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Forums - Nintendo - Mario Kart Double Dash vs. Mario Kart Wii

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Which one did you enjoy the most?

Mario Kart: Double Dash 43 52.44%
 
Mario Kart Wii 37 45.12%
 
Total:80

Dd has better physics and controls, or at least more complex and less on rails you know what i mean



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Double Dash was not very good.

Mario Kart Wii was phenominal.



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MKWii. Double Dash had great co-op, but that's the only enjoyment I squeezed from the game. I'd rather play MK64, and I'm not utterly fond of MK64 either. :/



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Exactly what I was just thinking; MK Wii felt too casual, not nearly as exciting as Double Dash.



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Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

RolStoppable said:
Einsam_Delphin said:

Except whenever I was racing! Dx

 

Is Mario Kart Wii's item line-up really more balanced that Double Dash? All I can remember is that the bullet bill is a more sane version of the chain chomp, but other than that I'm drawing blanks on the rest of it's item roster.

Yes, it's more balanced, because every player has a chance to get the same items.

DD was also really messed up in four player mode, because you could get a golden mushroom in second place (well, Toad and Toadette could get them). The same crap was present in Mario Kart 64. What this means is that the blue shell isn't the only item that can screw you over when you are in first place. It's mindboggling that people complain about the blue shell so much, but never mention the golden mushroom.

The two things that are the most important when it comes to items are:

1) Every player is eligible to get every item.
2) You can only get powerful items when you are positioned in the bottom half of the bulk.

Not that MK Wii is perfect (the cloud item should never return and bikes vs. karts isn't balanced at all), but at least skill got rewarded more often than in the previous two home console entries. Super Mario Kart was the most skill-based, because it didn't have the item madness (usually you only got one item per lap).



Dang, I always thought MKWii was the most inbalanced in the series. You have opened my eyes to the truth! If the game had online I doubt as many people would be praising it hehe.

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Suke said:
xJbownagex said:
Suke said:

I agree with the bolded, in terms of difficulty however I thought it was fun. Playing with friends is always a good time, and playing online adds lots of replay value.

OT: Double Dash for me. It had a certain charm to it that I didn't get with Mario Kart Wii. I liked the two people on the kart in double dash, Mario Kart Wii just felt too simplistic.


A word to describe Mario Kart, simple.



Fixed! They're meant to be simple so that anyone can pick it up and play.

DieAppleDie said:
Dd has better physics and controls, or at least more complex and less on rails you know what i mean


I actually have no idea what you mean. You're racing on a track, so of course there's a set path. This is no different in any Mario Kart game. Also what if I say MKWii had better physics. How do you come up with an argument to debunk that?

mysticwolf said:
Exactly what I was just thinking; MK Wii felt too casual, not nearly as exciting as Double Dash.


You were probably just playing against computers or not so great players then.

Einsam_Delphin said:
Suke said:
xJbownagex said:
Suke said:

I agree with the bolded, in terms of difficulty however I thought it was fun. Playing with friends is always a good time, and playing online adds lots of replay value.

OT: Double Dash for me. It had a certain charm to it that I didn't get with Mario Kart Wii. I liked the two people on the kart in double dash, Mario Kart Wii just felt too simplistic.


A word to describe Mario Kart, simple.



Fixed! They're meant to be simple so that anyone can pick it up and play.


Mario Kart: Double Dash, 64 were simple as well but the mechanic challenge you along with the courses. I can understand holding the newcomers hand, I just wish it was opitional. I felt MKWii was holding my hand WAY too much.



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— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke

Suke said:
Einsam_Delphin said:
Suke said:
xJbownagex said:
Suke said:

I agree with the bolded, in terms of difficulty however I thought it was fun. Playing with friends is always a good time, and playing online adds lots of replay value.

OT: Double Dash for me. It had a certain charm to it that I didn't get with Mario Kart Wii. I liked the two people on the kart in double dash, Mario Kart Wii just felt too simplistic.


A word to describe Mario Kart, simple.



Fixed! They're meant to be simple so that anyone can pick it up and play.


Mario Kart: Double Dash, 64 were simple as well but the mechanic challenge you along with the courses. I can understand holding the newcomers hand, I just wish it was opitional. I felt MKWii was holding my hand WAY too much.


But how exactly!? It's not like it gives you a tutorial on to drive on any track during any given situation. Heck the game doesn't even tell you how to boost off at the start or after you're saved by Lakitu.