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Forums - Gaming Discussion - Getting slightly tired of battle transitions/forced battles in JRPGs.

Xxain said:

Final Fantasy 12, Xenoblade, Chrono Trigger, White Knight Chronicles are RPG's that dont have transition screens and they feel just fine. Transition screens were made to fight technical hurdle that no longer exist. I understand your sentiment though. Preserving certain tradition is important but there are some tradition's that need to be tossed and the JRPG genre suffers from alot these. I want to see JRPG's survive as a console worthy genre. It will not survive on the "how to create a JRPG: 90's edition". JRPG's are so... limited or held back nowaday's. Becoming WRPG is not the answer but recreating what a JRPG is the right step

I don't know, I'm pretty conservationist when it comes to JRPGs. I do agree the CT way is the best way to go, but I definitely prefer turn based / ATB over anything else.

Dark Souls felt like an action game and I didn't even like Xenoblade's battle system.