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Forums - Microsoft - Microsoft: Every Xbox One Can Be Used To Make Games (Self Publishing)

Xenostar said:
Adinnieken said:
ethomaz said:

Nice... and the DevTools, APIs and documentation will be free to? I want to know more about.

My guess is that you'll need to purchase Microsoft Visual Studio 2013, rather than one of their free development products.  More than likely, they'll include it within the Microsoft Visual Studio 2013 Ultimate Edition. 

 

The latest update in the Eurogamer article practically confirms it.

http://www.eurogamer.net/articles/2013-07-24-microsoft-will-allow-self-publishing-after-all-rumour

The latest updates are people who're not working with the Xbone—and expressly say that they're not interesting in working on it or buying it—speculating about it?

That's vaguer even than MS's PR.

 

Also
http://www.giantbomb.com/articles/microsoft-confirms-self-publishing-on-xbox-one/1100-4696/

GB: But this isn’t a situation where, if you just pick up an Xbox One at Target, you’re only going to be able to access certain parts of the memory, certain parts of the graphics processor? This is going to allow you, at least eventually, once it’s all put into place, to be able to do everything that someone like Respawn is doing?

Whitten: That’s right.

================

Don't just because neogaf post this so think this must be real



Around the Network

awesome news, but MS has to find a way to avoid an overkill from indie devs.
I actually liked the XBLIG and XBLA section.

It seperated the games that were worth it from all the other games.



Imagine not having GamePass on your console...

I found one just like that too except ps4 is getting teabaged lol



Azerth said:
So I could be completely wrong but could this open the x1 to modding for games like skyrim?

You would be wrong.

The App VM is not the same as the Games VM.  The self-publishing is to the Apps store, and the games there are only available to the Apps VM.  Conversely, devkits will use the Games VM and have the full hardware available to them.



Confusion... confusion... like we expect from MS.

There two big rumors:

1) These new features is only for Windows RT OS limited with 3GB RAM (all the VM hardware)
2) These new features have access to the full hardware.

If the first is true then CBOAT lives again

I believe in the 2 because some vague MS words stated to that... full hardware access (Game OS).



Around the Network

Another dev.

CBOAT seems not to fail after all.



ethomaz said:

Another dev.

CBOAT seems not to fail after all.

He had this to say about it, see bold part;

We reached out to a handful of indie developers who have been outspoken on the issue. The first one to respond was Retro City Rampage developer Brian Provinciano, who ported his game to Xbox Live Arcade on the Xbox 360 as well as a variety of other platforms. His response to today's news:

"I'm very happy to see this. After all of the developers have spoken out, they're finally listening. However, this is yet another example of them changing policy, but it sounding better than it is when the whole story is revealed. Make no mistake; while this is a great thing, it's again not the equivalent to what other platforms offer. On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release. The indication on Xbox One is that it's essentially XBLIG 2.0. Instead of XNA, it's Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won't be as full-fledged as published games on the system.

After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it. The policy changes are great, but they don't undo the experience I had. I'm not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another.

It's important to me that consumers don't see things as black and white. There are still strings attached to this policy change."

You can read more at;

http://www.engadget.com/2013/07/24/xbox-one-indie-self-publishing/



So the new 180 is like a 90?



ethomaz said:
So the new 180 is like a 90?

lol care a guy doesn't even wanna developing Xbox One games

Even gaf don't really care him,but of course,it sounds bad!so let's believe it!



D-Joe said:
ethomaz said:
So the new 180 is like a 90?

lol care a guy doesn't even wanna developing Xbox One games

Even gaf don't really care him,but of course,it sounds bad!so let's believe it!

And Eurogamer?