Seece said:
That PS4 and WiiU line ups are on par this holiday, which you seem to disagree with. |
Ok, we have different opinions then.
Seece said:
That PS4 and WiiU line ups are on par this holiday, which you seem to disagree with. |
Ok, we have different opinions then.
POE said:
Yesterday i bought Pikmin 3. |
Considering Ghosts PS4 likely outsold all Wii U software combined in the UK last week, this argument that Wii U owners are buying all these other games doesn't really hold water.
RedPikmin95 said: Well, there might be another version of Johnlucas lol look at this: http://gamrconnect.vgchartz.com/thread.php?id=171959 (His name is Landguy) |
False phophet is false.
Things that need to die in 2016: Defeatist attitudes of Nintendo fans
Yakuzaice said:
Considering Ghosts PS4 likely outsold all Wii U software combined in the UK last week, this argument that Wii U owners are buying all these other games doesn't really hold water. |
This isn´t true because you are not counting digital sales.
POE said:
|
Even including digital it could be close.
Incubi said:
I'm talking about the WiiU owners (Nintendo fans), not the Wii owners (soccer moms and grand parents). Of cource, the latter group might buy into WiiU this xmas, but that would mean the WiiU would end up selling gangbusters wouldn't it? Surely we cant have that. |
You were thinking about WiiU owners, you haven't ever said WiiU (you were always refering to Nintendo audience).
But even talking about WiiU, your argument fails miserably when thinking about Pikmin 3 and Lego City Undercover in comparison to Assassin's Creed 3 and Batman Arkham City (which have sold less than a half). I will not joke this time because I'm afraid you could really believe on that and don't understand my sarcasm. Instead, I will just say the large difference in sales can't be a matter of quality, since AC3 and BAC are masterpieces. Maybe the answer is that the other two are kindergarten games in a kindergarten console, while AC3 and BAC are for a mature audience that has its roots on PS3 and X360.
~Mod Edit~
This post has been moderated.
-Smeags
Prediction made in 14/01/2014 for 31/12/2020: PS4: 100M XOne: 70M WiiU: 25M
Prediction made in 01/04/2016 for 31/12/2020: PS4: 100M XOne: 50M WiiU: 18M
Prediction made in 15/04/2017 for 31/12/2020: PS4: 90M XOne: 40M WiiU: 15M Switch: 20M
Prediction made in 24/03/2018 for 31/12/2020: PS4: 110M XOne: 50M WiiU: 14M Switch: 65M
Seece said:
Even including digital it could be close. |
Yes it "COULD" be.
POE said:
This isn´t true because you are not counting digital sales. |
Unless you have evidence of the digital market in the UK, I don't see how you can say it is not true. Even if half of the Wii U's software sales are digital, the overall number is quite low and doesn't suggest people are buying all these other games in droves.
Final-Fan said: 2a2. OK. You suck at clearly defining your terms from the outset. |
You suck at understanding what is already clearly defined. It's simple grammar and the meaning of the words. It's all there. But anyway let's move on.
Final-Fan said: 2a3a. Please direct me to those lists. More importantly the development costs one, I presume we can agree to use VGC software numbers unless you say otherwise. |
I couldn't find a list with 50 games. This one seems quite reliable and it has 27:
http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
Anyway, do you see any Nintendo game in there? I don't. As for the best sellers, in the top 27 I see 23 Nintendo games! See the contrast? Same thing when we look at games that qualify under my requirements. I just prefer to use them because I believe money isn't everything and that a dev can do great deeds with small amounts of money (Nadeo is a good example of that). So I prefer to assess the commitment of a dev and the depth of a game through their outcome in regards to objective parameters (in order to keep tastes aside and keep me lucid in the analysis). But I can't deny money is a more wide criteria and certainly shows commitment (although depth will depend on how well the money is spent).
In conclusion, I think Nintendo is very competent but also very greedy. I prefer to put my money on games that are, above all, games...rather than on finantial vehicles to fill the pockets of shareholders that won't reinvest it back in the industry. I honestly prefer Sony's and Microsoft's games. But even if I prefered Nintendo's, I would think twice before putting my money there.
Final-Fan said: 2a3b. I've made claims I've backed up. Specific claims about depth in a Metroid game. Aside from the ONE THING I said about game reviewers possbily having evidence of MP's depth in their reviews, what do you have to say about MY OWN arguments for its depth? You talk about my burden of coming to you with stuff to back up my claim, but when I've done so you haven't even addressed it! |
What arguments? I had noticed none. Now I went to see your ealier comments on Metroid Prime and I can't believe this is what you call arguments: "That is a game with very good graphics for its day. It has a great atmosphere and huge levels that all interconnect. It has a very deep backstory that can be investigated by players that choose to examine the environment around them and see the clues and records of what has happened, as well as find out all about the flora and fauna. This information can be reviewed after being seen by the player at their leisure. It has a good combat system that was very original and very different from earlier Metroid games (which were 2D side scrollers while Prime is 3D and first person)."
Please tell me this isn't it...that you really have arguments that I somehow skipped.
Final-Fan said: 2a4b1. |
Then I also apologize for that. I was implicitly saying "at the moment" but I could or should have put it explicitly. Games are being qualified in our analysis, that's a continuous process. When I say that Sony has 11, I also mean 11 at the moment (it may have more...and most probably it does).
Final-Fan said: 2a4b2. |
6th result on google (and I couldn't trace it in the link): https://www.google.pt/search?q=metroid+prime+map+size&hl=pt-PT&source=lnms&sa=X&ei=MkCBUrfJBMmS7AbZ94GYDA&ved=0CAgQ_AUoAA&biw=1680&bih=949&dpr=1#hl=pt-PT&q=metroid+prime+km2
But I admit this is not reliable, specially because there is a "..." between "Metroid Prime" and "100 km2". Anyway, it's like I said, if it was really big the internet would tell us the number.
Final-Fan said: 2a4b3. |
Do you think that's fair? I present you 9 different requirements and ask for you to tell me 10 Nintendo games that fulfill ANY of those. You present me 1 requirement for each dev. I present you generic requirements and you present me "kart racers" (within the racing genre, within the kart type) and "Pokemon-style" (even more specific!)? Not to mention that Nintendo has many more games released than EA or Microsoft.
Still, I can tell you about Spore (Pokemon-style) from EA and Joy Ride (kart racer) from Microsoft. Even within your insanely hard criteria, I'm able to find results.
And when you say "Nintendo may simply be a developer that doesn't do that sort of game", I ask you then: what sort of game? As far as I know, you have 9 different requirements to explore (not just 1) and none of them is about a specific genre (they are all generic). So, no matter the niches Nintendo is in, everything would be possible. Fully editable levels can be on action games like inFamous 2, platformers like LittleBigPlanet, driving games like TrackMania, etc. Same thing for simulating gameplay, area bigger than 300km2, online with more than 100 players at the same time, etc. There's no excuse.
Final-Fan said: 2a4b4. I'm sorry to disappoint you but of the hundreds of Nintendo games I've played a relative handful. I've played many Mario games, and Zelda, a couple Pokemon, etc. but I haven't played Baten Kaitos, haven't played Eternal Darkness, haven't played most of their games. And I don't perfectly remember them either. |
You don't need to remember them perfectly. If you've played them, that should be enough for any of my requirements to immediately ring the bells for any of the Nintendo games you've played. Moreover, if you're a Nintendo fan, you certainly know about plenty of Nintendo games you didn't play. That should be quite a knowledge.
Final-Fan said: Actually, though, you could say that Mario Paint has editable levels. See? I'm adding to this all the time! |
You could only say that if they are fully editable and if they are really levels. Do you think a paint is a level? Try again.
Final-Fan said: 2b1. You're saying making a single game with 100 different characters with player statistics that are minutely different, is much harder than making 100 distinct mini-games? I'm sorry but that is delusional. The work put into adding another 100 characters with minutely different stats is relatively minimal vs. making another 100 minigames. Heck, a game like Final Fantasy Tactics RANDOMLY GENERATES such characters! The FIFA game (for example) simply has them locked into a certain set. Would you say it's accurate that FFT has an infinite number of playable characters, or at a minimum, thousands upon thousands to whatever limit is defined by the number of variables that goes into character generation? How much extra work does that mean Square put into its game versus having a set stable of characters you can recruit, say 30? |
Now you start to understand why is there a lower limit but no differentiation at all to whether they are 100, 1000 or even infinite. I defined that requirement not only because of the work it demands to make hundreds or thousands of different stats but also because, if it was really in just 1 game, that would imply the game is deep and hard to make (a dev would never make such an effort if the title wasn't to be strong on most of the other gaming aspects too). My requirements are designed in a way to guarantee at all costs the product demanded hard work. They are not infallible, but I did the best I could. Having that said, now it's easy for you to understand why making hundreds of tiny games isn't as impressive.
Besides my requirements (objective outcome parameters) and developments costs, another insteresting metric would be man-hours spent. But I guess that's hard info to get from most of games.
Final-Fan said: 2b2. For example, one Brain Age game advertises having 50 different Sudoku puzzles you can do. Surely that is pretty similar to having 50 different soccer players you can play. And obviously there is more in the game than just Sudoku puzzles, enough to pass your limit. |
First fallacy: 50 puzzles are sort of levels, not gameplay variants. Second fallacy: you can't add 50 from one game and some more from other game...until you make 100. Like I told you, the point of the requirement is to get to hundreds of different gameplay variants in 1 SINGLE gameplay so that we know that the gameplay has depth and it was hard to make (it's a big rock, not sand like the hundreds of tiny games).
Final-Fan said: 4. You are the only person I've ever seen or heard of that thinks SA is as superior to SM64 as SMG is to SA2. But you're entitled to that opinion. Or, if that isn't exactly what your opinion is, you're entitled to whatever opinion you have. |
Actually, it isn't. My opinion is: SA1 is the best platformer ever and SA2 is the 2nd best. So, in my opinion, Mario Galaxy is not superior at all. But you're right, everyone is entitled to his/her own opinion.
Prediction made in 14/01/2014 for 31/12/2020: PS4: 100M XOne: 70M WiiU: 25M
Prediction made in 01/04/2016 for 31/12/2020: PS4: 100M XOne: 50M WiiU: 18M
Prediction made in 15/04/2017 for 31/12/2020: PS4: 90M XOne: 40M WiiU: 15M Switch: 20M
Prediction made in 24/03/2018 for 31/12/2020: PS4: 110M XOne: 50M WiiU: 14M Switch: 65M
Yakuzaice said:
Unless you have evidence of the digital market in the UK, I don't see how you can say it is not true. Even if half of the Wii U's software sales are digital, the overall number is quite low and doesn't suggest people are buying all these other games in droves. |
The same applies to you, without those numbers you can´t say what you did.