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Forums - Sales Discussion - Famitsu early numbers in for 2/3/08

Almost a million for brawl in a week. I don't think this will be the proving ground naysayers were looking for in that hardcore titles do not sell on Wii.




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greenmedic88 said:
naznatips said:
greenmedic88 said:
Then Nintendo must be stockpiling the remainder of production. That is the only plausible explanation.

I have no problem believing Brawl sold out. If anything, they should have shipped more copies for the initial run (biggest release for the Wii to date). I was expecting close to 1.2m first week sales for Brawl if they had prepared for a simultaneous WW release.


Sales on Wiis have been in line with Nintendo's latest reported production amounts. It's reasonable to assume that the Wii is by and large sold out worldwide, and they haven't had a chance to stockpile after the holidays.


Latest production rate: 1.8m/month. True or false.

Current rate of sales for Jan 2008 as tracked by VGC: 1,287,869. True or false.

1.8m > 1,287,869. True.

 

Explain.


 Shortage of parts is possible, production glitches, not enough stock to ship out because of the air shipping earlier, so many possible reasons



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Shortage of parts, production glitches, air shipping?

After Nintendo successfully delivered how many million units successfully into the hands of consumers during the holiday season?

I'm finding it pretty hard to believe they're running into logistical problems well after establishing their current production infrastructure. If anyone believes this, I don't see how they can simultaneously be forecasting significant increases in production later this quarter if the current rate of production is in reality maxed out at about 1.5min per month.  It's putting the cart before the horse here if the numbers are accurate. Firmly establish that 1.8min per month Nintendo claims first.

Air shipping? One of their primary production facilities is located right in Japan. Most going to the Tokyo metropolitan area where they're being sold. They have another in South Bend, Washington to handle U.S. production. Facility sizes and employment numbers of each facility are protected as trade secrets, but if anyone can shed a little light on this apparent discrepancy, it might explain The Case of the Missing Wii consoles.

 



You can't airship* every month. Holidays were special and stole some of the next month inventory, on top of stock piling they've got.

Smash is a lot bigger in NA and they probably will need to stock pile for March 9, too. Since, we haven't got any news on when they'll ram up their money printing machines.

 

* rushed shipping that cost them more to push inventory to stores faster. Be it air, ship, or spaceship...