Mummelmann said:
impertinence; to focus on one single aspect, I'd like to hear your thoughts on the following that I've been thinking about today: A large part of the premise for the theory presented in the OP rests on 3rd parties being forced onto the Wii U due to massive spending and bloated budgets due to development costs, that much is clear to anyone. Now, since the Wii U is HD and thus technically as expensive to develop for at a base level, what's to stop 3rd parties from simply scaling back their budgets on titles on other platforms rather than adopting a new and potentially unsafe development paradigm and environment? The budget being the main concern, they would circumvent the need to get in bed with Nintendo, with their poor track record with 3rd parties and sales of their software and their small userbase and somewhat haphazard market aim in the home console market, it would make a lot more sense to go for the unspoken third option. To me, it's not simply: 1: Go bankrupt or 2: Embrace Nintendo as thy all loving father
You need to add; 3: Stay on the PS and Xbox but scale back budgets; On unified console architecture, it doesn't matter if the hardware is more powerful so long as the shaders and base chipset structure share the same basic composition and the output resolution remains 720 or 1080p regardless, a softer engine would also run very nicely on PS4 and One hardware, giving good and stable framerates. Not to mention the superior online component, presenting, among other things, a great digitial distribution opportunity, reducing costs further (The Wii U's small storage and inferior online solutions would hamper them in this regard). The third option makes the most sense from a developers perspective, since a monopoly is never a good thing for consumers or developers, I hardly think replacing a semi-3rd party hegemony with a Nintendo monopoly is in anyone's best interest except Nintendo. This is also the most sensible perspective business-wise. They might still port to the Wii U but they don't run the risk of falling under anyone's yoke again, like in the 1983-1994 period and they wouldn't be forced to publish on the one platform with, by far, the highest grossing and selling 1st party software. The Wii had the advantage that it could boast a much cheaper and shorter development cycle, this is not true for the Wii U. Look at the PC, even through the last 3-4 generations of GPU's, development costs have risen only marginally and can likely be mostly attributed to inflation and salary index growth at any rate., and this is even on a non-unified architecture. Console programming is more costly but the massive increase in development costs between the 7th and 8th gen is a myth.
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I think for many studios the option will be to bow out of the AAA race or go bankrupt. I do agree that bowing out of the AAA arms race is not the same as switching to the Wii U. I do think however that if developers scale down their games it makes sense for them to support all three current gen consoles. (Assuming porting scaled down PS4 games to Wii U is trivial to very low impact, I don't know enough about the architectures to assert this for sure). So, in a sense, the idea that Nintendo will force third parties to support their platform makes a little sense if that is what it comes too. I am not sure that this scenario is very different from what is cureently happening though. The bleeding edge AAA studios will still stay away and the Wii U already gets decent AA support if you will. Of course, there is also the posibility that developers will be shed off to the crimson red ocean of mobile gaming if they can't stomach the high cost of console gaming.
Another thing to consider is the oft referenced diminishing returns. I don't know that we are there yet, but at some point the difference between very very very high production values, and just high production values will be very small. So, even studios that have limited resources will be able to develop very good looking games for much smaller budgets. We're already seeing that some independent studios is putting out very good looking games on reasonable budgets. The cost of making a 7th gen looking game is much lower now then it was when the HD consoles first came out.
Of course, John Luacs' claim is that with third party support the superior craftmansship of Nintendo will erode the user base for Sony and MS. While I agree with him that Nintendo produces much higher quality games that any other developer, I don't share his optimism when it comes to the end consumer. I think the videogame audience is just as quality concious as the music audience or the movie audience. Meaning they will sink their money into the newest, shinest thing with the heaviest advertising. This is why I think the market will continue to gravitate towards very high production value and very low risk projects. If Nintendo is able to stay alive in this market, more power to them. I hope they do since I respect the commitment they have to investing as heavy in the playability of a game as the presentation.
The reason why I don't count Nintendo out of the race is because I have lived too long to make that mistake. If there is one company out there that can ignite the passion of a huge mass market it's Nintendo. They sold an $80 scale to millions of people. They created the game & watch hysteria. The X factor is Nintendo's ability to create phenomenons, which I think they do better than anyone. People say 'the casuals have moved on to tablets', and act as if that's where they will stay forever. There is no guarantee that Nintendo can't create the next disruptive gaming device or software that once again blows everyones minds. I think Nintendo has the most potential to pull out another home run like that, because they have done it before, and because it is not the focus of Sony or MS.
Overall though, finding that viral smash hit is difficult and probably won't happen. I think the 8th generation will see contraction across the board. If it is bad enough to force one, two or three players out of the game though? I don't know.