| thekitchensink said:
Anyway, you do present good points. However, the issues you mention regard balancing, not whether the character could, in fact, be properly put into a game. These issues aren't exclusive to crossover games--why do you think fighting games constantly have to be patched for rebalancing? Link could have been made a little faster, Mega Man could have had a hair longer between when he could use the Mega Buster, etc. Regarding your point about just putting them into a game that is more suited to them, Smash Bros is a perfect example. Pikachu, Captain Falcon, Olimar, and Mr. Game and Watch are characters that come from a turn-based RPG, a racer, an RTS, and a line of minigames, yet they were all adapted perfectly well into a side-scrolling fighting game. They managed to do this while keeping the spirit of the characters well intact. So it can be done, but again--it just takes the right amount of creativity. Keep in mind, too, that I'm aware that my whole idea is nothing more than a (excuse the Nintendo pun) pipe dream. :P |
I can be a bit... Let's say "vehement" sometimes when arguing a point, so I'm glad I didn't come off as rude to you. ^_^
You're right that some of the issues I mentioned before are more balancing ones that anything, but the thing is that, with crossovers, you sometimes have to choose between being faithful to the characters and making a balanced game. In Mega Man's case, his ability to constantly shoot even without any sort of powerup is a trademark for the character, so you're forced to either reduce the potential of the character significantly, or risk breaking the game for him. And in Link's case, you have to make some choices regarding his varied arsenal of items... This is a common disjunctive for licensed fighters as well, which usually ends up favoring faithfulness or fanservice rather than balance. Personally, I don't have a problem with this as long as the game is not completely broken, but this is why the fighting game community in general tends to ignore these games. Or, with a game like Smash, end up playing it in a very restrictive manner.
While Smash Bros is indeed the best example for an inclusive fighter, capable of having the most varied cast of all, this comes with a price. It also ends up being the most nonsensical one, and the one with the most flexible rules and overall design. And in order to have all these characters included, a lot was created or modified from them. In Captain Falcon's case, we wouldn't even know he could actually fight hand to hand if it wasn't for Smash, and as someone who played the original F-Zero back in the SNES era, it's still weird to me... >.< Now, I do like Smash, and I don't have a problem with its "silliness" as that's what it was meant to be from the start, but I don't want every fighter turning into it, or even every crossover.
Of course, I can sympathize with anyone that has a dream crossover, for obvious reasons... ^.^ And who knows, maybe I could end up changing my mind if such a game ever gets to be made...







