thekitchensink said:
seiya19 said:
thekitchensink said: No, but I'd definitely take a look at Ninendo vs. Capcom :D |
I don't think the nonsensical nature of Nintendo's characters would be a good fit for a Capcom VS game... I would expect a different gameplay style for this crossover. Perhaps something like Power Stone could work, as long as it's different enough from Smash. Something that takes advantage of platforming gameplay and power ups.
Anyway... This thread is going to get inevitably derailed, isn't it ?
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Link worked out pretty well in Soul Calibur II--it's all about adapting the character to the gameplay style. Pre-MvC, who'd have ever thought Jill Valentine or Mega Man could work in a fighting game? It could be done, the developers just need the right amount of imagination.
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It's not a matter of whether it can be done or not, but whether it's justified to do so. And whether it's the best you can do.
In theory, you can do pretty much anything. For example, you could add Reggie in Smash as some fans are currently suggesting, creating for him an entire moveset from scratch, full of memes and whatnot. But is this the direction you want for the game ? Would this make it better for you ?
Yes, you could shoehorn Nintendo characters into this gameplay style, making the likes of Mario, Kirby, Pikachu and Donkey Kong fight characters from Street Fighter in their way, creating new movesets and so on while just ignoring their fundamental differences in design. But why do this when you could just create a new gameplay style that's more appropiate for them ? When you could take advantage of their strengths, rather than modifying them to fit an extraneous game design ? I'm not saying no to a Capcom/Nintendo crossover, quite the opposite. I would love to see one with a gameplay that makes sense for their characters and universes. Something that is nonsensical enough to feel right when playing Olimar VS Akuma... Not a "Capcom VS" game.
Regarding your examples, not everyone is a fan of them, and you can see this many times when people discuss said games. Some people dislike Mega Man for how easy it is to just spam the buster, making it annoying to play against it. Link has been criticized for its moveset too, with all the projectile attacks he has and his slow moves in SC II. And personally, I've never gotten fully used to seeing Resident Evil characters in a VS game... If it were up to me, I wouldn't include them, but I guess I'm in the minority. Just like with "joke" characters like Phoenix Wright... In any case, there's a big difference between getting Link into Soul Calibur and getting Mario to fight Ryu in a VS game.
I guess what I'm trying to say here is that, even crossovers have its limits. If you don't put some boundaries to define the concept and take into account the unique traits of the characters, then what's the point ? Aren't you taking away what makes them special in the first place ? Of course, I do realize that where are these boundaries is clearly subjective, and I'm guessing we're gonna have to agree to disagree in this particular case...
PS: I apologize if any of this comes off a bit rude... It's not my intention.