| Fusioncode said: You're playing the wrong JRPGs. Check out some of the Shin Megami Tensei games if you want to see JRPGs done right. |
Explain how the series approaches above problem's.
| Fusioncode said: You're playing the wrong JRPGs. Check out some of the Shin Megami Tensei games if you want to see JRPGs done right. |
Explain how the series approaches above problem's.
Xxain said:
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Play the games. There's a sense of adventure in every SMT game that I've experienced. As for the second problem, wait why is that a problem? Do you need to be able to jump on boxes in order to immerse yourself in an RPG? As long as I can interact with interesting characters and affect their fates(Persona 3 & 4) then that's all the interaction I need.
Sigs are dumb. And so are you!
Fusioncode said:
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I am talking about modern console JRPG's dude.
Or, maybe JRPG should not have all these expensive features, so they can more time on story telling, character developpement and awesome gameplay.
Just my toughts.
And more expensive JRPGs don't bring in more money. Disgaea sells half as much as Tales of. And tales of half as much as a spinoff Final fantasy. For each scale, you multiply budget by almost 4. And disgaea has the most content.

| RenCutypoison said: Or, maybe JRPG should not have all these expensive features, so they can more time on story telling, character developpement and awesome gameplay. Just my toughts. And more expensive JRPGs don't bring in more money. Disgaea sells half as much as Tales of. And tales of half as much as a spinoff Final fantasy. For each scale, you multiply budget by almost 4. And disgaea has the most content. |
1. Aren't JRPG's doing that already? Why do you think FF13 ended up the way it did. It focused on Story and characters to the dilution of other features. How'd that turn out? 2. Why are you bringing Nippon Ichi into this? This is not directed at small time developers but at developers who actually have money and prestige to turn the JRPG market around.
Xxain said:
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I loooove me some Skyrim. And I'm certainly not against JRPGs being better, or including elements found in WRPGs. And of course, nobody's going to complain about things in the game, I'm talking from a development perspective: resources are limited, and every development team must choose how and where to spend those rescources: time, money, manpower, creative talent, etc. So those are the questions that must be asked, early on in the process: what does this game need? Skyrim needs weather, open worlds, time flow, because it's such a major part of the experience. In many games a day/night cycle would be inconsequential, so why waste time on that, rather than, say an optional dungeon or more character customization? There's always a give and take, and a team must choose their priorities in order to make a profitable game. It's a very complex process, which is why I take issues with statements like "every game needs to incorporate x features."
Fayceless said:
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I guess Skyrim was the magic word because your tone definitely changed in this post. Creating a more appealing word is not a WRPG thing. They just happen to be the only people doing it.
Xxain said:
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In one generation, Nippon ichi went from having their games edited by Atlus to editing Atlus's games oversea.
Don't underestimate them, remember ubisoft.
JRPGs do that, yeah. And I like FXIII. And a lot of JRPGs that are out right now.
They do not sell well, but do you actually like some JRPGs right now ?

| Xxain said:
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Sometimes I come off as combative when I don't mean to. I apologize.
Xxain said:
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Oh, well done the bext example I have is Ni No Kuni. It doesn't do much for your second problem though.
Sigs are dumb. And so are you!