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Forums - Gaming - Would you be interested in a Shonen Jump VS Capcom game ?

 

So... Would you ?

Yes, very much so... 44 58.67%
 
Not really. Don't care for the Jump... 6 8.00%
 
Sure, but I would prefer others... 4 5.33%
 
What's a Shonen Jump ? 1 1.33%
 
Results now ! 20 26.67%
 
Total:75
seiya19 said:
Theendgame27 said:
This would be pretty cool. Signed.

Welcome aboard ! ^_^

papamudd said:

No to capcom!

Is this because you don't like Capcom games, or because of the criticism regarding their recent decisions ?

If it's the latter, let me just say that I'm among those who have criticized Capcom in the past few years for a number of things, but I believe this shouldn't get in the way of an idea like this one. Their developers still make great games in my opinion (specially fighters), and the chance of them changing at least most of said criticism is still there.


Honestly I think capcom is ruining the fighting genre overall... aside from their poor decisions that affect gamers in regards to DLC. I just think the way they make games is affecting other games and turning it into a bigger cheese fest than its ever been. So if another company made it perhaps it could be better. Wouldn't mind soulcaliber vs bleach... or Dragonball vs SF



Talal said:
I will permaban myself if the game releases in 2014.

in reference to KH3 release date

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papamudd said:

Honestly I think capcom is ruining the fighting genre overall... aside from their poor decisions that affect gamers in regards to DLC. I just think the way they make games is affecting other games and turning it into a bigger cheese fest than its ever been. So if another company made it perhaps it could be better. Wouldn't mind soulcaliber vs bleach... or Dragonball vs SF

Well, I have to disagree... In my opinion, Capcom has been the biggest supporter of fighting games, either from these past few years or in all of gaming's history. The genre as a whole wouldn't be where it is without them, with most other franchises being stuck at a niche level, or dwindling in popularity. Don't get me wrong, I enjoy many of them, but without Capcom's offerings the genre would be much less viable than it is now. All this more than compensates their questionable decisions regarding DLC to me, which are not exclusive to them anyway.

I'm not sure what you mean by "cheese fest" here, but it's not my intention to convince those who dislike Capcom's fighters anyway... I respect the opinion of those who don't enjoy them, but my question was aimed to those who are open to them. I say this not just as a response to your comment, but also regarding the previous comments that claimed not to care much for Capcom's fighters, or fighting games in general.

I agree that a Dragon Ball VS Street Fighter game could work for similar reasons that I believe Shonen Jump VS Capcom would, but I don't see any point in limiting the selection to it. The only positive of this would be how easy it would be to localize in comparison, but as I mentioned before, that's secondary to me. A Jump game obviously has far more potential to attract more anime/manga fans, and the fact that we already got a Marvel VS Capcom and Tatsunoko VS Capcom before means that it would not be out of place within the "Capcom VS" series.



No... i'm tired of Capcom VS series.



No, but I'd definitely take a look at Ninendo vs. Capcom :D



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
thekitchensink said:
No, but I'd definitely take a look at Ninendo vs. Capcom :D

I don't think the nonsensical nature of Nintendo's characters would be a good fit for a Capcom VS game... I would expect a different gameplay style for this crossover. Perhaps something like Power Stone could work, as long as it's different enough from Smash. Something that takes advantage of platforming gameplay and power ups.

Anyway... This thread is going to get inevitably derailed, isn't it ?



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seiya19 said:
thekitchensink said:
No, but I'd definitely take a look at Ninendo vs. Capcom :D

I don't think the nonsensical nature of Nintendo's characters would be a good fit for a Capcom VS game... I would expect a different gameplay style for this crossover. Perhaps something like Power Stone could work, as long as it's different enough from Smash. Something that takes advantage of platforming gameplay and power ups.

Anyway... This thread is going to get inevitably derailed, isn't it ?


Link worked out pretty well in Soul Calibur II--it's all about adapting the character to the gameplay style.  Pre-MvC, who'd have ever thought Jill Valentine or Mega Man could work in a fighting game?  It could be done, the developers just need the right amount of imagination.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
thekitchensink said:
seiya19 said:
thekitchensink said:
No, but I'd definitely take a look at Ninendo vs. Capcom :D

I don't think the nonsensical nature of Nintendo's characters would be a good fit for a Capcom VS game... I would expect a different gameplay style for this crossover. Perhaps something like Power Stone could work, as long as it's different enough from Smash. Something that takes advantage of platforming gameplay and power ups.

Anyway... This thread is going to get inevitably derailed, isn't it ?


Link worked out pretty well in Soul Calibur II--it's all about adapting the character to the gameplay style.  Pre-MvC, who'd have ever thought Jill Valentine or Mega Man could work in a fighting game?  It could be done, the developers just need the right amount of imagination.

It's not a matter of whether it can be done or not, but whether it's justified to do so. And whether it's the best you can do.

In theory, you can do pretty much anything. For example, you could add Reggie in Smash as some fans are currently suggesting, creating for him an entire moveset from scratch, full of memes and whatnot. But is this the direction you want for the game ? Would this make it better for you ?

Yes, you could shoehorn Nintendo characters into this gameplay style, making the likes of Mario, Kirby, Pikachu and Donkey Kong fight characters from Street Fighter in their way, creating new movesets and so on while just ignoring their fundamental differences in design. But why do this when you could just create a new gameplay style that's more appropiate for them ? When you could take advantage of their strengths, rather than modifying them to fit an extraneous game design ? I'm not saying no to a Capcom/Nintendo crossover, quite the opposite. I would love to see one with a gameplay that makes sense for their characters and universes. Something that is nonsensical enough to feel right when playing Olimar VS Akuma... Not a "Capcom VS" game.

Regarding your examples, not everyone is a fan of them, and you can see this many times when people discuss said games. Some people dislike Mega Man for how easy it is to just spam the buster, making it annoying to play against it. Link has been criticized for its moveset too, with all the projectile attacks he has and his slow moves in SC II. And personally, I've never gotten fully used to seeing Resident Evil characters in a VS game... If it were up to me, I wouldn't include them, but I guess I'm in the minority. Just like with "joke" characters like Phoenix Wright... In any case, there's a big difference between getting Link into Soul Calibur and getting Mario to fight Ryu in a VS game.

I guess what I'm trying to say here is that, even crossovers have its limits. If you don't put some boundaries to define the concept and take into account the unique traits of the characters, then what's the point ? Aren't you taking away what makes them special in the first place ? Of course, I do realize that where are these boundaries is clearly subjective, and I'm guessing we're gonna have to agree to disagree in this particular case...

PS: I apologize if any of this comes off a bit rude... It's not my intention.



seiya19 said:
thekitchensink said:
seiya19 said:
thekitchensink said:
No, but I'd definitely take a look at Ninendo vs. Capcom :D

I don't think the nonsensical nature of Nintendo's characters would be a good fit for a Capcom VS game... I would expect a different gameplay style for this crossover. Perhaps something like Power Stone could work, as long as it's different enough from Smash. Something that takes advantage of platforming gameplay and power ups.

Anyway... This thread is going to get inevitably derailed, isn't it ?


Link worked out pretty well in Soul Calibur II--it's all about adapting the character to the gameplay style.  Pre-MvC, who'd have ever thought Jill Valentine or Mega Man could work in a fighting game?  It could be done, the developers just need the right amount of imagination.

It's not a matter of whether it can be done or not, but whether it's justified to do so. And whether it's the best you can do.

In theory, you can do pretty much anything. For example, you could add Reggie in Smash as some fans are currently suggesting, creating for him an entire moveset from scratch, full of memes and whatnot. But is this the direction you want for the game ? Would this make it better for you ?

Yes, you could shoehorn Nintendo characters into this gameplay style, making the likes of Mario, Kirby, Pikachu and Donkey Kong fight characters from Street Fighter in their way, creating new movesets and so on while just ignoring their fundamental differences in design. But why do this when you could just create a new gameplay style that's more appropiate for them ? When you could take advantage of their strengths, rather than modifying them to fit an extraneous game design ? I'm not saying no to a Capcom/Nintendo crossover, quite the opposite. I would love to see one with a gameplay that makes sense for their characters and universes. Something that is nonsensical enough to feel right when playing Olimar VS Akuma... Not a "Capcom VS" game.

Regarding your examples, not everyone is a fan of them, and you can see this many times when people discuss said games. Some people dislike Mega Man for how easy it is to just spam the buster, making it annoying to play against it. Link has been criticized for its moveset too, with all the projectile attacks he has and his slow moves in SC II. And personally, I've never gotten fully used to seeing Resident Evil characters in a VS game... If it were up to me, I wouldn't include them, but I guess I'm in the minority. Just like with "joke" characters like Phoenix Wright... In any case, there's a big difference between getting Link into Soul Calibur and getting Mario to fight Ryu in a VS game.

I guess what I'm trying to say here is that, even crossovers have its limits. If you don't put some boundaries to define the concept and take into account the unique traits of the characters, then what's the point ? Aren't you taking away what makes them special in the first place ? Of course, I do realize that where are these boundaries is clearly subjective, and I'm guessing we're gonna have to agree to disagree in this particular case...

PS: I apologize if any of this comes off a bit rude... It's not my intention.


Not at all--we're just having a pefectly rational discussion where our viewpoints differ.  On the Internet.  Which is... odd haha o.O

Anyway, you do present good points.  However, the issues you mention regard balancing, not whether the character could, in fact, be properly put into a game.  These issues aren't exclusive to crossover games--why do you think fighting games constantly have to be patched for rebalancing?  Link could have been made a little faster, Mega Man could have had a hair longer between when he could use the Mega Buster, etc.

Regarding your point about just putting them into a game that is more suited to them, Smash Bros is a perfect example.  Pikachu, Captain Falcon, Olimar, and Mr. Game and Watch are characters that come from a turn-based RPG, a racer, an RTS, and a line of minigames, yet they were all adapted perfectly well into a side-scrolling fighting game.  They managed to do this while keeping the spirit of the characters well intact.  So it can be done, but again--it just takes the right amount of creativity.

Keep in mind, too, that I'm aware that my whole idea is nothing more than a (excuse the Nintendo pun) pipe dream.  :P



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
seiya19 said:
thekitchensink said:
No, but I'd definitely take a look at Ninendo vs. Capcom :D

I don't think the nonsensical nature of Nintendo's characters would be a good fit for a Capcom VS game... I would expect a different gameplay style for this crossover. Perhaps something like Power Stone could work, as long as it's different enough from Smash. Something that takes advantage of platforming gameplay and power ups.

Anyway... This thread is going to get inevitably derailed, isn't it ?


It could be done but the best method, likely only one Nintendo would get behind, would be something akin to Smash Bros style gameplay. Which honestly would be the best method providing Nintendo a reason to do a Smash Bros outside of the normal once a generation release and potentially getting in Capcom's good graces sharing that Smash name to a greater degree.

Although the minute it is announced Capcom and Nintendo will be flooded by people complaining about characters left out or ones they want in so maybe from a individual developer stand point all that grief might turn the Capcom side off.



thekitchensink said:


Not at all--we're just having a pefectly rational discussion where our viewpoints differ.  On the Internet.  Which is... odd haha o.O

Anyway, you do present good points.  However, the issues you mention regard balancing, not whether the character could, in fact, be properly put into a game.  These issues aren't exclusive to crossover games--why do you think fighting games constantly have to be patched for rebalancing?  Link could have been made a little faster, Mega Man could have had a hair longer between when he could use the Mega Buster, etc.

Regarding your point about just putting them into a game that is more suited to them, Smash Bros is a perfect example.  Pikachu, Captain Falcon, Olimar, and Mr. Game and Watch are characters that come from a turn-based RPG, a racer, an RTS, and a line of minigames, yet they were all adapted perfectly well into a side-scrolling fighting game.  They managed to do this while keeping the spirit of the characters well intact.  So it can be done, but again--it just takes the right amount of creativity.

Keep in mind, too, that I'm aware that my whole idea is nothing more than a (excuse the Nintendo pun) pipe dream.  :P

I can be a bit... Let's say "vehement" sometimes when arguing a point, so I'm glad I didn't come off as rude to you. ^_^

You're right that some of the issues I mentioned before are more balancing ones that anything, but the thing is that, with crossovers, you sometimes have to choose between being faithful to the characters and making a balanced game. In Mega Man's case, his ability to constantly shoot even without any sort of powerup is a trademark for the character, so you're forced to either reduce the potential of the character significantly, or risk breaking the game for him. And in Link's case, you have to make some choices regarding his varied arsenal of items... This is a common disjunctive for licensed fighters as well, which usually ends up favoring faithfulness or fanservice rather than balance. Personally, I don't have a problem with this as long as the game is not completely broken, but this is why the fighting game community in general tends to ignore these games. Or, with a game like Smash, end up playing it in a very restrictive manner.

While Smash Bros is indeed the best example for an inclusive fighter, capable of having the most varied cast of all, this comes with a price. It also ends up being the most nonsensical one, and the one with the most flexible rules and overall design. And in order to have all these characters included, a lot was created or modified from them. In Captain Falcon's case, we wouldn't even know he could actually fight hand to hand if it wasn't for Smash, and as someone who played the original F-Zero back in the SNES era, it's still weird to me... >.<  Now, I do like Smash, and I don't have a problem with its "silliness" as that's what it was meant to be from the start, but I don't want every fighter turning into it, or even every crossover.

Of course, I can sympathize with anyone that has a dream crossover, for obvious reasons... ^.^  And who knows, maybe I could end up changing my mind if such a game ever gets to be made...