy and refusal to break tradition and I feel that they underestimating the importance of having things like good online while overestimating the selling power of the Nintendo brand alone today.

“I don't think that the 'casuals' have abandoned console gaming at all, they will move to whatever is the next hot item.”

That’s more or less what I believe, however, I also believe that the Wii U and the Gamepad are not the products to achieve such a result. Take Wii Fit U, for instance, like I mentioned in my post to death—something-wonder8; why would someone going after the convenience and “it” factor bother to hook up their training applications to the big screen TV in the living room and pay a relatively big sum for a board and an upgraded pedometer when they can download for free a software solution on your phone/tablet that you can check and utilize while making lunch in the kitchen and that is connected to a truly gigantic user base. Not to mention how much more these devices are capable of overall. I just don’t think Nintendo understands the modern and rapidly evolving market enough to produce a hit like this at this point in time.

“As Farmville and Zynga is a great exapmle of, the mobile crowd is as much of a transient market as anything else.”

They tend to simply jump onto a very similar service/platform though. The iPhone customers that jumped ship didn’t dive headlong into Blackberry; they mostly headed for the devices that were the most similar to the iPhone in most ways; Samsung and HTC phones. Perceived value and convenience factor are important here and when it comes to both those, there simply is nothing that beats a smartphone or tablet today in consumer electronics and this trend appears to be growing still.

“There's no reason why people won't move on to the Wii U, or PlayStation 4 or Xbox or Oyua or whatever if the proposition is right.”

See, I think there is; the above mentioned convenience factor and the crucial perceived value being the primary ones.

“The Wii U has a few things working for it: great brand recognition, a huge previous userbase from the Wii and it is easily the closest to that sweet $199 spot. “

Nintendo’s brand recognition is great, no doubt, but Sony’s brand recognition didn’t stop their console, TV, phone and hi-fi departments to take huge hits. The large Wii userbase is likely gone though, in my opinion anyway. I don’t know where and who that 199$ “mass market price” came from but I never did understand it, perceived value is obviously more important than the price itself, again we can see perfect examples in smartphones and tablets, it’s hard to argue that 930.000.000 units sold in 2012 isn’t mass market. Besides, there is the huge factor tying into one of my main arguments; a 199$ alleged mass market price point won’t do any good if the product itself is not fit for the mass market. Not to mention the lack of elbowroom for larger price cuts on the Wii U; they’re still losing money on it and are set to do so for quite some time, lowering the price further will only extend the period of losses and might end up costing them their hardware profitability for the better half of the 8th gen.

Now, I’m not one to state things as facts but these are my beliefs. I’m not 100% sure of everything I’m saying, I’m not a professional by any means and I don’t want to give the impression that I think to have the sole subscription to truth but I have held this for some time, ever since the Wii U was first fully revealed actually. Here are some choice words I had to say back in June 2012, a few months before the Wii U launched;

http://gamrconnect.vgchartz.com/post.php?id=4619667

They seem to have more or less followed the recipe in that post, in my mind, and the results are entirely predictable. I do think that my past and current arguments really explain a lot of what is going and what it going to happen. Only time will tell though, 2014 will be the true test for the Wii U. Honestly though, all things considered; I’ll be very surprised if the Wii U sells more than 5 million units for 2014 CY and I won’t be at all surprised if it struggles to get past 10 million lifetime for 2014.

    

 

I'll quote the full response this time for reference since it's been a while, I strive to keep things short and to the point so I'll just give a few observations and comments here.

On the gamepad as the primary controller:

The gamepad is marketed as the 'it' thing both on the box and on the Nintendo website, it is less prominent in their new styled ads, but yes: When I purchased the Wii U (which I more or less did to reward Nintendo for what the Wii did for me as a gamer personally) I expected the Game Pad to be the main controller as well. It is in a way, since it's very convenient to slide from the UI to a game and back using the GamePad, but this is only the case when messing around in single player mode. For all family styled games, the Game Pad is just an accessory that you sort of pass around to the players who's turn it is. The Wii U without a full set off Wii motes is unthinkable to me. I think Nintendo very much intended for the Wii U to be an upgrade path for people who already have invested a lot of money in Wii accessories.

On Nintendo not planning the Wii U launch and message very well:

No joke! The messaging and promotion of the Wii U has been and continuous to be disastrous and in my opinion the main factor in how the market has rejected the Wii U. The bad news is 5.2 million, the good news is it's fixable and not something related to failed hardware like many are assuming. When the Wii U came on the market it was shown in stores with only a playable demo of Rayman Legends, a game that would be delayed by more than half a year, and only uses the gamepad for some touch control gaming elements. Where was Mario Chase or Luigi's Mansion minigame from Nintendo land? Or the cool Donkey Kong themes mini game? Those would have been much better for showing off the possibilities of the system.

On the perceived value:

This is where we differ the most I guess. The Wii U as a system is not the problem, it's a system that people love once they try it. The problem is that they are not seeing the value before they have the system in their hands. So the perceived value is low because of failed messaging, not because people don't want the product. I also put much less emphasis on the competition from the mobile and tablet market. It's simply just two different experiences and your fitness app example is a good illustration of this. People who buy Wii fit U will do it for the added value that version has over the fitness apps, it could be the direct feedback from the balance board needed to correct a pose in Yoga, or something as trivial as the fun of virtually climbing Mount Everest based on your changes in elevation during the day. I'm not saying that there will be no loss to the mobile market at all, but I think it's much more limited than many think. Nintendo is very conscious of creating experiences that are different from the mobile experience. If people will buy into these efforts or not is an open question.

As far as the $199 price point. It is important because it's obviously one of the psychological price points and it's also the last of these price points that people associate with toys and play things. Above this price point it's difficult to get a lot of people to buy something that is considered a toy. Despite what people on a board like this wants to pretend, most people still consider videogaming a play activity and a console as an expensive toy. Game enthusiasts will buy the console they want when the price is right for them, and that can be as high as $699 as we've seen, but the mass market won't. Wii U is the first console of this gen that will hit the $199 price point, and assuming that it has a half way decent library by then that will  be the trigger for many people. It's still a ways off, but the way things are going that price might not be out of the question as early as next year. And just to state the obvious: smart phones are not perceived as toys in the market, they are also by and large brought to market at $199 and lower ( or $299 for the newest models).

Where does this leave the Wii U?

Impossible to tell. I can see a 'slow viral' growth for the Wii U if the software is compelling enough. Meaning as more and more people get the system (despite what wisecracks are saying there are actually new people buying the system every week) word of mouth will spread. The way the Wii U is brought to the market right now, it can only reach penetration based on word of mouth. The value is not communicated a priori so people need to see and feel it before they see the value. This is of course an incredibly weak position for Nintendo, and far from guaranteed to even happen. They need to fix their messaging starting yesterday, but is the concept of the Wii U even possible to communicate effectively through advertising? I am not a marketing guy, but even I can think of things to do to improve the understanding of the product. Who knows what Nintendo will do though.

I don't typically predict numbers or even trends, but I have said I think we'll see a general contraction in the Video game market. This is because I don't think Nintendo will be able to ignite the market like they need to (this is based purely on percentages as not igniting a mass phenomenon is a lot easier than igniting one) and because I think the number of video game customers will shrink. You (and many others) blame this on tablets and phones. I think that factor is minimal, but I do think that the 'sameness' you've talked about is a double edged sword for MS and Sony. More PC like architectures and games will make the PC itself a more direct competitor and I think as this generation goes on more and more people will do what I would have done today if I was interested in a PS4: Spend the money on upgrading my HTPC instead and get the games through Steam and or piracy.

I apologize, again my writings are scattered and too long. The debate is multi faceted at this point. It is difficult to be succinct.



saw this at gaf